My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Electro Dragon Cannon Cart Giant Skeleton X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers Cannon Cart X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Hog Rider Wall Breakers Cannon Cart Giant Skeleton X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Dragon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Wall Breakers Cannon Cart Giant Skeleton
Giant Snowball
Hog Rider Wall Breakers Electro Dragon
Zap
Wall Breakers Cannon Cart X-Bow
Barbarian Barrel
Wall Breakers Cannon Cart Giant Skeleton X-Bow
The Log
Hog Rider Wall Breakers Cannon Cart Giant Skeleton X-Bow
Earthquake
Hog Rider X-Bow
Arrows
Wall Breakers
Royal Delivery
Hog Rider Wall Breakers Electro Dragon Cannon Cart Giant Skeleton
Fireball
Hog Rider Wall Breakers Electro Dragon Cannon Cart X-Bow
Poison
Electro Dragon X-Bow
Lightning
Ice Golem Electro Dragon Cannon Cart X-Bow
Rocket
Hog Rider Electro Dragon Cannon Cart X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Rocket Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Rocket Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Rocket Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Wall Breakers Hog Rider Electro Dragon Cannon Cart Rocket Giant Skeleton X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Ice Golem Wall Breakers Hog Rider Electro Dragon

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Hog Rider Wall Breakers X-Bow Electro Dragon Cannon Cart
Hog Rider
Ice Golem Rocket Cannon Cart Giant Skeleton
Rocket
Hog Rider X-Bow
Wall Breakers
Ice Golem
Electro Dragon
Ice Golem Cannon Cart Giant Skeleton
Cannon Cart
Ice Golem Hog Rider Electro Dragon
Giant Skeleton
Hog Rider Electro Dragon X-Bow
X-Bow
Ice Golem Rocket Giant Skeleton

Defense Synergies 1 6

Ice Golem
X-Bow Electro Dragon Cannon Cart Giant Skeleton
Hog Rider
Rocket
Wall Breakers
Electro Dragon
Ice Golem Cannon Cart Giant Skeleton
Cannon Cart
Ice Golem Electro Dragon Giant Skeleton
Giant Skeleton
Ice Golem Electro Dragon Cannon Cart
X-Bow
Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Cart Ice Golem Electro Dragon X-Bow
Electro Dragon Cannon Cart X-Bow
Rocket Electro Dragon Cannon Cart Giant Skeleton
Electro Dragon Cannon Cart
Rocket Giant Skeleton X-Bow
Electro Dragon Cannon Cart X-Bow
Rocket Electro Dragon X-Bow
Rocket Ice Golem Electro Dragon Cannon Cart Giant Skeleton X-Bow
X-Bow
Ice Golem Cannon Cart Giant Skeleton
Ice Golem Electro Dragon Cannon Cart Giant Skeleton X-Bow
Electro Dragon
Rocket Electro Dragon Cannon Cart Giant Skeleton X-Bow
Rocket Electro Dragon Cannon Cart X-Bow
Cannon Cart X-Bow
Rocket X-Bow
Electro Dragon Cannon Cart X-Bow
Electro Dragon Cannon Cart X-Bow
Ice Golem Electro Dragon Cannon Cart Giant Skeleton
Cannon Cart
Electro Dragon Cannon Cart Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Cannon Cart Giant Skeleton X-Bow
Ice Golem Rocket Electro Dragon Cannon Cart X-Bow
Giant Skeleton Ice Golem Rocket Electro Dragon Cannon Cart
Rocket Giant Skeleton Ice Golem Cannon Cart X-Bow
Giant Skeleton Cannon Cart
Rocket Ice Golem Electro Dragon
Rocket Ice Golem Cannon Cart Giant Skeleton
Giant Skeleton Cannon Cart
Rocket Electro Dragon Giant Skeleton Ice Golem Cannon Cart X-Bow
Electro Dragon Cannon Cart Giant Skeleton
Rocket Giant Skeleton
Rocket Cannon Cart Giant Skeleton Ice Golem
Electro Dragon Cannon Cart
Electro Dragon Ice Golem Rocket Cannon Cart Giant Skeleton X-Bow
Ice Golem Electro Dragon Cannon Cart Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Rocket Electro Dragon Giant Skeleton X-Bow
Electro Dragon X-Bow
Rocket Electro Dragon Cannon Cart Giant Skeleton X-Bow
Cannon Cart Ice Golem Rocket Giant Skeleton
Rocket
Ice Golem Rocket Electro Dragon
X-Bow Ice Golem Electro Dragon
Electro Dragon X-Bow
Rocket Electro Dragon X-Bow
Rocket Electro Dragon Cannon Cart X-Bow
Rocket Electro Dragon
Rocket Ice Golem Cannon Cart
Rocket Electro Dragon Cannon Cart X-Bow
Ice Golem Cannon Cart X-Bow
Rocket X-Bow Electro Dragon Cannon Cart
Rocket Electro Dragon Cannon Cart X-Bow
Rocket
Rocket
Rocket Electro Dragon X-Bow
Rocket Electro Dragon X-Bow
Rocket Giant Skeleton X-Bow
Rocket
Rocket X-Bow
Rocket Electro Dragon Cannon Cart X-Bow
Ice Golem Electro Dragon
X-Bow Electro Dragon
Electro Dragon X-Bow
Rocket X-Bow
Ice Golem Electro Dragon X-Bow
Rocket Electro Dragon
Rocket Electro Dragon X-Bow
Rocket Electro Dragon
Giant Skeleton
Rocket
Rocket Electro Dragon Cannon Cart X-Bow
Rocket Electro Dragon
Rocket Electro Dragon Cannon Cart
Ice Golem Electro Dragon
Rocket Giant Skeleton
Electro Dragon Cannon Cart
Electro Dragon Rocket Giant Skeleton
Rocket Electro Dragon
Electro Dragon Rocket Cannon Cart Giant Skeleton X-Bow

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