My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Musketeer Hog Rider
Zap
Bats
Barbarian Barrel
Musketeer
The Log
Mini P.E.K.K.A Musketeer Hog Rider
Earthquake
Hog Rider
Arrows
Bats
Royal Delivery
Bats Mini P.E.K.K.A Musketeer Hog Rider
Fireball
Musketeer Hog Rider
Poison
Bats Musketeer
Lightning
Ice Golem Mini P.E.K.K.A Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Ice Golem The Log Fireball Mini P.E.K.K.A Musketeer Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bats Zap Ice Golem The Log

Attack Synergies 9 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Hog Rider Zap Mini P.E.K.K.A
Zap
Fireball Hog Rider Bats Ice Golem Mini P.E.K.K.A Musketeer The Log
Ice Golem
Bats Musketeer Hog Rider Zap Mini P.E.K.K.A
Fireball
Zap Hog Rider The Log
Mini P.E.K.K.A
Bats Zap Ice Golem Musketeer Hog Rider The Log
Musketeer
Ice Golem Hog Rider Zap Mini P.E.K.K.A The Log
Hog Rider
Bats Zap Ice Golem Fireball Musketeer The Log Mini P.E.K.K.A
The Log
Hog Rider Zap Fireball Mini P.E.K.K.A Musketeer

Defense Synergies 6 14

Bats
Zap Ice Golem Mini P.E.K.K.A Musketeer The Log
Zap
Fireball Mini P.E.K.K.A Bats Ice Golem Musketeer The Log
Ice Golem
Musketeer Bats Zap Fireball Mini P.E.K.K.A The Log
Fireball
Zap The Log Ice Golem Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Zap The Log Bats Ice Golem Fireball Musketeer
Musketeer
Ice Golem The Log Bats Zap Fireball Mini P.E.K.K.A
Hog Rider
The Log
Fireball Mini P.E.K.K.A Musketeer Bats Zap Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Fireball Musketeer The Log
Mini P.E.K.K.A Bats Zap Musketeer The Log
Mini P.E.K.K.A Bats Musketeer
Mini P.E.K.K.A Bats Musketeer
Fireball Mini P.E.K.K.A The Log
Fireball The Log Bats Zap Musketeer
Bats Musketeer Zap Fireball
Zap Ice Golem Fireball Musketeer The Log
Mini P.E.K.K.A Musketeer
Ice Golem Mini P.E.K.K.A Musketeer
Bats Zap Ice Golem Fireball Musketeer The Log
Musketeer Bats Zap Fireball
Mini P.E.K.K.A Bats Zap Fireball Musketeer The Log
Fireball Bats Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A The Log
Bats Fireball Mini P.E.K.K.A Musketeer
Fireball Bats Zap Musketeer The Log
Zap The Log Bats Ice Golem Fireball Musketeer
Mini P.E.K.K.A Musketeer
Bats Fireball Mini P.E.K.K.A Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Ice Golem Fireball
Fireball Zap Ice Golem Mini P.E.K.K.A Musketeer The Log
Bats Zap Ice Golem Mini P.E.K.K.A Musketeer The Log
Mini P.E.K.K.A Bats Zap Ice Golem Fireball Musketeer The Log
Mini P.E.K.K.A Musketeer
Fireball Bats Zap Ice Golem Musketeer
Mini P.E.K.K.A Bats Ice Golem Fireball Musketeer
Mini P.E.K.K.A
Zap Bats Ice Golem Fireball Mini P.E.K.K.A The Log
Musketeer
Bats Mini P.E.K.K.A Musketeer
Zap Fireball The Log
Mini P.E.K.K.A Ice Golem Fireball
Fireball Musketeer
Bats Zap Ice Golem Fireball Mini P.E.K.K.A Musketeer The Log
Bats Zap Ice Golem Fireball Mini P.E.K.K.A Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem Musketeer The Log
Fireball Zap Musketeer The Log
Fireball The Log
Ice Golem Fireball Musketeer The Log
Fireball Zap The Log
Fireball Bats Zap Ice Golem Musketeer
Musketeer The Log
Fireball The Log Zap Ice Golem
Fireball The Log Zap
Bats Fireball Mini P.E.K.K.A Musketeer
Zap Fireball Musketeer The Log
Fireball Zap Musketeer
Ice Golem Fireball Musketeer The Log
Fireball Musketeer
Zap Ice Golem Fireball Musketeer The Log
Zap Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Bats Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Musketeer The Log
Zap Fireball The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Zap Fireball Musketeer The Log
Zap Ice Golem The Log Fireball
Fireball The Log Zap Musketeer
Fireball Zap Musketeer The Log
Fireball Zap Musketeer The Log
Bats Zap Ice Golem Fireball Musketeer
Zap Bats Fireball Musketeer
Fireball Mini P.E.K.K.A
Zap Fireball Musketeer The Log
Zap Fireball
Fireball The Log
Zap Bats Fireball Musketeer
Fireball Zap Musketeer
The Log Fireball
Fireball Mini P.E.K.K.A Musketeer
The Log Zap Ice Golem Fireball Musketeer
Zap Fireball
Musketeer
Zap Bats Fireball Musketeer The Log
Bats Zap Fireball Musketeer
Zap Fireball Musketeer The Log

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