My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ice Golem Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant Ice Golem Wizard Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Royal Hogs Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Hogs Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Giant Ice Golem Royal Hogs Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Giant Royal Hogs Balloon
Giant Snowball
Spear Goblins Royal Hogs Witch Balloon
Zap
Spear Goblins Royal Giant Royal Hogs Witch Balloon
Barbarian Barrel
Spear Goblins Wizard Royal Hogs Witch
The Log
Spear Goblins Royal Giant Royal Hogs Witch
Earthquake
Spear Goblins Royal Hogs Witch
Arrows
Spear Goblins Royal Hogs Witch
Royal Delivery
Spear Goblins Wizard Royal Hogs Witch Balloon
Fireball
Wizard Royal Hogs Witch Balloon
Poison
Spear Goblins Wizard Royal Hogs Witch Balloon
Lightning
Ice Golem Wizard Witch Balloon
Rocket
Wizard Royal Hogs Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Ice Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Ice Golem Fireball Wizard Royal Hogs Witch Balloon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Ice Golem Fireball Wizard

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Ice Golem Royal Giant Royal Hogs Balloon
Royal Giant
Fireball Spear Goblins Ice Golem Wizard Witch
Ice Golem
Spear Goblins Balloon Royal Giant Royal Hogs Witch
Fireball
Royal Giant Royal Hogs
Wizard
Royal Giant Royal Hogs Balloon
Royal Hogs
Spear Goblins Ice Golem Fireball Wizard
Witch
Royal Giant Ice Golem
Balloon
Ice Golem Spear Goblins Wizard

Defense Synergies 1 3

Spear Goblins
Ice Golem
Royal Giant
Ice Golem
Spear Goblins Fireball Wizard Witch
Fireball
Ice Golem
Wizard
Ice Golem
Royal Hogs
Witch
Ice Golem
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Ice Golem Fireball Wizard
Witch
Witch
Witch
Fireball
Fireball Spear Goblins
Spear Goblins Fireball Wizard Witch
Ice Golem Fireball
Witch
Spear Goblins Ice Golem
Witch Spear Goblins Ice Golem Fireball Wizard
Spear Goblins Fireball Wizard Witch
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Wizard Fireball Witch
Fireball Spear Goblins Wizard Witch
Wizard Witch Spear Goblins Ice Golem Fireball
Wizard Spear Goblins Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Ice Golem Fireball Witch
Fireball Ice Golem Wizard
Spear Goblins Ice Golem Witch
Ice Golem Fireball
Witch
Fireball Wizard Ice Golem Witch
Spear Goblins Ice Golem Fireball Witch
Spear Goblins Ice Golem Fireball Witch
Witch
Witch
Fireball
Ice Golem Fireball Wizard Witch
Wizard Fireball Witch
Witch Spear Goblins Ice Golem Fireball
Ice Golem Fireball Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem
Fireball
Fireball
Ice Golem Fireball
Fireball Wizard
Fireball Wizard Spear Goblins Ice Golem Witch
Wizard Witch
Fireball Ice Golem Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard
Ice Golem Fireball
Fireball
Ice Golem Fireball
Spear Goblins Fireball Wizard Witch
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball
Ice Golem Fireball Wizard Witch
Witch
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Ice Golem Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Spear Goblins Fireball Witch
Fireball Wizard Witch
Fireball
Fireball Wizard
Ice Golem Fireball Wizard
Fireball
Fireball Witch
Fireball Witch
Fireball Witch

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