My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Hunter Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Hunter Balloon Electro Dragon Giant Skeleton Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Balloon Giant Skeleton Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Dragon Giant Skeleton Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Giant Skeleton
Giant Snowball
Balloon Electro Dragon
Zap
Balloon
Barbarian Barrel
Hunter Giant Skeleton Royal Ghost
The Log
Hunter Giant Skeleton
Earthquake
Arrows
Royal Delivery
Hunter Balloon Electro Dragon Giant Skeleton Royal Ghost
Fireball
Hunter Balloon Electro Dragon
Poison
Hunter Balloon Electro Dragon
Lightning
Ice Golem Hunter Balloon Electro Dragon
Rocket
Hunter Balloon Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Hunter Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Hunter Electro Dragon Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Giant Skeleton Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Royal Ghost Hunter Balloon Electro Dragon Giant Skeleton Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Ice Golem Royal Ghost Hunter Balloon

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Balloon Hunter Electro Dragon
Hunter
Ice Golem Balloon Giant Skeleton Mega Knight
Balloon
Ice Golem Hunter Electro Dragon Giant Skeleton Royal Ghost Mega Knight
Electro Dragon
Ice Golem Balloon Giant Skeleton Mega Knight
Giant Skeleton
Hunter Balloon Electro Dragon Lightning
Lightning
Giant Skeleton
Royal Ghost
Balloon Mega Knight
Mega Knight
Hunter Balloon Electro Dragon Royal Ghost

Defense Synergies 0 9

Ice Golem
Hunter Electro Dragon Giant Skeleton Royal Ghost Mega Knight
Hunter
Ice Golem Giant Skeleton Mega Knight
Balloon
Electro Dragon
Ice Golem Giant Skeleton
Giant Skeleton
Ice Golem Hunter Electro Dragon
Lightning
Royal Ghost
Ice Golem Mega Knight
Mega Knight
Ice Golem Hunter Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Ice Golem Electro Dragon
Hunter Electro Dragon Mega Knight
Hunter Mega Knight Electro Dragon Giant Skeleton Lightning
Hunter Electro Dragon Mega Knight
Lightning Giant Skeleton Mega Knight
Hunter Electro Dragon Royal Ghost Mega Knight
Hunter Lightning Electro Dragon
Lightning Ice Golem Electro Dragon Giant Skeleton Mega Knight
Hunter
Ice Golem Hunter Giant Skeleton Royal Ghost Mega Knight
Ice Golem Hunter Electro Dragon Giant Skeleton Royal Ghost Mega Knight
Hunter Electro Dragon
Hunter Mega Knight Electro Dragon Giant Skeleton Lightning
Mega Knight Hunter Electro Dragon Royal Ghost
Hunter Mega Knight
Hunter Lightning Mega Knight
Mega Knight Hunter Electro Dragon
Mega Knight Hunter Electro Dragon Royal Ghost
Hunter Ice Golem Electro Dragon Giant Skeleton Royal Ghost Mega Knight
Hunter
Royal Ghost Mega Knight Hunter Electro Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Ice Golem Giant Skeleton Royal Ghost
Ice Golem Hunter Electro Dragon Lightning Royal Ghost Mega Knight
Giant Skeleton Mega Knight Ice Golem Hunter Electro Dragon Lightning
Hunter Giant Skeleton Lightning Mega Knight Ice Golem
Giant Skeleton Hunter Mega Knight
Ice Golem Hunter Electro Dragon
Ice Golem Hunter Giant Skeleton Lightning
Giant Skeleton Mega Knight Hunter
Electro Dragon Giant Skeleton Lightning Mega Knight Ice Golem
Mega Knight Hunter Electro Dragon Giant Skeleton
Lightning Mega Knight Giant Skeleton
Giant Skeleton Lightning Mega Knight Ice Golem Hunter
Electro Dragon Mega Knight
Electro Dragon Ice Golem Hunter Giant Skeleton Lightning
Mega Knight Ice Golem Hunter Electro Dragon Giant Skeleton Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Ice Golem Electro Dragon Giant Skeleton Royal Ghost
Electro Dragon Royal Ghost
Lightning Electro Dragon Giant Skeleton
Lightning Ice Golem Giant Skeleton
Mega Knight
Ice Golem Hunter Electro Dragon
Ice Golem Hunter Electro Dragon Lightning
Electro Dragon Lightning
Lightning Electro Dragon
Lightning Electro Dragon
Lightning Electro Dragon
Lightning Ice Golem Hunter
Lightning Electro Dragon
Lightning Ice Golem
Lightning Hunter Electro Dragon
Lightning Electro Dragon Mega Knight
Lightning
Lightning
Lightning Hunter Electro Dragon Mega Knight
Lightning Electro Dragon Mega Knight
Lightning Giant Skeleton Mega Knight
Lightning
Lightning
Lightning Electro Dragon
Ice Golem Hunter Electro Dragon Mega Knight
Hunter Electro Dragon Lightning Royal Ghost
Lightning Electro Dragon Mega Knight
Lightning
Lightning Ice Golem Hunter Electro Dragon
Electro Dragon Lightning
Lightning
Lightning Hunter Electro Dragon Mega Knight
Lightning Electro Dragon
Giant Skeleton Mega Knight
Lightning
Lightning Electro Dragon
Lightning Hunter Electro Dragon
Lightning Hunter Electro Dragon Mega Knight
Ice Golem Electro Dragon Lightning
Lightning Giant Skeleton
Electro Dragon Mega Knight
Electro Dragon Giant Skeleton Lightning
Electro Dragon Lightning
Electro Dragon Lightning Giant Skeleton Royal Ghost Mega Knight

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