My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Great!

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Minion Horde Furnace Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Minion Horde

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Minion Horde Skeleton Army Clone
Giant Snowball
Goblins Bats Goblin Gang Minion Horde Furnace Goblin Hut Skeleton Army Clone
Zap
Goblins Bats Goblin Gang Minion Horde Furnace Goblin Hut Skeleton Army Clone
Barbarian Barrel
Goblins Goblin Gang Furnace Goblin Hut Skeleton Army Clone
The Log
Goblins Goblin Gang Furnace Goblin Hut Skeleton Army Clone
Earthquake
Goblin Gang Furnace Goblin Hut Skeleton Army Clone
Arrows
Goblins Bats Goblin Gang Minion Horde Furnace Goblin Hut Skeleton Army Clone
Royal Delivery
Goblins Bats Goblin Gang Minion Horde Goblin Hut Skeleton Army Clone
Fireball
Goblin Gang Minion Horde Furnace Goblin Hut Skeleton Army Clone
Poison
Bats Goblin Gang Minion Horde Furnace Goblin Hut Skeleton Army Clone
Lightning
Furnace Goblin Hut
Rocket
Minion Horde Furnace Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Minion Horde Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Goblin Gang Skeleton Army Clone Furnace Minion Horde Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bats Goblin Gang Skeleton Army

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Bats
Clone
Goblin Gang
Goblin Hut Clone
Minion Horde
Clone
Furnace
Goblin Hut
Goblin Hut
Goblin Gang Furnace
Skeleton Army
Clone
Clone
Skeleton Army Bats Goblin Gang Minion Horde

Defense Synergies 0 7

Goblins
Minion Horde
Bats
Goblin Gang
Furnace Goblin Hut Skeleton Army
Minion Horde
Goblins
Furnace
Goblin Gang Goblin Hut Skeleton Army
Goblin Hut
Goblin Gang Furnace Skeleton Army
Skeleton Army
Goblin Gang Furnace Goblin Hut
Clone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Goblin Hut
Minion Horde Skeleton Army Goblins Bats Goblin Gang Furnace Goblin Hut
Goblin Gang Minion Horde Furnace Goblin Hut Skeleton Army Goblins Bats
Minion Horde Goblin Hut Skeleton Army Goblins Bats Goblin Gang Furnace
Skeleton Army
Goblin Gang Skeleton Army Goblins Bats Furnace
Bats Minion Horde Furnace Goblin Gang Goblin Hut
Minion Horde Goblins Goblin Gang Furnace Goblin Hut Skeleton Army
Goblin Gang Skeleton Army Goblins Minion Horde
Goblins Bats Goblin Gang Minion Horde Skeleton Army Furnace Goblin Hut
Minion Horde Bats Goblin Gang Furnace Goblin Hut
Minion Horde Furnace Goblin Hut Skeleton Army Bats Goblin Gang
Skeleton Army Goblins Bats Goblin Gang Minion Horde Furnace Goblin Hut
Skeleton Army Goblin Gang Minion Horde Furnace Goblin Hut
Minion Horde Skeleton Army Goblin Gang Furnace Goblin Hut
Minion Horde Goblins Bats Goblin Gang Furnace Goblin Hut Skeleton Army
Goblins Bats Goblin Gang Minion Horde Furnace Goblin Hut Skeleton Army
Furnace Bats Goblin Hut
Goblin Hut
Goblin Gang Skeleton Army Goblins Bats Minion Horde Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Goblins Furnace Goblin Hut
Goblin Gang
Goblin Gang Skeleton Army Goblins Bats Minion Horde Furnace Goblin Hut
Goblin Gang Skeleton Army Bats Minion Horde
Goblin Gang Minion Horde Goblin Hut Skeleton Army
Furnace Bats Goblin Gang Minion Horde Goblin Hut
Goblin Gang Skeleton Army Goblins Bats Minion Horde Furnace Goblin Hut
Minion Horde Skeleton Army
Minion Horde Goblins Bats Goblin Hut Skeleton Army
Goblin Gang Minion Horde Goblin Hut Skeleton Army
Bats Minion Horde Goblin Hut
Skeleton Army
Skeleton Army Goblin Gang Minion Horde
Minion Horde Furnace Skeleton Army
Goblin Gang Goblin Hut Skeleton Army Goblins Bats Minion Horde Furnace
Bats Minion Horde Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Minion Horde Goblin Hut
Minion Horde Furnace
Bats Minion Horde Furnace
Minion Horde Furnace
Goblins Bats Goblin Gang Minion Horde
Minion Horde
Goblin Hut
Minion Horde
Furnace Goblin Hut
Minion Horde Furnace Goblin Hut
Minion Horde Furnace Goblin Hut
Bats Minion Horde
Minion Horde
Minion Horde
Furnace
Minion Horde
Bats Minion Horde Furnace
Bats Minion Horde Goblin Hut
Minion Horde
Minion Horde
Minion Horde
Minion Horde
Minion Horde Bats Goblin Gang Goblin Hut Skeleton Army
Goblin Gang Minion Horde
Minion Horde
Bats Goblin Gang Minion Horde
Bats

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