My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Mega Minion Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Mega Minion Witch Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Ice Golem Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Graveyard
Giant Snowball
Mega Minion Witch Inferno Dragon Graveyard
Zap
Mortar Witch Inferno Dragon Graveyard
Barbarian Barrel
Mortar Witch Graveyard
The Log
Witch Graveyard
Earthquake
Mortar Witch Graveyard
Arrows
Witch Graveyard
Royal Delivery
Mega Minion Witch Inferno Dragon Graveyard
Fireball
Mortar Mega Minion Witch Inferno Dragon
Poison
Mortar Mega Minion Witch Graveyard
Lightning
Mortar Ice Golem Mega Minion Witch Inferno Dragon
Rocket
Mortar Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Mega Minion Golem Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Arrows Mega Minion Mortar Inferno Dragon Witch Graveyard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Golem Arrows Mega Minion Mortar

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Graveyard Mortar Mega Minion
Mortar
Arrows Ice Golem Mega Minion
Ice Golem
Mega Minion Graveyard Mortar Witch
Mega Minion
Ice Golem Golem Arrows Mortar Graveyard
Witch
Ice Golem Golem Graveyard
Golem
Arrows Mega Minion Witch Graveyard
Inferno Dragon
Graveyard
Arrows Ice Golem Mega Minion Witch Golem

Defense Synergies 1 9

Arrows
Mortar Ice Golem Mega Minion
Mortar
Arrows Ice Golem Mega Minion Inferno Dragon
Ice Golem
Mega Minion Arrows Mortar Witch Inferno Dragon
Mega Minion
Ice Golem Arrows Mortar Witch
Witch
Ice Golem Mega Minion
Golem
Inferno Dragon
Mortar Ice Golem
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Ice Golem Mega Minion
Inferno Dragon Mortar Mega Minion Witch
Mortar Witch Mega Minion Inferno Dragon
Witch Inferno Dragon Mortar Mega Minion
Arrows
Arrows Mega Minion
Mega Minion Inferno Dragon Arrows Mortar Witch
Arrows Ice Golem
Witch Inferno Dragon Mortar
Ice Golem
Witch Arrows Ice Golem Mega Minion
Arrows Mega Minion Inferno Dragon Witch
Mortar Witch
Arrows Mortar Mega Minion Witch
Inferno Dragon Mortar
Mortar Inferno Dragon
Arrows Mortar Witch
Arrows Mortar Mega Minion Witch
Arrows Mortar Witch Ice Golem Mega Minion Inferno Dragon
Mortar Inferno Dragon
Arrows Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Witch
Arrows Mortar Ice Golem Mega Minion Inferno Dragon
Ice Golem Witch
Ice Golem
Witch Inferno Dragon
Arrows Ice Golem Witch
Ice Golem Mega Minion Witch
Inferno Dragon
Mortar Ice Golem Mega Minion Witch Inferno Dragon
Witch Mega Minion Inferno Dragon
Inferno Dragon Mega Minion Witch
Arrows
Ice Golem Witch
Witch
Witch Mortar Ice Golem Mega Minion Inferno Dragon
Arrows Ice Golem Mega Minion Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Ice Golem
Arrows Mortar
Arrows
Arrows Ice Golem
Arrows Mortar
Arrows Ice Golem Mega Minion Witch
Arrows Mortar Witch
Arrows Ice Golem
Arrows Mortar
Arrows Mortar
Arrows
Mortar Ice Golem
Arrows Mortar
Arrows Mortar Ice Golem
Arrows Mortar Witch
Arrows Mortar
Arrows Mortar
Arrows Mortar Mega Minion
Arrows Mortar Witch
Arrows
Arrows Mortar
Arrows Ice Golem Mortar Witch
Mega Minion Witch Inferno Dragon
Arrows Mortar Witch
Arrows Mortar Witch
Arrows Mortar
Arrows Ice Golem Witch
Mega Minion Witch
Mega Minion
Arrows Mortar
Arrows
Arrows
Witch
Arrows Mega Minion Witch
Arrows
Mega Minion
Arrows Mortar Ice Golem
Arrows
Mega Minion
Witch
Witch
Mortar Witch

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