My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Ice Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Miner Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Miner Ram Rider
Giant Snowball
Mega Minion Guards Miner Ram Rider
Zap
Mortar Guards Ram Rider
Barbarian Barrel
Mortar Guards Ice Wizard
The Log
Guards Ram Rider
Earthquake
Mortar Guards
Arrows
Guards
Royal Delivery
Mega Minion Guards Miner Ice Wizard Ram Rider
Fireball
Mortar Mega Minion Ice Wizard Ram Rider
Poison
Mortar Mega Minion Guards Ice Wizard
Lightning
Mortar Mega Minion Ice Wizard Ram Rider
Rocket
Mortar Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Rocket Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Rocket Guards Miner Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Guards Miner Ice Wizard Mortar Ram Rider Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mega Minion Guards Miner Ice Wizard

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Miner Mega Minion Rocket Ram Rider
Mega Minion
Mortar Miner Mega Knight
Rocket
Mortar Miner
Guards
Miner Ram Rider
Miner
Mortar Guards Mega Minion Rocket Mega Knight
Ice Wizard
Ram Rider
Ram Rider
Mortar Guards Ice Wizard Mega Knight
Mega Knight
Mega Minion Miner Ram Rider

Defense Synergies 0 10

Mortar
Mega Minion Guards Ice Wizard
Mega Minion
Mortar Guards Miner Ice Wizard Mega Knight
Rocket
Guards
Mortar Mega Minion Ice Wizard
Miner
Mega Minion Mega Knight
Ice Wizard
Mortar Mega Minion Guards Mega Knight
Ram Rider
Mega Knight
Mega Minion Miner Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mortar Mega Minion Ram Rider
Mortar Mega Minion Ice Wizard Ram Rider Mega Knight
Mortar Rocket Ram Rider Mega Knight Mega Minion Ice Wizard
Mortar Mega Minion Guards Ice Wizard Ram Rider Mega Knight
Rocket Mega Knight
Mega Minion Guards Ice Wizard Mega Knight
Mega Minion Rocket Ram Rider Mortar Ice Wizard
Rocket Ram Rider Mega Knight
Mortar Ice Wizard
Guards Miner Ice Wizard Mega Knight
Guards Ice Wizard Mega Minion Ram Rider Mega Knight
Mega Minion Ice Wizard Ram Rider
Mortar Mega Knight Rocket Guards Ice Wizard Ram Rider
Rocket Mega Knight Mortar Mega Minion Guards
Mortar Ram Rider Mega Knight
Rocket Mortar Ram Rider Mega Knight
Mega Knight Mortar
Mortar Mega Knight Mega Minion Guards Ice Wizard Ram Rider
Mortar Mega Minion Guards Ice Wizard Ram Rider Mega Knight
Mortar Ram Rider
Mega Knight Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight
Mortar Mega Minion Rocket Miner Mega Knight
Guards Mega Knight Rocket Ram Rider
Rocket Guards Mega Knight Ram Rider
Guards Ram Rider Mega Knight
Rocket Ice Wizard Ram Rider
Rocket Guards Mega Minion Ice Wizard Ram Rider
Mega Knight
Rocket Mega Knight Mortar Mega Minion
Mega Minion Guards
Mega Knight Mega Minion Guards
Rocket Mega Knight Guards
Rocket Mega Knight Guards Ram Rider
Mega Knight
Guards Mortar Mega Minion Rocket
Mega Knight Mega Minion Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Rocket Guards
Mortar Miner Ice Wizard Ram Rider
Rocket Miner
Rocket Guards
Rocket Mortar Mega Knight
Mega Minion Rocket Ice Wizard Ram Rider
Mortar
Ice Wizard Ram Rider
Miner Mortar Ram Rider
Rocket Guards
Rocket Miner Mortar Ram Rider
Rocket
Rocket Mortar Miner
Mortar Rocket
Mortar
Rocket Mortar
Mortar Rocket Mega Knight
Mortar Rocket
Rocket
Rocket Mortar Mega Minion Mega Knight
Rocket Mortar Miner Mega Knight
Rocket Mega Knight
Rocket
Rocket
Rocket Mortar
Mortar Ice Wizard Mega Knight
Mega Minion
Mortar Miner Ice Wizard Ram Rider
Mortar Miner Ram Rider Mega Knight
Rocket Miner Mortar
Ice Wizard
Rocket Mega Minion Guards
Mega Minion
Mortar Rocket Miner Mega Knight
Rocket
Mega Knight
Rocket
Rocket Guards
Rocket Mega Minion Ice Wizard Ram Rider
Miner Mega Minion Rocket Mega Knight
Mortar
Rocket
Mega Minion Mega Knight
Rocket Guards
Rocket
Mortar Rocket Miner Mega Knight

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