My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Balloon Ice Wizard Royal Ghost Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon
Giant Snowball
Goblin Gang Musketeer Balloon Lumberjack
Zap
Goblin Gang Balloon
Barbarian Barrel
Goblin Gang Musketeer Ice Wizard Royal Ghost Lumberjack
The Log
Goblin Gang Musketeer Lumberjack
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Musketeer Balloon Ice Wizard Royal Ghost Lumberjack
Fireball
Goblin Gang Musketeer Balloon Ice Wizard Lumberjack
Poison
Goblin Gang Musketeer Balloon Ice Wizard
Lightning
Musketeer Balloon Ice Wizard Lumberjack
Rocket
Musketeer Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Ice Wizard Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Ice Wizard Royal Ghost Musketeer Lumberjack Balloon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Ice Wizard Royal Ghost

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Lumberjack
Goblin Gang
Balloon Royal Ghost
Musketeer
Balloon Royal Ghost Lumberjack
Rocket
Balloon
Arrows Lumberjack Goblin Gang Musketeer Ice Wizard Royal Ghost
Ice Wizard
Balloon Lumberjack
Royal Ghost
Goblin Gang Musketeer Balloon Lumberjack
Lumberjack
Balloon Arrows Musketeer Ice Wizard Royal Ghost

Defense Synergies 2 6

Arrows
Ice Wizard Lumberjack
Goblin Gang
Musketeer Ice Wizard Lumberjack
Musketeer
Goblin Gang Lumberjack Royal Ghost
Rocket
Balloon
Ice Wizard
Arrows Goblin Gang Lumberjack
Royal Ghost
Musketeer
Lumberjack
Musketeer Arrows Goblin Gang Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Musketeer
Lumberjack Goblin Gang Musketeer Ice Wizard
Goblin Gang Rocket Lumberjack Musketeer Ice Wizard
Lumberjack Goblin Gang Musketeer Ice Wizard
Arrows Rocket Lumberjack
Arrows Goblin Gang Musketeer Ice Wizard Royal Ghost Lumberjack
Musketeer Rocket Arrows Goblin Gang Ice Wizard
Rocket Arrows Musketeer
Goblin Gang Musketeer Ice Wizard Lumberjack
Goblin Gang Musketeer Ice Wizard Royal Ghost Lumberjack
Goblin Gang Ice Wizard Arrows Musketeer Royal Ghost Lumberjack
Arrows Musketeer Goblin Gang Ice Wizard
Lumberjack Goblin Gang Musketeer Rocket Ice Wizard
Rocket Arrows Goblin Gang Royal Ghost Lumberjack
Goblin Gang Lumberjack
Rocket Goblin Gang Lumberjack
Arrows Goblin Gang Musketeer Lumberjack
Arrows Goblin Gang Musketeer Ice Wizard Royal Ghost Lumberjack
Arrows Musketeer Ice Wizard Royal Ghost Lumberjack
Musketeer Lumberjack
Goblin Gang Royal Ghost Arrows Musketeer Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Royal Ghost
Arrows Goblin Gang Musketeer Rocket Royal Ghost Lumberjack
Goblin Gang Lumberjack Musketeer Rocket
Goblin Gang Rocket Lumberjack Musketeer
Goblin Gang Musketeer Lumberjack
Arrows Rocket Goblin Gang Musketeer Ice Wizard
Goblin Gang Rocket Musketeer Ice Wizard Lumberjack
Lumberjack
Rocket
Goblin Gang Musketeer
Musketeer Lumberjack
Rocket Arrows
Rocket Goblin Gang Lumberjack
Musketeer
Goblin Gang Musketeer Rocket Lumberjack
Arrows Musketeer Ice Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Rocket Royal Ghost
Arrows Musketeer Ice Wizard Royal Ghost
Rocket Arrows
Arrows Musketeer Rocket
Rocket Arrows
Arrows Musketeer Rocket Ice Wizard
Arrows Musketeer
Arrows Ice Wizard
Arrows
Rocket Goblin Gang Musketeer Lumberjack
Rocket Arrows Musketeer
Arrows Musketeer Rocket
Rocket Musketeer
Arrows Musketeer Rocket
Arrows Musketeer
Rocket Arrows Musketeer
Arrows Musketeer Rocket
Arrows Rocket
Rocket
Rocket Arrows Musketeer
Rocket Arrows
Rocket Musketeer
Rocket Arrows
Rocket Musketeer
Rocket Arrows Musketeer
Arrows Ice Wizard
Arrows Musketeer Ice Wizard Royal Ghost
Arrows Musketeer
Rocket Arrows Musketeer
Arrows Musketeer Ice Wizard
Rocket Musketeer
Arrows Musketeer Rocket
Rocket Arrows
Rocket Arrows
Goblin Gang Musketeer Rocket
Rocket Arrows Musketeer Ice Wizard
Arrows
Goblin Gang Musketeer Rocket Lumberjack
Arrows Musketeer
Rocket Arrows
Musketeer
Goblin Gang Musketeer Rocket
Musketeer Rocket
Musketeer Rocket Royal Ghost

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: