My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Hunter Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Hunter Ice Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Giant Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Skeleton Army Ram Rider
Giant Snowball
Goblins Minions Skeleton Army Ram Rider
Zap
Goblins Minions Skeleton Army Ram Rider
Barbarian Barrel
Goblins Skeleton Army Hunter Ice Wizard
The Log
Goblins Skeleton Army Hunter Ram Rider
Earthquake
Skeleton Army
Arrows
Goblins Minions Skeleton Army
Royal Delivery
Goblins Minions Skeleton Army Hunter Ice Wizard Ram Rider
Fireball
Minions Skeleton Army Hunter Ice Wizard Ram Rider
Poison
Minions Skeleton Army Hunter Ice Wizard
Lightning
Hunter Ice Wizard Ram Rider
Rocket
Hunter Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Hunter Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Hunter Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Minions Skeleton Army Ice Wizard Hunter Giant Ram Rider Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Minions Skeleton Army Ice Wizard

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Giant
Minions
Giant Ram Rider
Giant
Minions Hunter Lightning Goblins Ice Wizard
Skeleton Army
Hunter
Giant Ram Rider
Lightning
Giant Ram Rider
Ice Wizard
Giant Ram Rider
Ram Rider
Lightning Minions Hunter Ice Wizard

Defense Synergies 0 8

Goblins
Hunter Ice Wizard
Minions
Hunter Ice Wizard Ram Rider
Giant
Skeleton Army
Ice Wizard
Hunter
Goblins Minions Ice Wizard Ram Rider
Lightning
Ice Wizard
Goblins Minions Skeleton Army Hunter
Ram Rider
Minions Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions Ram Rider
Skeleton Army Hunter Goblins Minions Ice Wizard Ram Rider
Skeleton Army Hunter Ram Rider Goblins Minions Lightning Ice Wizard
Skeleton Army Hunter Goblins Minions Ice Wizard Ram Rider
Lightning Skeleton Army
Skeleton Army Goblins Minions Hunter Ice Wizard
Minions Hunter Lightning Ram Rider Ice Wizard
Lightning Ram Rider
Hunter Goblins Minions Skeleton Army Ice Wizard
Skeleton Army Goblins Hunter Ice Wizard
Goblins Minions Skeleton Army Ice Wizard Hunter Ram Rider
Minions Hunter Ice Wizard Ram Rider
Skeleton Army Hunter Minions Lightning Ice Wizard Ram Rider
Skeleton Army Goblins Minions Hunter
Skeleton Army Hunter Ram Rider
Skeleton Army Hunter Lightning Ram Rider
Goblins Minions Skeleton Army Hunter
Goblins Minions Skeleton Army Hunter Ice Wizard Ram Rider
Hunter Minions Ice Wizard Ram Rider
Hunter Ram Rider
Skeleton Army Goblins Minions Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Goblins
Hunter Lightning
Skeleton Army Goblins Minions Hunter Lightning Ram Rider
Skeleton Army Hunter Lightning Ram Rider
Skeleton Army Hunter Ram Rider
Minions Hunter Ice Wizard Ram Rider
Skeleton Army Goblins Minions Hunter Lightning Ice Wizard Ram Rider
Skeleton Army Hunter
Lightning Goblins Minions Skeleton Army
Skeleton Army
Minions Hunter
Skeleton Army Lightning
Skeleton Army Lightning Hunter Ram Rider
Skeleton Army
Skeleton Army Goblins Minions Hunter Lightning
Minions Hunter Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Ice Wizard Ram Rider
Lightning
Lightning
Minions Hunter Ice Wizard Ram Rider
Hunter Lightning Ice Wizard Ram Rider
Lightning Ram Rider
Lightning Goblins Minions
Lightning Ram Rider
Lightning
Lightning Hunter
Lightning Minions
Lightning
Lightning Hunter
Lightning
Lightning
Minions Lightning
Lightning Hunter
Lightning
Lightning Minions
Lightning
Lightning
Lightning
Hunter Ice Wizard
Hunter Lightning Ice Wizard Ram Rider
Lightning Ram Rider
Lightning
Lightning Hunter Ice Wizard
Lightning Minions
Lightning
Lightning Hunter
Lightning
Lightning
Lightning Minions Skeleton Army
Lightning Hunter Ice Wizard Ram Rider
Lightning Hunter
Lightning
Lightning
Minions Lightning
Lightning
Lightning

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