My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Golem Ice Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Wall Breakers Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Wall Breakers Night Witch
Giant Snowball
Goblin Gang Wall Breakers Night Witch
Zap
Goblin Gang Wall Breakers Night Witch
Barbarian Barrel
Goblin Gang Elite Barbarians Wall Breakers Ice Wizard Night Witch
The Log
Goblin Gang Elite Barbarians Wall Breakers
Earthquake
Goblin Gang
Arrows
Goblin Gang Wall Breakers Night Witch
Royal Delivery
Goblin Gang Elite Barbarians Wall Breakers Ice Wizard Night Witch
Fireball
Goblin Gang Elite Barbarians Wall Breakers Ice Wizard Night Witch
Poison
Goblin Gang Ice Wizard Night Witch
Lightning
Elite Barbarians Ice Wizard Night Witch
Rocket
Elite Barbarians Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Golem Ice Wizard Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Goblin Gang Ice Wizard Night Witch Elite Barbarians Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Wall Breakers Goblin Gang Ice Wizard

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Wall Breakers Golem Ice Wizard Night Witch
Goblin Gang
Golem
Elite Barbarians
Zap
Wall Breakers
Zap
Lightning
Golem
Golem
Lightning Night Witch Zap Goblin Gang Ice Wizard
Ice Wizard
Zap Golem
Night Witch
Golem Zap

Defense Synergies 0 6

Zap
Goblin Gang Elite Barbarians Ice Wizard Night Witch
Goblin Gang
Zap Ice Wizard
Elite Barbarians
Zap
Wall Breakers
Lightning
Golem
Ice Wizard
Zap Goblin Gang Night Witch
Night Witch
Zap Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap
Elite Barbarians Zap Goblin Gang Ice Wizard Night Witch
Goblin Gang Elite Barbarians Lightning Ice Wizard Night Witch
Elite Barbarians Night Witch Goblin Gang Ice Wizard
Lightning Elite Barbarians
Goblin Gang Zap Ice Wizard Night Witch
Lightning Zap Goblin Gang Ice Wizard Night Witch
Lightning Zap
Goblin Gang Elite Barbarians Ice Wizard Night Witch
Goblin Gang Elite Barbarians Ice Wizard Night Witch
Goblin Gang Ice Wizard Zap Night Witch
Zap Goblin Gang Ice Wizard Night Witch
Night Witch Zap Goblin Gang Elite Barbarians Lightning Ice Wizard
Zap Goblin Gang Night Witch
Elite Barbarians Goblin Gang
Zap Goblin Gang Elite Barbarians Lightning
Goblin Gang Elite Barbarians Night Witch
Zap Goblin Gang Elite Barbarians Ice Wizard Night Witch
Zap Ice Wizard
Elite Barbarians
Goblin Gang Elite Barbarians Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians
Zap Goblin Gang Elite Barbarians Lightning
Goblin Gang Zap Elite Barbarians Lightning
Goblin Gang Lightning Zap Elite Barbarians Night Witch
Goblin Gang Elite Barbarians Night Witch
Zap Goblin Gang Ice Wizard
Goblin Gang Elite Barbarians Lightning Ice Wizard Night Witch
Elite Barbarians
Zap Lightning Elite Barbarians
Goblin Gang
Elite Barbarians
Lightning Zap Elite Barbarians
Elite Barbarians Lightning Goblin Gang Night Witch
Goblin Gang Elite Barbarians Zap Lightning Night Witch
Zap Elite Barbarians Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap Ice Wizard
Lightning
Lightning
Zap
Zap Ice Wizard
Zap Lightning Ice Wizard
Zap Lightning
Lightning Goblin Gang Elite Barbarians Night Witch
Lightning Zap
Lightning Zap
Lightning Elite Barbarians
Lightning
Lightning Zap Elite Barbarians
Lightning Zap
Lightning
Lightning
Lightning Night Witch
Lightning Zap
Lightning Zap
Lightning Night Witch
Lightning
Lightning
Lightning Zap
Zap Ice Wizard
Zap Lightning Ice Wizard
Lightning Zap
Lightning Zap
Elite Barbarians Lightning Zap Ice Wizard Night Witch
Zap Lightning
Lightning Elite Barbarians Night Witch
Lightning Zap Night Witch
Zap Lightning
Lightning
Zap Lightning Goblin Gang Night Witch
Lightning Zap Ice Wizard
Lightning Goblin Gang
Zap Lightning
Lightning Zap
Elite Barbarians
Zap Goblin Gang Elite Barbarians Lightning
Zap Lightning
Lightning Zap

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