My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Royal Giant Battle Ram Ice Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant Dart Goblin Battle Ram

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Battle Ram Sparky
Giant Snowball
Dart Goblin Battle Ram
Zap
Royal Giant Dart Goblin Battle Ram Sparky
Barbarian Barrel
Ice Spirit Dart Goblin Battle Ram Ice Wizard Sparky
The Log
Ice Spirit Royal Giant Dart Goblin Battle Ram Sparky
Earthquake
Arrows
Ice Spirit Dart Goblin
Royal Delivery
Ice Spirit Dart Goblin Battle Ram Ice Wizard Sparky
Fireball
Dart Goblin Battle Ram Ice Wizard Sparky
Poison
Dart Goblin Ice Wizard Sparky
Lightning
Battle Ram Ice Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Giant Snowball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Giant Snowball Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Battle Ram Ice Wizard Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Giant Snowball Dart Goblin Ice Wizard Battle Ram Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap Giant Snowball Dart Goblin

Attack Synergies 9 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Royal Giant Battle Ram Sparky Giant Snowball Royal Giant Dart Goblin
Zap
Ice Spirit Battle Ram Sparky Giant Snowball Royal Giant Dart Goblin Ice Wizard
Giant Snowball
Battle Ram Ice Spirit Zap Royal Giant Dart Goblin Sparky
Royal Giant
Ice Spirit Dart Goblin Ice Wizard Ice Spirit Zap Giant Snowball Sparky
Dart Goblin
Royal Giant Ice Spirit Zap Giant Snowball Battle Ram Sparky
Battle Ram
Ice Spirit Zap Giant Snowball Dart Goblin
Ice Wizard
Royal Giant Zap
Sparky
Ice Spirit Zap Giant Snowball Royal Giant Dart Goblin

Defense Synergies 2 11

Ice Spirit
Zap Sparky Giant Snowball Dart Goblin Ice Wizard
Zap
Ice Spirit Giant Snowball Dart Goblin Ice Wizard Sparky
Giant Snowball
Ice Spirit Zap Dart Goblin Ice Wizard Sparky
Royal Giant
Dart Goblin
Ice Spirit Zap Giant Snowball Ice Wizard
Battle Ram
Ice Wizard
Ice Spirit Zap Giant Snowball Dart Goblin
Sparky
Ice Spirit Zap Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Sparky
Sparky Ice Spirit Zap Dart Goblin Ice Wizard
Sparky Giant Snowball Dart Goblin Ice Wizard
Sparky Dart Goblin Ice Wizard
Sparky
Zap Giant Snowball Dart Goblin Ice Wizard
Giant Snowball Dart Goblin Ice Spirit Zap Ice Wizard
Zap Dart Goblin Sparky
Sparky Ice Wizard
Ice Spirit Giant Snowball Dart Goblin Ice Wizard Sparky
Dart Goblin Ice Wizard Zap Giant Snowball
Zap Giant Snowball Dart Goblin Ice Wizard
Sparky Ice Spirit Zap Giant Snowball Ice Wizard
Sparky Ice Spirit Zap Giant Snowball Dart Goblin
Sparky
Ice Spirit Zap Giant Snowball Sparky
Sparky
Ice Spirit Zap Giant Snowball Dart Goblin Ice Wizard
Zap Giant Snowball Ice Spirit Dart Goblin Ice Wizard
Sparky Dart Goblin
Giant Snowball Dart Goblin Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Giant Snowball Sparky
Zap Giant Snowball
Ice Spirit Zap Sparky
Zap Sparky
Sparky
Ice Spirit Zap Giant Snowball Dart Goblin Ice Wizard
Sparky Dart Goblin Ice Wizard
Sparky
Zap Ice Spirit Giant Snowball Sparky
Dart Goblin Sparky
Dart Goblin Sparky
Zap Giant Snowball
Sparky
Dart Goblin Sparky
Sparky Ice Spirit Zap Dart Goblin
Zap Giant Snowball Dart Goblin Ice Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Sparky
Zap Giant Snowball Dart Goblin Ice Wizard
Dart Goblin Sparky
Dart Goblin Sparky
Zap Giant Snowball Sparky
Ice Spirit Zap Giant Snowball Dart Goblin Ice Wizard
Dart Goblin Sparky
Ice Spirit Zap Giant Snowball Dart Goblin Ice Wizard
Zap Giant Snowball Dart Goblin
Giant Snowball Sparky
Zap Dart Goblin Sparky
Zap Giant Snowball Dart Goblin
Giant Snowball Dart Goblin Sparky
Dart Goblin
Zap Giant Snowball Dart Goblin Sparky
Zap Giant Snowball Dart Goblin Sparky
Dart Goblin Sparky
Giant Snowball Sparky
Sparky
Zap Giant Snowball Dart Goblin Sparky
Zap Giant Snowball Dart Goblin
Sparky
Giant Snowball
Sparky
Zap Giant Snowball
Zap Giant Snowball Ice Spirit Ice Wizard Sparky
Zap Giant Snowball Dart Goblin Ice Wizard Sparky
Zap Giant Snowball Sparky
Zap Dart Goblin Sparky
Zap Giant Snowball Dart Goblin Ice Wizard Sparky
Zap Ice Spirit Giant Snowball Dart Goblin
Giant Snowball Sparky
Zap Giant Snowball Dart Goblin Sparky
Zap Ice Spirit Giant Snowball Sparky
Sparky
Giant Snowball Sparky
Zap Ice Spirit Dart Goblin
Zap Giant Snowball Dart Goblin Ice Wizard
Dart Goblin Sparky
Zap Giant Snowball Dart Goblin
Zap Giant Snowball Sparky
Dart Goblin Sparky
Zap Ice Spirit Giant Snowball Dart Goblin Sparky
Zap Giant Snowball Dart Goblin
Zap Giant Snowball Dart Goblin Sparky

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