My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Furnace Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Musketeer Furnace Balloon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Balloon
Giant Snowball
Skeletons Musketeer Furnace Balloon
Zap
Skeletons Furnace Balloon
Barbarian Barrel
Skeletons Ice Spirit Musketeer Furnace Ice Wizard
The Log
Skeletons Ice Spirit Musketeer Furnace
Earthquake
Skeletons Furnace
Arrows
Skeletons Ice Spirit Furnace
Royal Delivery
Skeletons Ice Spirit Musketeer Balloon Ice Wizard
Fireball
Musketeer Furnace Balloon Ice Wizard
Poison
Musketeer Furnace Balloon Ice Wizard
Lightning
Musketeer Furnace Balloon Ice Wizard
Rocket
Musketeer Furnace Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Furnace Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Furnace The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Zap The Log Ice Wizard Musketeer Furnace Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Zap The Log

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Balloon Musketeer Furnace
Zap
Ice Spirit Balloon Musketeer Furnace The Log Ice Wizard
Musketeer
Ice Spirit Zap Balloon The Log
Furnace
Ice Spirit Zap Balloon
Balloon
Ice Spirit Zap Musketeer Furnace The Log Ice Wizard
The Log
Zap Musketeer Balloon
Ice Wizard
Zap Balloon

Defense Synergies 4 15

Skeletons
Musketeer Ice Spirit Zap Furnace The Log Ice Wizard
Ice Spirit
Zap Musketeer Skeletons Furnace The Log Ice Wizard
Zap
Ice Spirit Skeletons Musketeer Furnace The Log Ice Wizard
Musketeer
Skeletons Ice Spirit The Log Zap Furnace
Furnace
Skeletons Ice Spirit Zap Musketeer Ice Wizard
Balloon
The Log
Musketeer Skeletons Ice Spirit Zap Ice Wizard
Ice Wizard
Skeletons Ice Spirit Zap Furnace The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer The Log
Skeletons Ice Spirit Zap Musketeer Furnace The Log Ice Wizard
Furnace Skeletons Musketeer Ice Wizard
Skeletons Musketeer Furnace Ice Wizard
The Log
The Log Skeletons Zap Musketeer Furnace Ice Wizard
Musketeer Furnace Ice Spirit Zap Ice Wizard
Zap Musketeer The Log
Skeletons Musketeer Furnace Ice Wizard
Skeletons Ice Spirit Musketeer Ice Wizard
Ice Wizard Skeletons Zap Musketeer Furnace The Log
Musketeer Zap Furnace Ice Wizard
Furnace Skeletons Ice Spirit Zap Musketeer The Log Ice Wizard
Ice Spirit Zap Furnace The Log
Furnace
Ice Spirit Zap Furnace The Log
Skeletons Musketeer Furnace
Ice Spirit Zap Musketeer Furnace The Log Ice Wizard
Zap Furnace The Log Ice Spirit Musketeer Ice Wizard
Musketeer
Musketeer Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Furnace
Zap Musketeer The Log
Skeletons Ice Spirit Zap Musketeer Furnace The Log
Zap Musketeer The Log
Skeletons Musketeer
Furnace Skeletons Ice Spirit Zap Musketeer Ice Wizard
Skeletons Musketeer Furnace Ice Wizard
Zap Skeletons Ice Spirit The Log
Skeletons Musketeer
Musketeer
Zap The Log
Skeletons
Musketeer Furnace
Skeletons Ice Spirit Zap Musketeer Furnace The Log
Zap Musketeer The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Zap Musketeer The Log Ice Wizard
The Log
Musketeer The Log
Zap Furnace The Log
Ice Spirit Zap Musketeer Furnace Ice Wizard
Musketeer Furnace The Log
The Log Ice Spirit Zap Ice Wizard
The Log Zap
Musketeer
Zap Musketeer The Log
Zap Musketeer
Musketeer The Log
Musketeer
Zap Musketeer Furnace The Log
Zap Musketeer Furnace The Log
Musketeer Furnace The Log
Zap Musketeer The Log
Zap The Log
Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log Ice Spirit Furnace Ice Wizard
The Log Zap Musketeer Ice Wizard
Zap Musketeer The Log
Zap Musketeer The Log
Zap Musketeer Furnace Ice Wizard
Zap Ice Spirit Musketeer
Zap Musketeer The Log
Zap Ice Spirit
The Log
Zap Ice Spirit Musketeer
Zap Musketeer Ice Wizard
The Log
Musketeer
The Log Zap Musketeer
Zap
Musketeer
Zap Ice Spirit Musketeer The Log
Zap Musketeer
Zap Musketeer The Log

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