My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Three Musketeers Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Giant Three Musketeers Dark Prince Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Royal Hogs Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Royal Hogs Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Giant Royal Hogs Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Giant Royal Hogs Three Musketeers Dark Prince
Giant Snowball
Spear Goblins Royal Hogs Three Musketeers
Zap
Spear Goblins Royal Hogs Three Musketeers Dark Prince
Barbarian Barrel
Spear Goblins Knight Royal Hogs Three Musketeers Dark Prince Hunter
The Log
Spear Goblins Royal Hogs Three Musketeers Dark Prince Hunter
Earthquake
Spear Goblins Royal Hogs
Arrows
Spear Goblins Royal Hogs
Royal Delivery
Spear Goblins Knight Royal Hogs Three Musketeers Dark Prince Hunter
Fireball
Royal Hogs Three Musketeers Hunter
Poison
Spear Goblins Royal Hogs Three Musketeers Hunter
Lightning
Knight Three Musketeers Dark Prince Hunter
Rocket
Royal Hogs Three Musketeers Hunter

Against air swarms

Spells and units that can counter air swarms.

Rocket Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Dark Prince Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Rocket Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Knight Dark Prince Hunter Giant Royal Hogs Rocket Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Knight Dark Prince Hunter

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Giant Royal Hogs Dark Prince
Knight
Spear Goblins Three Musketeers Royal Hogs Hunter
Giant
Dark Prince Hunter Spear Goblins Rocket Three Musketeers
Royal Hogs
Spear Goblins Knight Three Musketeers Dark Prince
Rocket
Giant
Three Musketeers
Knight Giant Royal Hogs Dark Prince
Dark Prince
Giant Spear Goblins Royal Hogs Three Musketeers
Hunter
Giant Knight

Defense Synergies 2 3

Spear Goblins
Knight Dark Prince
Knight
Spear Goblins Hunter Three Musketeers
Giant
Royal Hogs
Rocket
Three Musketeers
Knight
Dark Prince
Spear Goblins Hunter
Hunter
Knight Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Knight
Hunter Knight Three Musketeers Dark Prince
Rocket Three Musketeers Hunter Knight Dark Prince
Three Musketeers Hunter Knight Dark Prince
Rocket Dark Prince
Spear Goblins Dark Prince Hunter
Rocket Three Musketeers Hunter Spear Goblins
Rocket
Three Musketeers Hunter
Knight Spear Goblins Dark Prince Hunter
Spear Goblins Knight Dark Prince Hunter
Three Musketeers Hunter Spear Goblins
Hunter Knight Rocket Three Musketeers Dark Prince
Rocket Three Musketeers Dark Prince Hunter
Knight Three Musketeers Hunter
Rocket Three Musketeers Hunter
Three Musketeers Knight Dark Prince Hunter
Spear Goblins Knight Three Musketeers Dark Prince Hunter
Hunter Spear Goblins Knight Dark Prince
Three Musketeers Hunter
Dark Prince Spear Goblins Knight Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Dark Prince
Knight Rocket Hunter
Spear Goblins Knight Rocket Dark Prince Hunter
Rocket Dark Prince Hunter Knight
Knight Three Musketeers Dark Prince Hunter
Rocket Three Musketeers Hunter
Rocket Dark Prince Spear Goblins Knight Hunter
Knight Dark Prince Hunter
Rocket Spear Goblins Knight Dark Prince
Three Musketeers
Knight Dark Prince Hunter
Rocket Dark Prince
Rocket Dark Prince Knight Three Musketeers Hunter
Three Musketeers
Spear Goblins Knight Rocket Three Musketeers Dark Prince Hunter
Dark Prince Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket
Rocket
Knight Rocket Dark Prince
Rocket Dark Prince
Spear Goblins Rocket Hunter
Hunter
Rocket Three Musketeers
Rocket Knight Dark Prince
Rocket
Rocket Knight Three Musketeers Hunter
Rocket
Rocket Spear Goblins Three Musketeers Hunter
Rocket Three Musketeers
Rocket Three Musketeers
Rocket
Rocket Three Musketeers Dark Prince Hunter
Rocket
Rocket
Rocket
Rocket
Rocket
Dark Prince Hunter
Hunter
Rocket
Hunter
Rocket
Rocket Hunter
Rocket
Rocket
Spear Goblins Rocket Dark Prince
Rocket Three Musketeers Hunter
Knight Rocket Three Musketeers Dark Prince Hunter
Rocket
Three Musketeers Dark Prince
Rocket
Rocket
Rocket Dark Prince

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