My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Flying Machine Zappies Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Flying Machine Zappies Prince Goblin Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Flying Machine Wall Breakers Prince Goblin Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Prince
Giant Snowball
Flying Machine Zappies Wall Breakers
Zap
Flying Machine Zappies Wall Breakers Prince Goblin Giant
Barbarian Barrel
Zappies Wall Breakers Magic Archer
The Log
Zappies Wall Breakers Prince
Earthquake
Zappies
Arrows
Flying Machine Zappies Wall Breakers
Royal Delivery
Flying Machine Zappies Wall Breakers Prince Magic Archer
Fireball
Flying Machine Zappies Wall Breakers Magic Archer
Poison
Flying Machine Zappies Magic Archer
Lightning
Ice Golem Prince Magic Archer
Rocket
Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Wall Breakers Arrows Flying Machine Zappies Magic Archer Prince Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Wall Breakers Arrows Flying Machine

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Wall Breakers Prince Goblin Giant
Ice Golem
Wall Breakers Prince Flying Machine Zappies Magic Archer
Flying Machine
Ice Golem Zappies Prince Goblin Giant
Zappies
Ice Golem Flying Machine Wall Breakers Prince Goblin Giant
Wall Breakers
Ice Golem Arrows Zappies Goblin Giant
Prince
Ice Golem Arrows Flying Machine Zappies Magic Archer
Goblin Giant
Arrows Flying Machine Zappies Wall Breakers Magic Archer
Magic Archer
Ice Golem Prince Goblin Giant

Defense Synergies 0 10

Arrows
Ice Golem Prince
Ice Golem
Arrows Flying Machine Zappies Magic Archer
Flying Machine
Ice Golem Zappies Prince
Zappies
Ice Golem Flying Machine Prince
Wall Breakers
Prince
Arrows Flying Machine Zappies Magic Archer
Goblin Giant
Magic Archer
Magic Archer
Ice Golem Prince Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Flying Machine Zappies Goblin Giant Magic Archer
Flying Machine Zappies Prince
Prince Zappies
Prince Zappies
Arrows Prince
Arrows Flying Machine Zappies Magic Archer
Arrows Flying Machine Zappies Magic Archer
Arrows Ice Golem Flying Machine Goblin Giant Magic Archer
Zappies Prince
Ice Golem Zappies Prince
Arrows Ice Golem Flying Machine Zappies Goblin Giant Magic Archer
Arrows Flying Machine Zappies Magic Archer
Prince Flying Machine Zappies
Arrows Zappies Prince Magic Archer
Zappies Prince
Zappies Prince
Arrows Zappies Prince
Arrows Flying Machine Zappies Prince Magic Archer
Arrows Ice Golem Flying Machine Zappies Magic Archer
Zappies Prince
Arrows Flying Machine Zappies Prince Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Zappies Prince
Arrows Ice Golem Flying Machine Prince Magic Archer
Zappies Ice Golem Prince Goblin Giant
Prince Ice Golem Zappies Goblin Giant
Zappies Prince Goblin Giant
Arrows Ice Golem Flying Machine Zappies Goblin Giant Magic Archer
Prince Ice Golem Flying Machine Zappies Goblin Giant
Zappies Prince Goblin Giant
Ice Golem Flying Machine Zappies Prince Magic Archer
Zappies Goblin Giant
Flying Machine Zappies Prince
Arrows Prince Goblin Giant
Prince Ice Golem Zappies Goblin Giant
Flying Machine Zappies Magic Archer
Zappies Ice Golem Flying Machine Prince Goblin Giant Magic Archer
Arrows Ice Golem Flying Machine Zappies Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Ice Golem Flying Machine
Arrows Flying Machine Magic Archer
Arrows Flying Machine Goblin Giant Magic Archer
Arrows Ice Golem Flying Machine Prince
Arrows Magic Archer
Arrows Ice Golem Flying Machine Goblin Giant Magic Archer
Arrows Flying Machine Magic Archer
Arrows Ice Golem Flying Machine Magic Archer
Arrows Flying Machine
Prince
Arrows Flying Machine Prince Magic Archer
Arrows Flying Machine Magic Archer
Flying Machine Ice Golem Magic Archer
Arrows Flying Machine Magic Archer
Arrows Ice Golem Flying Machine Prince Magic Archer
Arrows Flying Machine Magic Archer
Magic Archer Arrows Flying Machine
Arrows
Arrows Flying Machine Prince Magic Archer
Arrows Flying Machine Magic Archer
Prince Magic Archer
Arrows
Prince
Arrows Flying Machine
Arrows Ice Golem Magic Archer
Arrows Flying Machine Magic Archer
Arrows Flying Machine Prince Magic Archer
Arrows Magic Archer
Arrows Ice Golem Flying Machine Magic Archer
Flying Machine Zappies
Arrows Magic Archer
Arrows Zappies Magic Archer
Prince
Arrows Magic Archer
Flying Machine Zappies Prince Magic Archer
Arrows Flying Machine Zappies Magic Archer
Arrows
Flying Machine Prince Magic Archer
Arrows Ice Golem Flying Machine Magic Archer
Arrows
Flying Machine Prince
Flying Machine Zappies Magic Archer
Flying Machine Zappies Magic Archer
Flying Machine Prince Goblin Giant Magic Archer

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