My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Baby Dragon P.E.K.K.A Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Baby Dragon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Mega Minion Baby Dragon Lumberjack
Zap
Royal Giant
Barbarian Barrel
Ice Wizard Lumberjack
The Log
Royal Giant Lumberjack
Earthquake
Arrows
Royal Delivery
Mega Minion Baby Dragon P.E.K.K.A Ice Wizard Lumberjack
Fireball
Mega Minion Baby Dragon Ice Wizard Lumberjack
Poison
Mega Minion Ice Wizard
Lightning
Mega Minion Baby Dragon Ice Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Baby Dragon Poison P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Ice Wizard Baby Dragon Poison Lumberjack Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Mega Minion Ice Wizard Baby Dragon

Attack Synergies 5 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion P.E.K.K.A Royal Giant Baby Dragon Poison Ice Wizard Lumberjack
Royal Giant
Poison Ice Wizard Zap Mega Minion Baby Dragon Lumberjack
Mega Minion
Zap Royal Giant Baby Dragon Poison
Baby Dragon
Zap Royal Giant Mega Minion Poison P.E.K.K.A Ice Wizard Lumberjack
Poison
Royal Giant P.E.K.K.A Zap Mega Minion Baby Dragon
P.E.K.K.A
Zap Poison Baby Dragon Ice Wizard Lumberjack
Ice Wizard
Royal Giant Zap Baby Dragon P.E.K.K.A Lumberjack
Lumberjack
Zap Royal Giant Baby Dragon P.E.K.K.A Ice Wizard

Defense Synergies 2 13

Zap
Mega Minion Baby Dragon Poison P.E.K.K.A Ice Wizard Lumberjack
Royal Giant
Mega Minion
Zap Baby Dragon Ice Wizard Lumberjack
Baby Dragon
Ice Wizard Zap Mega Minion P.E.K.K.A Lumberjack
Poison
Zap Ice Wizard
P.E.K.K.A
Zap Baby Dragon Ice Wizard
Ice Wizard
Baby Dragon Zap Mega Minion Poison P.E.K.K.A Lumberjack
Lumberjack
Zap Mega Minion Baby Dragon Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Baby Dragon
P.E.K.K.A Lumberjack Zap Mega Minion Ice Wizard
P.E.K.K.A Lumberjack Mega Minion Ice Wizard
P.E.K.K.A Lumberjack Mega Minion Ice Wizard
Poison P.E.K.K.A Lumberjack
Zap Mega Minion Baby Dragon Ice Wizard Lumberjack
Mega Minion Zap Baby Dragon Poison Ice Wizard
Zap Baby Dragon Poison P.E.K.K.A
P.E.K.K.A Ice Wizard Lumberjack
Ice Wizard Lumberjack
Poison Ice Wizard Zap Mega Minion Baby Dragon Lumberjack
Mega Minion Zap Baby Dragon Poison Ice Wizard
P.E.K.K.A Lumberjack Zap Ice Wizard
Zap Mega Minion Baby Dragon Poison P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Lumberjack
Poison P.E.K.K.A Lumberjack
Zap Mega Minion Baby Dragon Ice Wizard Lumberjack
Zap Baby Dragon Poison Mega Minion Ice Wizard Lumberjack
P.E.K.K.A Lumberjack
Baby Dragon Poison P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap P.E.K.K.A
Poison Zap Mega Minion Baby Dragon Lumberjack
P.E.K.K.A Lumberjack Zap
P.E.K.K.A Lumberjack Zap
P.E.K.K.A Lumberjack
Poison Zap Baby Dragon Ice Wizard
P.E.K.K.A Mega Minion Ice Wizard Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Mega Minion Baby Dragon Poison
P.E.K.K.A Mega Minion
P.E.K.K.A Mega Minion Lumberjack
P.E.K.K.A Zap Poison
P.E.K.K.A Lumberjack
Baby Dragon
Zap Mega Minion Baby Dragon Poison P.E.K.K.A Lumberjack
Poison Zap Mega Minion Baby Dragon P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon
Poison Zap Baby Dragon Ice Wizard
Baby Dragon Poison
Poison
Poison Zap Baby Dragon
Poison Zap Mega Minion Baby Dragon Ice Wizard
Baby Dragon Poison
Poison Zap Baby Dragon Ice Wizard
Poison Zap
Poison Lumberjack
Poison Zap
Poison Zap Baby Dragon
Poison Baby Dragon
Baby Dragon Poison
Zap Baby Dragon Poison
Zap Baby Dragon Poison
Baby Dragon Poison
Poison
Zap Mega Minion Baby Dragon Poison
Zap Baby Dragon Poison
Baby Dragon Poison
Poison
Zap Baby Dragon Poison
Zap Poison Baby Dragon Ice Wizard
Mega Minion
Poison Zap Baby Dragon Ice Wizard
Zap Baby Dragon Poison
Poison Zap Baby Dragon
Poison Zap Baby Dragon Ice Wizard
Zap Mega Minion Poison
Mega Minion
Poison Zap
Zap Poison
P.E.K.K.A
Poison
Zap
Poison Zap Mega Minion Baby Dragon Ice Wizard
Poison Mega Minion Baby Dragon Lumberjack
Zap Baby Dragon Poison
Zap Poison
Mega Minion P.E.K.K.A
Zap Baby Dragon Poison
Zap Poison
Poison Zap Baby Dragon

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