My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Miner
Giant Snowball
Barbarians Minion Horde Skeleton Army Miner
Zap
Minion Horde Skeleton Army
Barbarian Barrel
Barbarians Wizard Skeleton Army Ice Wizard
The Log
Barbarians Mini P.E.K.K.A Skeleton Army
Earthquake
Barbarians Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Barbarians Minion Horde Mini P.E.K.K.A Wizard Skeleton Army Miner Ice Wizard
Fireball
Barbarians Minion Horde Wizard Skeleton Army Ice Wizard
Poison
Barbarians Minion Horde Wizard Skeleton Army Ice Wizard
Lightning
Mini P.E.K.K.A Wizard Ice Wizard
Rocket
Barbarians Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Miner Ice Wizard Mini P.E.K.K.A Barbarians Minion Horde Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Skeleton Army Miner Ice Wizard

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Miner Minion Horde Mini P.E.K.K.A Ice Wizard
Barbarians
Minion Horde
Miner Zap
Mini P.E.K.K.A
Zap Wizard Ice Wizard
Wizard
Mini P.E.K.K.A Miner
Skeleton Army
Miner
Zap Minion Horde Wizard
Ice Wizard
Zap Mini P.E.K.K.A

Defense Synergies 1 14

Zap
Mini P.E.K.K.A Barbarians Minion Horde Skeleton Army Miner Ice Wizard
Barbarians
Zap Minion Horde Skeleton Army
Minion Horde
Zap Barbarians Ice Wizard
Mini P.E.K.K.A
Zap Wizard Skeleton Army Ice Wizard
Wizard
Mini P.E.K.K.A Skeleton Army Ice Wizard
Skeleton Army
Zap Barbarians Mini P.E.K.K.A Wizard Ice Wizard
Miner
Zap
Ice Wizard
Zap Minion Horde Mini P.E.K.K.A Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard
Barbarians Minion Horde Mini P.E.K.K.A Skeleton Army Zap Ice Wizard
Barbarians Minion Horde Mini P.E.K.K.A Skeleton Army Ice Wizard
Barbarians Minion Horde Mini P.E.K.K.A Skeleton Army Ice Wizard
Barbarians Mini P.E.K.K.A Skeleton Army
Skeleton Army Zap Ice Wizard
Minion Horde Zap Wizard Ice Wizard
Zap Barbarians
Barbarians Minion Horde Mini P.E.K.K.A Skeleton Army Ice Wizard
Skeleton Army Barbarians Minion Horde Mini P.E.K.K.A Miner Ice Wizard
Barbarians Minion Horde Skeleton Army Ice Wizard Zap Wizard
Minion Horde Zap Wizard Ice Wizard
Barbarians Minion Horde Mini P.E.K.K.A Skeleton Army Zap Wizard Ice Wizard
Wizard Skeleton Army Zap Barbarians Minion Horde Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Skeleton Army Minion Horde
Barbarians Minion Horde Skeleton Army Zap Mini P.E.K.K.A
Barbarians Minion Horde Wizard Mini P.E.K.K.A Skeleton Army
Zap Barbarians Minion Horde Wizard Skeleton Army Ice Wizard
Zap Wizard Barbarians Ice Wizard
Barbarians Mini P.E.K.K.A
Wizard Skeleton Army Barbarians Minion Horde Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Skeleton Army Zap
Zap Mini P.E.K.K.A Wizard Miner
Barbarians Skeleton Army Zap Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Zap Barbarians Minion Horde
Barbarians Minion Horde Mini P.E.K.K.A Skeleton Army
Wizard Zap Minion Horde Ice Wizard
Mini P.E.K.K.A Skeleton Army Barbarians Minion Horde Ice Wizard
Mini P.E.K.K.A Barbarians Minion Horde Skeleton Army
Zap Minion Horde Barbarians Mini P.E.K.K.A Skeleton Army
Barbarians Minion Horde Skeleton Army
Barbarians Minion Horde Mini P.E.K.K.A
Skeleton Army Zap Barbarians
Barbarians Mini P.E.K.K.A Skeleton Army Minion Horde Wizard
Wizard Barbarians Minion Horde Skeleton Army
Barbarians Skeleton Army Zap Minion Horde Mini P.E.K.K.A
Zap Barbarians Minion Horde Mini P.E.K.K.A Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap Miner Ice Wizard
Minion Horde Miner
Barbarians
Wizard Zap Minion Horde
Wizard Zap Minion Horde Ice Wizard
Minion Horde Wizard
Zap Wizard Ice Wizard
Miner Zap Wizard
Minion Horde Mini P.E.K.K.A
Miner Zap Minion Horde Wizard
Zap Wizard
Miner
Minion Horde
Zap
Zap Minion Horde Wizard
Minion Horde Wizard
Minion Horde Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard
Zap Wizard Miner
Minion Horde
Wizard
Zap Barbarians Minion Horde
Zap Wizard Ice Wizard
Minion Horde
Miner Zap Wizard Ice Wizard
Zap Wizard Miner
Miner Zap
Zap Minion Horde Wizard Ice Wizard
Zap Minion Horde Wizard
Minion Horde Mini P.E.K.K.A
Zap Minion Horde Wizard Miner
Zap Minion Horde
Minion Horde
Wizard
Zap Minion Horde Barbarians Skeleton Army
Zap Wizard Ice Wizard
Miner Minion Horde Mini P.E.K.K.A Wizard
Zap Wizard
Zap
Minion Horde
Zap Minion Horde
Zap
Zap Miner

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