My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Rascals Inferno Tower Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Prince Bowler Ice Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Rascals Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Ram Rider
Giant Snowball
Fire Spirit Ram Rider
Zap
Fire Spirit Inferno Tower Prince Ram Rider
Barbarian Barrel
Fire Spirit Rascals Inferno Tower Ice Wizard
The Log
Fire Spirit Rascals Prince Ram Rider
Earthquake
Inferno Tower
Arrows
Fire Spirit Rascals
Royal Delivery
Fire Spirit Rascals Prince Bowler Ice Wizard Ram Rider
Fireball
Rascals Inferno Tower Bowler Ice Wizard Ram Rider
Poison
Rascals Inferno Tower Ice Wizard
Lightning
Inferno Tower Prince Bowler Ice Wizard Ram Rider
Rocket
Rascals Inferno Tower Prince Bowler Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Poison Bowler Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Poison Prince Bowler Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Wizard Poison Rascals Inferno Tower Prince Bowler Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Fire Spirit Ice Wizard Poison Rascals

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Prince Bowler Ram Rider
Rascals
Prince Ram Rider
Inferno Tower
Poison
Prince Bowler Ram Rider
Prince
Fire Spirit Rascals Poison Bowler Ice Wizard Ram Rider
Bowler
Fire Spirit Poison Prince Ice Wizard Ram Rider
Ice Wizard
Prince Bowler Ram Rider
Ram Rider
Fire Spirit Rascals Poison Prince Bowler Ice Wizard

Defense Synergies 0 9

Fire Spirit
Inferno Tower
Rascals
Inferno Tower
Inferno Tower
Fire Spirit Rascals Poison Prince Ice Wizard
Poison
Inferno Tower Ice Wizard
Prince
Inferno Tower Bowler Ice Wizard
Bowler
Prince Ice Wizard
Ice Wizard
Inferno Tower Poison Prince Bowler
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Inferno Tower Ram Rider
Inferno Tower Rascals Prince Ice Wizard Ram Rider
Inferno Tower Prince Bowler Ram Rider Fire Spirit Rascals Ice Wizard
Inferno Tower Prince Rascals Bowler Ice Wizard Ram Rider
Poison Prince Bowler
Bowler Fire Spirit Rascals Ice Wizard
Inferno Tower Ram Rider Fire Spirit Rascals Poison Ice Wizard
Bowler Rascals Inferno Tower Poison Ram Rider
Inferno Tower Rascals Prince Ice Wizard
Fire Spirit Rascals Inferno Tower Prince Bowler Ice Wizard
Poison Ice Wizard Rascals Bowler Ram Rider
Inferno Tower Rascals Poison Ice Wizard Ram Rider
Inferno Tower Prince Bowler Fire Spirit Rascals Ice Wizard Ram Rider
Fire Spirit Bowler Rascals Poison Prince
Inferno Tower Rascals Prince Ram Rider
Inferno Tower Rascals Prince Bowler Ram Rider
Rascals Inferno Tower Poison Prince Bowler
Fire Spirit Rascals Prince Bowler Ice Wizard Ram Rider
Poison Fire Spirit Rascals Bowler Ice Wizard Ram Rider
Inferno Tower Prince Ram Rider
Rascals Bowler Fire Spirit Poison Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Inferno Tower Prince Bowler
Poison Prince Bowler
Rascals Inferno Tower Prince Bowler Ram Rider
Prince Bowler Rascals Inferno Tower Ram Rider
Inferno Tower Rascals Prince Bowler Ram Rider
Fire Spirit Poison Rascals Ice Wizard Ram Rider
Rascals Prince Inferno Tower Bowler Ice Wizard Ram Rider
Inferno Tower Rascals Prince
Inferno Tower Poison Prince
Inferno Tower
Rascals Inferno Tower Prince Bowler
Poison Prince Bowler
Rascals Prince Bowler Inferno Tower Ram Rider
Rascals Bowler
Rascals Inferno Tower Poison Prince Bowler
Poison Bowler Rascals Inferno Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rascals
Poison Bowler Ice Wizard Ram Rider
Poison
Rascals Poison Prince
Poison Fire Spirit Bowler
Poison Fire Spirit Ice Wizard Ram Rider
Fire Spirit Poison Bowler
Poison Fire Spirit Bowler Ice Wizard Ram Rider
Poison Ram Rider
Fire Spirit Poison Prince Bowler
Poison Prince Bowler Ram Rider
Poison Fire Spirit
Poison Fire Spirit Bowler
Poison
Poison Prince
Poison Bowler
Poison Bowler
Poison
Fire Spirit Poison Prince Bowler
Fire Spirit Poison Bowler
Poison Prince Bowler
Poison
Prince Bowler
Poison
Poison Fire Spirit Bowler Ice Wizard
Poison Bowler Ice Wizard Ram Rider
Poison Prince Bowler Ram Rider
Poison
Poison Fire Spirit Ice Wizard
Poison
Bowler
Poison
Poison
Prince
Poison Bowler
Fire Spirit Prince
Poison Fire Spirit Ice Wizard Ram Rider
Poison Rascals Prince Bowler
Poison Bowler
Poison
Prince
Rascals Poison Bowler
Poison
Poison Prince Bowler

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