My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Hunter Ice Wizard Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Giant Hunter Ice Wizard Inferno Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Giant Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Giant Inferno Dragon Ram Rider
Giant Snowball
Spear Goblins Inferno Dragon Ram Rider
Zap
Spear Goblins Inferno Dragon Ram Rider
Barbarian Barrel
Spear Goblins Hunter Ice Wizard
The Log
Spear Goblins Hunter Ram Rider
Earthquake
Spear Goblins
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Hunter Ice Wizard Inferno Dragon Ram Rider
Fireball
Hunter Ice Wizard Inferno Dragon Ram Rider
Poison
Spear Goblins Hunter Ice Wizard
Lightning
Hunter Ice Wizard Inferno Dragon Ram Rider
Rocket
Hunter Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Rocket Hunter Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Hunter Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rocket Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Ice Wizard Hunter Inferno Dragon Giant Ram Rider Rocket Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Ice Wizard Hunter Inferno Dragon

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Giant Inferno Dragon Ram Rider
Giant
Hunter Lightning Spear Goblins Rocket Ice Wizard
Rocket
Giant
Hunter
Giant Ram Rider
Lightning
Giant Ram Rider
Ice Wizard
Giant Ram Rider
Inferno Dragon
Spear Goblins
Ram Rider
Lightning Spear Goblins Hunter Ice Wizard

Defense Synergies 0 5

Spear Goblins
Ice Wizard Inferno Dragon
Giant
Rocket
Hunter
Ice Wizard Ram Rider
Lightning
Ice Wizard
Spear Goblins Hunter Inferno Dragon
Inferno Dragon
Spear Goblins Ice Wizard
Ram Rider
Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Spear Goblins Ram Rider
Hunter Inferno Dragon Ice Wizard Ram Rider
Rocket Hunter Ram Rider Lightning Ice Wizard Inferno Dragon
Hunter Inferno Dragon Ice Wizard Ram Rider
Lightning Rocket
Spear Goblins Hunter Ice Wizard
Rocket Hunter Lightning Inferno Dragon Ram Rider Spear Goblins Ice Wizard
Rocket Lightning Ram Rider
Hunter Inferno Dragon Ice Wizard
Spear Goblins Hunter Ice Wizard
Ice Wizard Spear Goblins Hunter Ram Rider
Hunter Inferno Dragon Spear Goblins Ice Wizard Ram Rider
Hunter Rocket Lightning Ice Wizard Ram Rider
Rocket Hunter
Inferno Dragon Hunter Ram Rider
Rocket Hunter Lightning Inferno Dragon Ram Rider
Hunter
Spear Goblins Hunter Ice Wizard Ram Rider
Hunter Spear Goblins Ice Wizard Inferno Dragon Ram Rider
Hunter Inferno Dragon Ram Rider
Spear Goblins Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins
Rocket Hunter Lightning Inferno Dragon
Spear Goblins Rocket Hunter Lightning Ram Rider
Rocket Hunter Lightning Ram Rider
Hunter Inferno Dragon Ram Rider
Rocket Hunter Ice Wizard Ram Rider
Rocket Spear Goblins Hunter Lightning Ice Wizard Ram Rider
Hunter Inferno Dragon
Rocket Lightning Spear Goblins Inferno Dragon
Inferno Dragon
Inferno Dragon Hunter
Rocket Lightning
Rocket Lightning Hunter Ram Rider
Spear Goblins Rocket Hunter Lightning Inferno Dragon
Hunter Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Rocket
Ice Wizard Ram Rider
Rocket Lightning
Lightning Rocket
Rocket
Spear Goblins Rocket Hunter Ice Wizard Ram Rider
Hunter Lightning Ice Wizard Ram Rider
Lightning Ram Rider
Rocket Lightning
Rocket Lightning Ram Rider
Lightning Rocket
Rocket Lightning Hunter
Lightning Rocket
Lightning
Rocket Lightning Spear Goblins Hunter
Lightning Rocket
Lightning Rocket
Rocket Lightning
Rocket Lightning Hunter
Rocket Lightning
Rocket Lightning
Rocket Lightning
Rocket Lightning
Rocket Lightning
Hunter Ice Wizard
Inferno Dragon
Hunter Lightning Ice Wizard Ram Rider
Lightning Ram Rider
Rocket Lightning
Lightning Hunter Ice Wizard
Rocket Lightning
Lightning
Lightning Rocket Hunter
Rocket Lightning
Rocket Lightning
Lightning Spear Goblins Rocket
Rocket Lightning Hunter Ice Wizard Ram Rider
Lightning Rocket Hunter
Lightning
Rocket Lightning
Rocket Lightning
Rocket Lightning
Lightning Rocket

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