My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Hunter Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Skeleton Barrel Rascals Hunter Bandit Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Rascals Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Barrel Bandit Inferno Dragon
Giant Snowball
Skeletons Skeleton Barrel Inferno Dragon
Zap
Skeletons Skeleton Barrel Bandit Inferno Dragon
Barbarian Barrel
Skeletons Skeleton Barrel Rascals Hunter Bandit Electro Wizard
The Log
Skeletons Skeleton Barrel Rascals Hunter Bandit
Earthquake
Skeletons
Arrows
Skeletons Skeleton Barrel Rascals
Royal Delivery
Skeletons Skeleton Barrel Rascals Hunter Bandit Electro Wizard Inferno Dragon
Fireball
Skeleton Barrel Rascals Hunter Bandit Electro Wizard Inferno Dragon
Poison
Skeleton Barrel Rascals Hunter Electro Wizard
Lightning
Hunter Bandit Electro Wizard Inferno Dragon
Rocket
Rascals Hunter Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Poison Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Poison Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Poison Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Skeleton Barrel Bandit Poison Hunter Electro Wizard Inferno Dragon Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Skeleton Barrel Bandit Poison

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Skeleton Barrel
Rascals Poison Bandit Inferno Dragon
Rascals
Skeleton Barrel Bandit Electro Wizard
Poison
Skeleton Barrel
Hunter
Bandit
Bandit
Skeleton Barrel Rascals Hunter Electro Wizard
Electro Wizard
Rascals Bandit
Inferno Dragon
Skeleton Barrel

Defense Synergies 0 10

Skeletons
Poison Hunter Bandit Electro Wizard Inferno Dragon
Skeleton Barrel
Rascals
Poison
Skeletons Electro Wizard
Hunter
Skeletons Bandit Electro Wizard
Bandit
Skeletons Hunter Electro Wizard
Electro Wizard
Skeletons Poison Hunter Bandit Inferno Dragon
Inferno Dragon
Skeletons Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Electro Wizard
Hunter Inferno Dragon Skeletons Rascals Bandit Electro Wizard
Hunter Skeletons Rascals Bandit Electro Wizard Inferno Dragon
Hunter Inferno Dragon Skeletons Rascals Bandit Electro Wizard
Poison
Skeletons Rascals Hunter Bandit Electro Wizard
Hunter Electro Wizard Inferno Dragon Rascals Poison
Skeleton Barrel Rascals Poison Bandit Electro Wizard
Hunter Inferno Dragon Skeletons Rascals
Skeletons Rascals Hunter Bandit Electro Wizard
Poison Electro Wizard Skeletons Rascals Hunter Bandit
Hunter Inferno Dragon Rascals Poison Electro Wizard
Hunter Skeletons Rascals Bandit Electro Wizard
Rascals Poison Hunter Electro Wizard
Inferno Dragon Rascals Hunter Bandit Electro Wizard
Rascals Hunter Bandit Electro Wizard Inferno Dragon
Skeletons Rascals Poison Hunter Electro Wizard
Rascals Hunter Bandit Electro Wizard
Poison Hunter Rascals Bandit Electro Wizard Inferno Dragon
Hunter Electro Wizard Inferno Dragon
Rascals Poison Hunter Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeletons Bandit Electro Wizard
Poison Bandit Electro Wizard Skeleton Barrel Hunter Inferno Dragon
Bandit Skeletons Rascals Hunter Electro Wizard
Hunter Rascals Bandit Electro Wizard
Skeletons Rascals Hunter Bandit Inferno Dragon
Poison Skeletons Skeleton Barrel Rascals Hunter Electro Wizard
Rascals Skeletons Hunter Bandit Electro Wizard
Rascals Hunter Inferno Dragon
Electro Wizard Skeletons Poison Bandit Inferno Dragon
Skeletons Inferno Dragon
Inferno Dragon Rascals Hunter
Poison Electro Wizard
Rascals Skeletons Hunter Bandit
Rascals
Rascals Electro Wizard Skeletons Poison Hunter Inferno Dragon
Poison Rascals Hunter Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Poison Rascals Bandit
Poison Skeleton Barrel Bandit Electro Wizard
Skeleton Barrel Poison Bandit
Skeleton Barrel Rascals Poison
Poison
Poison Skeleton Barrel Hunter
Poison
Poison Skeleton Barrel Hunter
Poison Skeleton Barrel Bandit
Poison Electro Wizard
Poison Skeleton Barrel Bandit Electro Wizard
Poison
Poison Skeleton Barrel Hunter Bandit
Skeleton Barrel Poison Bandit
Skeleton Barrel Poison
Skeleton Barrel Poison Hunter Bandit
Skeleton Barrel Poison Bandit
Poison
Skeleton Barrel Poison Hunter Bandit Electro Wizard
Skeleton Barrel Poison
Poison
Poison
Skeleton Barrel Poison
Poison Hunter
Inferno Dragon
Poison Skeleton Barrel Hunter Bandit Electro Wizard
Skeleton Barrel Poison Bandit
Poison Skeleton Barrel Bandit
Poison Hunter Electro Wizard
Electro Wizard Skeleton Barrel Poison
Poison Hunter Bandit
Poison Electro Wizard
Poison
Skeleton Barrel Electro Wizard Bandit
Poison Hunter Electro Wizard
Poison Rascals Hunter Electro Wizard
Skeleton Barrel Poison
Poison
Rascals Poison Electro Wizard
Poison Electro Wizard
Poison Skeleton Barrel Bandit Electro Wizard

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