My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Flying Machine Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Flying Machine Giant Wall Breakers

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Wall Breakers Clone
Giant Snowball
Goblin Gang Flying Machine Wall Breakers Clone Witch
Zap
Goblin Gang Flying Machine Wall Breakers Clone Witch
Barbarian Barrel
Ice Spirit Goblin Gang Wall Breakers Clone Witch
The Log
Ice Spirit Goblin Gang Wall Breakers Clone Witch
Earthquake
Goblin Gang Clone Witch
Arrows
Ice Spirit Goblin Gang Flying Machine Wall Breakers Clone Witch
Royal Delivery
Ice Spirit Goblin Gang Flying Machine Wall Breakers Clone Witch
Fireball
Goblin Gang Flying Machine Wall Breakers Clone Witch
Poison
Goblin Gang Flying Machine Clone Witch
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Clone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Wall Breakers The Log Goblin Gang Clone Flying Machine Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Wall Breakers The Log Goblin Gang

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Giant Wall Breakers Witch
Goblin Gang
Giant Clone
Flying Machine
Giant Clone
Giant
Ice Spirit Goblin Gang Flying Machine Witch The Log
Wall Breakers
Ice Spirit The Log
Clone
Goblin Gang Flying Machine Witch
Witch
Ice Spirit Giant Clone
The Log
Giant Wall Breakers

Defense Synergies 1 7

Ice Spirit
Goblin Gang Flying Machine Witch The Log
Goblin Gang
Ice Spirit Flying Machine The Log
Flying Machine
Ice Spirit Goblin Gang The Log
Giant
Wall Breakers
Clone
Witch
Ice Spirit The Log
The Log
Ice Spirit Goblin Gang Flying Machine Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine The Log
Ice Spirit Goblin Gang Flying Machine Witch The Log
Goblin Gang Witch
Witch Goblin Gang
The Log
Goblin Gang The Log Flying Machine
Ice Spirit Goblin Gang Flying Machine Witch
Flying Machine The Log
Witch Goblin Gang
Goblin Gang Ice Spirit
Goblin Gang Witch Flying Machine The Log
Goblin Gang Flying Machine Witch
Ice Spirit Goblin Gang Flying Machine Witch The Log
Ice Spirit Goblin Gang Witch The Log
Goblin Gang
Ice Spirit Goblin Gang The Log
Goblin Gang Witch
Ice Spirit Goblin Gang Flying Machine Witch The Log
Witch The Log Ice Spirit Flying Machine
Goblin Gang Flying Machine Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Witch
Goblin Gang Flying Machine The Log
Goblin Gang Ice Spirit Witch The Log
Goblin Gang The Log
Goblin Gang Witch
Ice Spirit Goblin Gang Flying Machine Witch
Goblin Gang Flying Machine Witch
Ice Spirit Flying Machine Witch The Log
Witch Goblin Gang
Flying Machine Witch
The Log
Goblin Gang Witch
Flying Machine Witch
Goblin Gang Witch Ice Spirit Flying Machine The Log
Flying Machine Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine The Log
Flying Machine The Log
Flying Machine The Log
Flying Machine The Log
The Log
Ice Spirit Flying Machine Witch
Flying Machine Witch The Log
The Log Ice Spirit Flying Machine
The Log Flying Machine
Goblin Gang
Flying Machine The Log
Flying Machine
Flying Machine The Log
Flying Machine
Flying Machine The Log
Flying Machine Witch The Log
Flying Machine The Log
Flying Machine The Log
Flying Machine Witch The Log
The Log
The Log
Flying Machine The Log
The Log Ice Spirit Witch
Witch
The Log Flying Machine Witch
Flying Machine Witch The Log
The Log
Flying Machine Witch
Ice Spirit Flying Machine Witch
The Log
Ice Spirit
The Log
Ice Spirit Goblin Gang Flying Machine Witch
Flying Machine Witch
The Log
Goblin Gang Flying Machine
The Log Flying Machine
Flying Machine
Ice Spirit Goblin Gang Flying Machine Witch The Log
Flying Machine Witch
Flying Machine Witch The Log

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