My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Rascals Ice Golem Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Ice Golem Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Ice Golem Barbarian Barrel Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Miner
Giant Snowball
Bats Balloon Miner
Zap
Bats Inferno Tower Balloon
Barbarian Barrel
Rascals Inferno Tower
The Log
Rascals
Earthquake
Inferno Tower
Arrows
Bats Rascals
Royal Delivery
Bats Rascals Balloon Miner
Fireball
Rascals Inferno Tower Balloon
Poison
Bats Rascals Inferno Tower Balloon
Lightning
Ice Golem Inferno Tower Balloon
Rocket
Rascals Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Ice Golem Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Inferno Tower Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Ice Golem Barbarian Barrel Miner Rascals Inferno Tower Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bats Giant Snowball Ice Golem Barbarian Barrel

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Balloon Miner Rascals Barbarian Barrel
Giant Snowball
Balloon Ice Golem Barbarian Barrel Miner
Rascals
Bats Balloon Miner
Ice Golem
Bats Balloon Giant Snowball Barbarian Barrel Miner
Inferno Tower
Barbarian Barrel
Balloon Bats Giant Snowball Ice Golem Miner
Balloon
Bats Giant Snowball Ice Golem Barbarian Barrel Miner Rascals
Miner
Bats Balloon Giant Snowball Rascals Ice Golem Barbarian Barrel

Defense Synergies 1 15

Bats
Giant Snowball Rascals Ice Golem Inferno Tower Barbarian Barrel
Giant Snowball
Bats Rascals Ice Golem Inferno Tower Barbarian Barrel Miner
Rascals
Bats Giant Snowball Inferno Tower Barbarian Barrel
Ice Golem
Inferno Tower Bats Giant Snowball Barbarian Barrel
Inferno Tower
Ice Golem Bats Giant Snowball Rascals Barbarian Barrel
Barbarian Barrel
Bats Giant Snowball Rascals Ice Golem Inferno Tower Miner
Balloon
Miner
Giant Snowball Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Inferno Tower Barbarian Barrel
Inferno Tower Bats Rascals
Inferno Tower Bats Giant Snowball Rascals
Inferno Tower Bats Rascals
Barbarian Barrel
Barbarian Barrel Bats Giant Snowball Rascals
Bats Giant Snowball Inferno Tower Rascals
Rascals Ice Golem Inferno Tower Barbarian Barrel
Inferno Tower Rascals
Giant Snowball Rascals Ice Golem Inferno Tower Barbarian Barrel Miner
Bats Giant Snowball Rascals Ice Golem Barbarian Barrel
Inferno Tower Bats Giant Snowball Rascals
Inferno Tower Bats Giant Snowball Rascals
Bats Giant Snowball Rascals Barbarian Barrel
Inferno Tower Rascals
Inferno Tower Giant Snowball Rascals
Bats Rascals Inferno Tower
Bats Giant Snowball Rascals Barbarian Barrel
Giant Snowball Barbarian Barrel Bats Rascals Ice Golem
Inferno Tower
Rascals Bats Giant Snowball Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Giant Snowball Ice Golem Inferno Tower Barbarian Barrel
Giant Snowball Ice Golem Barbarian Barrel Miner
Bats Rascals Ice Golem Inferno Tower
Bats Rascals Ice Golem Inferno Tower Barbarian Barrel
Inferno Tower Rascals
Bats Giant Snowball Rascals Ice Golem
Rascals Bats Ice Golem Inferno Tower
Inferno Tower Rascals
Bats Giant Snowball Ice Golem Inferno Tower Barbarian Barrel
Inferno Tower
Bats Rascals Inferno Tower
Giant Snowball
Rascals Ice Golem Inferno Tower
Rascals
Rascals Inferno Tower Bats Ice Golem Barbarian Barrel
Bats Giant Snowball Rascals Ice Golem Inferno Tower Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Ice Golem Barbarian Barrel
Giant Snowball Barbarian Barrel Miner
Barbarian Barrel Miner
Rascals Ice Golem Barbarian Barrel
Giant Snowball Barbarian Barrel
Bats Giant Snowball Ice Golem
Giant Snowball Ice Golem Barbarian Barrel
Miner Giant Snowball
Bats Giant Snowball
Miner Barbarian Barrel
Giant Snowball
Giant Snowball Ice Golem Barbarian Barrel Miner
Barbarian Barrel
Giant Snowball Ice Golem Barbarian Barrel
Giant Snowball Barbarian Barrel
Barbarian Barrel
Giant Snowball Barbarian Barrel
Bats
Giant Snowball Barbarian Barrel
Giant Snowball Barbarian Barrel Miner
Giant Snowball
Giant Snowball Barbarian Barrel
Giant Snowball Ice Golem Barbarian Barrel
Miner Giant Snowball Barbarian Barrel
Giant Snowball Miner
Miner Barbarian Barrel
Bats Giant Snowball Ice Golem
Bats Giant Snowball
Giant Snowball
Giant Snowball Miner
Giant Snowball
Giant Snowball
Bats Barbarian Barrel
Giant Snowball
Barbarian Barrel
Miner Rascals
Giant Snowball Ice Golem
Giant Snowball
Bats Giant Snowball Rascals
Bats Giant Snowball
Giant Snowball Barbarian Barrel Miner

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