My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Dark Prince Prince Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Valkyrie Baby Dragon Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Prince
Giant Snowball
Fire Spirit Baby Dragon
Zap
Fire Spirit Dark Prince Prince
Barbarian Barrel
Fire Spirit Valkyrie Dark Prince Ice Wizard
The Log
Fire Spirit Mini P.E.K.K.A Dark Prince Prince
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Mini P.E.K.K.A Valkyrie Baby Dragon Dark Prince Prince Ice Wizard
Fireball
Baby Dragon Ice Wizard
Poison
Ice Wizard
Lightning
Mini P.E.K.K.A Valkyrie Baby Dragon Dark Prince Prince Ice Wizard
Rocket
Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Valkyrie Baby Dragon Dark Prince Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Valkyrie Baby Dragon Dark Prince Prince Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Wizard Fireball Mini P.E.K.K.A Valkyrie Baby Dragon Dark Prince Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Ice Wizard Fireball Mini P.E.K.K.A

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Mini P.E.K.K.A Baby Dragon Dark Prince Prince
Fireball
Baby Dragon Dark Prince
Mini P.E.K.K.A
Fire Spirit Valkyrie Baby Dragon Dark Prince Ice Wizard
Valkyrie
Fire Spirit Prince Mini P.E.K.K.A Baby Dragon Dark Prince
Baby Dragon
Fire Spirit Fireball Mini P.E.K.K.A Valkyrie Dark Prince Prince Ice Wizard
Dark Prince
Prince Fire Spirit Fireball Mini P.E.K.K.A Valkyrie Baby Dragon Ice Wizard
Prince
Valkyrie Dark Prince Fire Spirit Baby Dragon Ice Wizard
Ice Wizard
Mini P.E.K.K.A Baby Dragon Dark Prince Prince

Defense Synergies 1 17

Fire Spirit
Mini P.E.K.K.A Valkyrie
Fireball
Mini P.E.K.K.A Valkyrie Dark Prince Ice Wizard
Mini P.E.K.K.A
Fire Spirit Fireball Valkyrie Baby Dragon Ice Wizard
Valkyrie
Fire Spirit Fireball Mini P.E.K.K.A Baby Dragon Prince Ice Wizard
Baby Dragon
Ice Wizard Mini P.E.K.K.A Valkyrie Dark Prince Prince
Dark Prince
Fireball Baby Dragon Prince Ice Wizard
Prince
Valkyrie Baby Dragon Dark Prince Ice Wizard
Ice Wizard
Baby Dragon Fireball Mini P.E.K.K.A Valkyrie Dark Prince Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Baby Dragon
Mini P.E.K.K.A Valkyrie Dark Prince Prince Ice Wizard
Mini P.E.K.K.A Prince Fire Spirit Valkyrie Dark Prince Ice Wizard
Mini P.E.K.K.A Prince Valkyrie Dark Prince Ice Wizard
Fireball Mini P.E.K.K.A Valkyrie Dark Prince Prince
Fireball Fire Spirit Valkyrie Baby Dragon Dark Prince Ice Wizard
Fire Spirit Fireball Baby Dragon Ice Wizard
Fireball Valkyrie Baby Dragon
Mini P.E.K.K.A Prince Ice Wizard
Fire Spirit Mini P.E.K.K.A Valkyrie Dark Prince Prince Ice Wizard
Valkyrie Ice Wizard Fireball Baby Dragon Dark Prince
Fireball Baby Dragon Ice Wizard
Mini P.E.K.K.A Prince Fire Spirit Fireball Valkyrie Dark Prince Ice Wizard
Fire Spirit Fireball Valkyrie Mini P.E.K.K.A Baby Dragon Dark Prince Prince
Mini P.E.K.K.A Prince
Fireball Mini P.E.K.K.A Prince
Fireball Mini P.E.K.K.A Valkyrie Dark Prince Prince
Fire Spirit Fireball Valkyrie Baby Dragon Dark Prince Prince Ice Wizard
Valkyrie Baby Dragon Fire Spirit Fireball Dark Prince Ice Wizard
Mini P.E.K.K.A Prince
Valkyrie Dark Prince Fire Spirit Fireball Mini P.E.K.K.A Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Fireball Dark Prince Prince
Fireball Mini P.E.K.K.A Valkyrie Baby Dragon Prince
Mini P.E.K.K.A Valkyrie Dark Prince Prince
Mini P.E.K.K.A Valkyrie Dark Prince Prince Fireball
Mini P.E.K.K.A Valkyrie Dark Prince Prince
Fire Spirit Fireball Baby Dragon Ice Wizard
Mini P.E.K.K.A Dark Prince Prince Fireball Valkyrie Ice Wizard
Mini P.E.K.K.A Valkyrie Dark Prince Prince
Fireball Mini P.E.K.K.A Valkyrie Baby Dragon Dark Prince Prince
Mini P.E.K.K.A Valkyrie Dark Prince Prince
Fireball Valkyrie Dark Prince Prince
Mini P.E.K.K.A Dark Prince Prince Fireball Valkyrie
Fireball Valkyrie Baby Dragon
Fireball Mini P.E.K.K.A Valkyrie Baby Dragon Dark Prince Prince
Valkyrie Fireball Mini P.E.K.K.A Baby Dragon Dark Prince Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon
Fireball Baby Dragon Ice Wizard
Fireball Baby Dragon
Fireball Valkyrie Dark Prince Prince
Fireball Fire Spirit Valkyrie Baby Dragon Dark Prince
Fireball Fire Spirit Baby Dragon Ice Wizard
Fire Spirit Baby Dragon
Fireball Fire Spirit Baby Dragon Ice Wizard
Fireball
Fire Spirit Fireball Mini P.E.K.K.A Prince
Fireball Valkyrie Dark Prince Prince
Fireball Fire Spirit Baby Dragon
Fire Spirit Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Prince
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Mini P.E.K.K.A
Fire Spirit Fireball Mini P.E.K.K.A Baby Dragon Dark Prince Prince
Fire Spirit Fireball Valkyrie Baby Dragon
Fireball Baby Dragon Prince
Fireball
Prince
Fireball Baby Dragon
Fire Spirit Fireball Valkyrie Baby Dragon Dark Prince Ice Wizard
Fireball Baby Dragon Ice Wizard
Fireball Baby Dragon Prince
Fireball Baby Dragon
Fire Spirit Fireball Baby Dragon Ice Wizard
Fireball
Fireball Mini P.E.K.K.A
Fireball
Fireball
Prince
Fireball
Fire Spirit Fireball Dark Prince Prince
Fireball Fire Spirit Baby Dragon Ice Wizard
Fireball
Fireball Mini P.E.K.K.A Valkyrie Baby Dragon Dark Prince Prince
Fireball Baby Dragon
Fireball
Dark Prince Prince
Fireball Baby Dragon
Fireball
Fireball Baby Dragon Dark Prince Prince

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