My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Good
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Ice Golem Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Ice Golem Cannon Cart Golem Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Ice Golem Wall Breakers Cannon Cart Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Wall Breakers Cannon Cart
Giant Snowball
Spear Goblins Minions Wall Breakers
Zap
Spear Goblins Minions Wall Breakers Cannon Cart
Barbarian Barrel
Spear Goblins Wall Breakers Cannon Cart Ice Wizard
The Log
Spear Goblins Wall Breakers Cannon Cart
Earthquake
Spear Goblins
Arrows
Spear Goblins Minions Wall Breakers
Royal Delivery
Spear Goblins Minions Wall Breakers Cannon Cart Ice Wizard
Fireball
Minions Wall Breakers Cannon Cart Ice Wizard
Poison
Spear Goblins Minions Ice Wizard
Lightning
Ice Golem Cannon Cart Ice Wizard
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Ice Golem Golem Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Golem Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Ice Golem Wall Breakers The Log Minions Ice Wizard Cannon Cart Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Spear Goblins Ice Golem Wall Breakers The Log

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Ice Golem Wall Breakers Cannon Cart Golem
Minions
Ice Golem Wall Breakers Cannon Cart Golem
Ice Golem
Spear Goblins Wall Breakers Minions Cannon Cart
Wall Breakers
Ice Golem Spear Goblins Minions The Log
Cannon Cart
Golem The Log Spear Goblins Minions Ice Golem
Golem
Cannon Cart Spear Goblins Minions The Log Ice Wizard
The Log
Cannon Cart Wall Breakers Golem
Ice Wizard
Golem

Defense Synergies 2 12

Spear Goblins
Ice Golem Minions Cannon Cart The Log Ice Wizard
Minions
Ice Golem Spear Goblins Cannon Cart The Log Ice Wizard
Ice Golem
Spear Goblins Minions Cannon Cart The Log Ice Wizard
Wall Breakers
Cannon Cart
Spear Goblins Minions Ice Golem Ice Wizard
Golem
The Log
Spear Goblins Minions Ice Golem Ice Wizard
Ice Wizard
Spear Goblins Minions Ice Golem Cannon Cart The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Spear Goblins Minions Ice Golem The Log
Minions Cannon Cart The Log Ice Wizard
Minions Cannon Cart Ice Wizard
Minions Cannon Cart Ice Wizard
The Log
The Log Spear Goblins Minions Cannon Cart Ice Wizard
Minions Spear Goblins Ice Wizard
Ice Golem Cannon Cart The Log
Minions Ice Wizard
Spear Goblins Ice Golem Cannon Cart Ice Wizard
Minions Ice Wizard Spear Goblins Ice Golem Cannon Cart The Log
Minions Spear Goblins Ice Wizard
Minions Cannon Cart The Log Ice Wizard
Minions Cannon Cart The Log
Cannon Cart
The Log
Minions Cannon Cart
Spear Goblins Minions Cannon Cart The Log Ice Wizard
The Log Spear Goblins Minions Ice Golem Cannon Cart Ice Wizard
Cannon Cart
Spear Goblins Minions Cannon Cart The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Ice Golem Cannon Cart
Ice Golem Cannon Cart The Log
Spear Goblins Minions Ice Golem Cannon Cart The Log
Ice Golem Cannon Cart The Log
Cannon Cart
Minions Ice Golem Ice Wizard
Spear Goblins Minions Ice Golem Cannon Cart Ice Wizard
Cannon Cart
Spear Goblins Minions Ice Golem Cannon Cart The Log
Minions Cannon Cart
The Log
Cannon Cart Ice Golem
Cannon Cart
Spear Goblins Minions Ice Golem Cannon Cart The Log
Minions Ice Golem Cannon Cart The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem The Log
The Log Ice Wizard
Cannon Cart The Log
Cannon Cart Ice Golem The Log
The Log
Spear Goblins Minions Ice Golem Ice Wizard
The Log
The Log Ice Golem Ice Wizard
The Log
Minions
Cannon Cart The Log
Ice Golem Cannon Cart The Log
Minions Cannon Cart
Ice Golem Cannon Cart The Log
Spear Goblins Cannon Cart The Log
Cannon Cart The Log
Minions
The Log
The Log
Minions The Log
The Log
Cannon Cart The Log
Ice Golem The Log Ice Wizard
The Log Ice Wizard
The Log
The Log
Ice Golem Ice Wizard
Minions
The Log
The Log
Spear Goblins Minions Cannon Cart
Ice Wizard
The Log
Cannon Cart
The Log Ice Golem
Cannon Cart
Minions The Log
Cannon Cart The Log

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