My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Valkyrie Zappies Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Valkyrie Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Guards
Giant Snowball
Zappies Wall Breakers Guards
Zap
Zappies Wall Breakers Guards
Barbarian Barrel
Ice Spirit Valkyrie Bomb Tower Zappies Wall Breakers Guards Executioner
The Log
Ice Spirit Zappies Wall Breakers Guards
Earthquake
Bomb Tower Zappies Guards
Arrows
Ice Spirit Zappies Wall Breakers Guards
Royal Delivery
Ice Spirit Valkyrie Zappies Wall Breakers Guards Executioner
Fireball
Bomb Tower Zappies Wall Breakers Executioner
Poison
Bomb Tower Zappies Guards Executioner
Lightning
Valkyrie Bomb Tower Executioner
Rocket
Valkyrie Bomb Tower Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Valkyrie Bomb Tower Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Valkyrie Guards Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Wall Breakers Guards Fireball Valkyrie Bomb Tower Zappies Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Wall Breakers Guards Fireball

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Valkyrie Wall Breakers Guards Executioner
Fireball
Wall Breakers
Valkyrie
Ice Spirit Zappies Wall Breakers Executioner
Bomb Tower
Zappies
Valkyrie Wall Breakers
Wall Breakers
Ice Spirit Fireball Valkyrie Zappies
Guards
Ice Spirit
Executioner
Ice Spirit Valkyrie

Defense Synergies 0 14

Ice Spirit
Fireball Valkyrie Bomb Tower Zappies Guards Executioner
Fireball
Ice Spirit Valkyrie Bomb Tower Zappies
Valkyrie
Ice Spirit Fireball Bomb Tower Zappies Executioner
Bomb Tower
Ice Spirit Fireball Valkyrie
Zappies
Ice Spirit Fireball Valkyrie Guards
Wall Breakers
Guards
Ice Spirit Zappies Executioner
Executioner
Ice Spirit Valkyrie Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Zappies Executioner
Bomb Tower Ice Spirit Valkyrie Zappies Executioner
Bomb Tower Valkyrie Zappies Executioner
Bomb Tower Valkyrie Zappies Guards
Fireball Valkyrie Bomb Tower
Fireball Valkyrie Bomb Tower Zappies Guards Executioner
Ice Spirit Fireball Bomb Tower Zappies Executioner
Fireball Valkyrie Bomb Tower
Zappies Bomb Tower
Guards Ice Spirit Valkyrie Zappies
Valkyrie Guards Executioner Fireball Bomb Tower Zappies
Executioner Fireball Zappies
Bomb Tower Ice Spirit Fireball Valkyrie Zappies Guards
Fireball Valkyrie Bomb Tower Executioner Ice Spirit Zappies Guards
Bomb Tower Zappies
Bomb Tower Ice Spirit Fireball Zappies
Bomb Tower Fireball Valkyrie Zappies Executioner
Ice Spirit Fireball Bomb Tower Valkyrie Zappies Guards Executioner
Valkyrie Bomb Tower Executioner Ice Spirit Fireball Zappies Guards
Bomb Tower Zappies
Valkyrie Fireball Bomb Tower Zappies Guards Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Fireball Zappies
Fireball Valkyrie Bomb Tower Executioner
Zappies Guards Ice Spirit Valkyrie Bomb Tower
Valkyrie Guards Fireball Zappies
Valkyrie Zappies Guards Executioner
Fireball Executioner Ice Spirit Bomb Tower Zappies
Guards Fireball Valkyrie Bomb Tower Zappies
Valkyrie Bomb Tower Zappies
Ice Spirit Fireball Valkyrie Bomb Tower Zappies
Zappies Guards
Valkyrie Bomb Tower Zappies Guards
Fireball Valkyrie Guards
Fireball Valkyrie Bomb Tower Zappies Guards Executioner
Fireball Valkyrie Bomb Tower Zappies Executioner
Zappies Guards Ice Spirit Fireball Valkyrie Bomb Tower Executioner
Valkyrie Executioner Fireball Bomb Tower Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Guards
Fireball Executioner
Fireball
Fireball Valkyrie Guards
Fireball Executioner Valkyrie
Fireball Executioner Ice Spirit
Executioner
Fireball Ice Spirit Executioner
Fireball
Fireball Guards
Fireball Valkyrie
Fireball Executioner
Fireball Executioner
Fireball
Fireball
Fireball Executioner
Fireball Executioner
Fireball
Fireball Executioner
Fireball Valkyrie
Fireball
Fireball
Fireball
Ice Spirit Fireball Valkyrie Executioner
Fireball Executioner
Fireball
Fireball
Fireball Executioner
Ice Spirit Fireball Zappies Guards
Fireball
Fireball
Ice Spirit Fireball Zappies
Fireball
Ice Spirit Fireball Zappies Guards
Fireball Zappies Executioner
Fireball
Fireball Valkyrie Executioner
Fireball Executioner
Fireball
Executioner
Ice Spirit Fireball Zappies Guards
Fireball Zappies Executioner
Fireball Executioner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: