My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Wizard Royal Ghost Bandit Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Royal Ghost Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Ghost Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Bandit Inferno Dragon
Giant Snowball
Goblins Goblin Barrel Inferno Dragon
Zap
Goblins Goblin Barrel Bandit Inferno Dragon
Barbarian Barrel
Goblins Goblin Barrel Ice Wizard Royal Ghost Bandit
The Log
Goblins Goblin Barrel Bandit
Earthquake
Goblin Barrel
Arrows
Goblins Goblin Barrel
Royal Delivery
Goblins Goblin Barrel Ice Wizard Royal Ghost Bandit Inferno Dragon
Fireball
Goblin Barrel Ice Wizard Bandit Inferno Dragon
Poison
Ice Wizard
Lightning
Ice Wizard Bandit Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Ice Wizard Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Ice Wizard Royal Ghost Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Goblin Barrel Ice Wizard Royal Ghost Bandit Inferno Dragon Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Goblin Barrel Ice Wizard Royal Ghost

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Rocket
Goblin Barrel
Ice Wizard Royal Ghost Bandit Mega Knight
Ice Wizard
Goblin Barrel Bandit
Royal Ghost
Goblin Barrel Bandit Mega Knight
Bandit
Goblin Barrel Ice Wizard Royal Ghost Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Goblin Barrel Royal Ghost Bandit

Defense Synergies 0 8

Goblins
Ice Wizard Bandit
Rocket
Goblin Barrel
Ice Wizard
Goblins Bandit Inferno Dragon Mega Knight
Royal Ghost
Mega Knight
Bandit
Goblins Ice Wizard Mega Knight
Inferno Dragon
Ice Wizard Mega Knight
Mega Knight
Ice Wizard Royal Ghost Bandit Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket
Inferno Dragon Goblins Ice Wizard Bandit Mega Knight
Rocket Mega Knight Goblins Ice Wizard Bandit Inferno Dragon
Inferno Dragon Goblins Ice Wizard Bandit Mega Knight
Rocket Mega Knight
Goblins Ice Wizard Royal Ghost Bandit Mega Knight
Rocket Inferno Dragon Ice Wizard
Rocket Bandit Mega Knight
Inferno Dragon Goblins Ice Wizard
Goblins Ice Wizard Royal Ghost Bandit Mega Knight
Goblins Ice Wizard Royal Ghost Bandit Mega Knight
Inferno Dragon Ice Wizard
Mega Knight Rocket Ice Wizard Bandit
Rocket Mega Knight Goblins Royal Ghost
Inferno Dragon Bandit Mega Knight
Rocket Bandit Inferno Dragon Mega Knight
Mega Knight Goblins
Mega Knight Goblins Ice Wizard Royal Ghost Bandit
Ice Wizard Royal Ghost Bandit Inferno Dragon Mega Knight
Inferno Dragon
Royal Ghost Mega Knight Goblins Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblins Royal Ghost Bandit
Bandit Rocket Royal Ghost Inferno Dragon Mega Knight
Bandit Mega Knight Goblins Rocket
Rocket Mega Knight Bandit
Bandit Inferno Dragon Mega Knight
Rocket Ice Wizard
Rocket Goblins Ice Wizard Bandit
Mega Knight Inferno Dragon
Rocket Mega Knight Goblins Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight
Rocket Mega Knight
Rocket Mega Knight Bandit
Mega Knight
Goblins Rocket Inferno Dragon
Mega Knight Ice Wizard Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Royal Ghost Bandit
Ice Wizard Royal Ghost Bandit
Rocket Bandit
Rocket
Rocket Mega Knight
Rocket Ice Wizard
Ice Wizard
Bandit
Rocket Goblins
Rocket Bandit
Rocket
Rocket Bandit
Rocket Bandit
Rocket Bandit
Rocket Bandit Mega Knight
Rocket
Rocket
Rocket Bandit Mega Knight
Rocket Mega Knight
Rocket Mega Knight
Rocket
Rocket
Rocket
Ice Wizard Mega Knight
Inferno Dragon
Ice Wizard Royal Ghost Bandit
Bandit Mega Knight
Rocket Bandit
Ice Wizard
Rocket
Rocket Bandit Mega Knight
Rocket
Mega Knight
Rocket
Rocket Bandit
Rocket Ice Wizard
Rocket Mega Knight
Rocket
Mega Knight
Rocket
Rocket
Rocket Royal Ghost Bandit Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: