My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight P.E.K.K.A Princess Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Knight Royal Hogs P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Fire Spirit Royal Hogs Princess
Zap
Fire Spirit Royal Hogs Princess
Barbarian Barrel
Fire Spirit Ice Spirit Knight Royal Hogs Princess Ice Wizard
The Log
Fire Spirit Ice Spirit Royal Hogs Princess
Earthquake
Royal Hogs
Arrows
Fire Spirit Ice Spirit Royal Hogs Princess
Royal Delivery
Fire Spirit Ice Spirit Knight Royal Hogs P.E.K.K.A Princess Ice Wizard
Fireball
Royal Hogs Princess Ice Wizard
Poison
Royal Hogs Princess Ice Wizard
Lightning
Knight Ice Wizard
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit The Log Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Knight P.E.K.K.A Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit The Log Knight Princess Ice Wizard Royal Hogs P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Ice Spirit The Log Knight

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Knight Royal Hogs
Ice Spirit
Knight Royal Hogs P.E.K.K.A Princess
Knight
Ice Spirit Princess Fire Spirit Royal Hogs The Log Ice Wizard
Royal Hogs
Ice Spirit Fire Spirit Knight The Log Princess
P.E.K.K.A
Fire Spirit Ice Spirit The Log Princess Ice Wizard
The Log
Knight Royal Hogs P.E.K.K.A Princess
Princess
Knight Ice Spirit Royal Hogs P.E.K.K.A The Log
Ice Wizard
Knight P.E.K.K.A

Defense Synergies 4 14

Fire Spirit
Knight Ice Spirit P.E.K.K.A The Log
Ice Spirit
Fire Spirit Knight P.E.K.K.A The Log Princess Ice Wizard
Knight
Fire Spirit Princess Ice Wizard Ice Spirit The Log
Royal Hogs
P.E.K.K.A
The Log Fire Spirit Ice Spirit Princess Ice Wizard
The Log
P.E.K.K.A Fire Spirit Ice Spirit Knight Princess Ice Wizard
Princess
Knight Ice Spirit P.E.K.K.A The Log Ice Wizard
Ice Wizard
Knight Ice Spirit P.E.K.K.A The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight The Log
P.E.K.K.A Ice Spirit Knight The Log Ice Wizard
P.E.K.K.A Fire Spirit Knight Ice Wizard
P.E.K.K.A Knight Ice Wizard
P.E.K.K.A The Log Princess
The Log Fire Spirit Ice Wizard
Fire Spirit Ice Spirit Princess Ice Wizard
P.E.K.K.A The Log
P.E.K.K.A Princess Ice Wizard
Knight Fire Spirit Ice Spirit Ice Wizard
Ice Wizard Knight The Log Princess
Princess Ice Wizard
P.E.K.K.A Fire Spirit Ice Spirit Knight The Log Ice Wizard
Fire Spirit Ice Spirit P.E.K.K.A The Log Princess
P.E.K.K.A Knight
Ice Spirit P.E.K.K.A The Log
Knight P.E.K.K.A
Fire Spirit Ice Spirit Knight The Log Ice Wizard
The Log Fire Spirit Ice Spirit Knight Princess Ice Wizard
P.E.K.K.A
Fire Spirit Knight P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight P.E.K.K.A
Knight The Log
P.E.K.K.A Ice Spirit Knight The Log
P.E.K.K.A Knight The Log
P.E.K.K.A Knight
Fire Spirit Ice Spirit Princess Ice Wizard
P.E.K.K.A Knight Ice Wizard
P.E.K.K.A Knight
P.E.K.K.A Ice Spirit Knight The Log
P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A The Log
P.E.K.K.A Knight
Princess
Ice Spirit Knight P.E.K.K.A The Log
P.E.K.K.A The Log Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight The Log
The Log Princess Ice Wizard
The Log
Knight The Log
Fire Spirit The Log
Fire Spirit Ice Spirit Princess Ice Wizard
Fire Spirit The Log Princess
The Log Fire Spirit Ice Spirit Princess Ice Wizard
The Log
Fire Spirit
Knight The Log Princess
Fire Spirit Princess
Fire Spirit Knight The Log Princess
Princess
Princess The Log
The Log Princess
The Log Princess
Fire Spirit The Log Princess
Fire Spirit The Log Princess
The Log
Princess
The Log
The Log
The Log Fire Spirit Ice Spirit Princess Ice Wizard
The Log Princess Ice Wizard
The Log Princess
The Log
Fire Spirit Princess Ice Wizard
Ice Spirit
The Log
Ice Spirit Princess
P.E.K.K.A
The Log Princess
Fire Spirit Ice Spirit Princess
Fire Spirit Princess Ice Wizard
The Log
Knight Princess
The Log Princess
P.E.K.K.A
Ice Spirit The Log Princess
Princess
The Log Princess

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