My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Giant Skeleton Ice Wizard Inferno Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Inferno Dragon Graveyard Sparky
Giant Snowball
Fire Spirit Tombstone Inferno Dragon Graveyard
Zap
Fire Spirit Tombstone Inferno Dragon Graveyard Sparky
Barbarian Barrel
Fire Spirit Tombstone Giant Skeleton Ice Wizard Graveyard Sparky
The Log
Fire Spirit Tombstone Giant Skeleton Graveyard Sparky
Earthquake
Tombstone Graveyard
Arrows
Fire Spirit Tombstone Graveyard
Royal Delivery
Fire Spirit Giant Skeleton Ice Wizard Inferno Dragon Graveyard Sparky
Fireball
Tombstone Ice Wizard Inferno Dragon Sparky
Poison
Tombstone Ice Wizard Graveyard Sparky
Lightning
Tombstone Ice Wizard Inferno Dragon Sparky
Rocket
Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tombstone Giant Skeleton Ice Wizard Inferno Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Tombstone Ice Wizard Inferno Dragon Graveyard Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Tombstone Ice Wizard

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Giant Skeleton Inferno Dragon Sparky
Zap
Graveyard Sparky Fire Spirit Giant Skeleton Ice Wizard
Tombstone
Giant Skeleton
Fire Spirit Zap Ice Wizard Graveyard Sparky
Ice Wizard
Zap Giant Skeleton Graveyard
Inferno Dragon
Fire Spirit
Graveyard
Zap Giant Skeleton Ice Wizard Sparky
Sparky
Zap Fire Spirit Giant Skeleton Graveyard

Defense Synergies 0 13

Fire Spirit
Zap Giant Skeleton Sparky
Zap
Fire Spirit Tombstone Giant Skeleton Ice Wizard Inferno Dragon Sparky
Tombstone
Zap Ice Wizard Inferno Dragon Sparky
Giant Skeleton
Fire Spirit Zap Ice Wizard
Ice Wizard
Zap Tombstone Giant Skeleton Inferno Dragon
Inferno Dragon
Zap Tombstone Ice Wizard
Graveyard
Sparky
Fire Spirit Zap Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Sparky
Inferno Dragon Sparky Zap Tombstone Ice Wizard
Sparky Fire Spirit Tombstone Giant Skeleton Ice Wizard Inferno Dragon
Inferno Dragon Sparky Tombstone Ice Wizard
Tombstone Giant Skeleton Sparky
Fire Spirit Zap Ice Wizard
Inferno Dragon Fire Spirit Zap Tombstone Ice Wizard
Zap Giant Skeleton Sparky
Inferno Dragon Sparky Tombstone Ice Wizard
Fire Spirit Giant Skeleton Ice Wizard Sparky
Ice Wizard Zap Tombstone Giant Skeleton
Inferno Dragon Zap Ice Wizard
Tombstone Sparky Fire Spirit Zap Giant Skeleton Ice Wizard
Fire Spirit Sparky Zap Tombstone
Inferno Dragon Sparky Tombstone
Zap Inferno Dragon Sparky
Sparky Tombstone
Fire Spirit Tombstone Zap Ice Wizard
Zap Fire Spirit Tombstone Giant Skeleton Ice Wizard Inferno Dragon
Sparky Inferno Dragon
Fire Spirit Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tombstone Giant Skeleton Sparky
Zap Inferno Dragon
Tombstone Giant Skeleton Zap Sparky
Giant Skeleton Zap Sparky
Giant Skeleton Tombstone Inferno Dragon Sparky
Fire Spirit Zap Ice Wizard
Sparky Tombstone Giant Skeleton Ice Wizard
Giant Skeleton Inferno Dragon Sparky
Zap Giant Skeleton Tombstone Inferno Dragon Sparky
Tombstone Inferno Dragon Sparky
Inferno Dragon Tombstone Giant Skeleton Sparky
Zap Giant Skeleton
Giant Skeleton Tombstone Sparky
Sparky
Tombstone Sparky Zap Giant Skeleton Inferno Dragon
Zap Giant Skeleton Ice Wizard Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton Sparky
Zap Ice Wizard
Giant Skeleton Sparky
Giant Skeleton Sparky
Fire Spirit Zap Sparky
Fire Spirit Zap Ice Wizard
Fire Spirit Sparky
Fire Spirit Zap Ice Wizard
Zap
Fire Spirit Sparky
Zap Sparky
Fire Spirit Zap
Fire Spirit Sparky
Zap Sparky
Zap Sparky
Sparky
Sparky
Sparky
Fire Spirit Zap Sparky
Fire Spirit Zap
Giant Skeleton Sparky
Sparky
Zap
Zap Fire Spirit Ice Wizard Sparky
Inferno Dragon
Zap Ice Wizard Sparky
Zap Sparky
Zap Sparky
Fire Spirit Zap Ice Wizard Sparky
Zap
Sparky
Zap Sparky
Zap Sparky
Giant Skeleton Sparky
Sparky
Zap Fire Spirit Tombstone
Fire Spirit Zap Ice Wizard
Sparky
Zap
Zap Giant Skeleton Sparky
Sparky
Zap Giant Skeleton Sparky
Zap
Zap Giant Skeleton Sparky

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