My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Rascals Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Rascals Royal Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Minion Horde Rascals Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Guards
Giant Snowball
Minion Horde Guards Witch
Zap
Minion Horde Royal Giant Guards Witch
Barbarian Barrel
Ice Spirit Rascals Guards Witch
The Log
Ice Spirit Rascals Royal Giant Mini P.E.K.K.A Guards Witch
Earthquake
Guards Witch
Arrows
Ice Spirit Minion Horde Rascals Guards Witch
Royal Delivery
Ice Spirit Minion Horde Rascals Mini P.E.K.K.A Guards Witch
Fireball
Minion Horde Rascals Witch
Poison
Minion Horde Rascals Guards Witch
Lightning
Mini P.E.K.K.A Witch
Rocket
Minion Horde Rascals Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Guards Mini P.E.K.K.A Minion Horde Rascals Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Zap Guards Mini P.E.K.K.A

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Royal Giant Minion Horde Rascals Royal Giant Mini P.E.K.K.A Guards Witch
Zap
Ice Spirit Minion Horde Royal Giant Mini P.E.K.K.A Guards Witch
Minion Horde
Ice Spirit Zap Rascals Royal Giant
Rascals
Ice Spirit Minion Horde
Royal Giant
Ice Spirit Ice Spirit Zap Minion Horde Guards Witch
Mini P.E.K.K.A
Ice Spirit Zap
Guards
Ice Spirit Zap Royal Giant
Witch
Ice Spirit Zap Royal Giant

Defense Synergies 3 11

Ice Spirit
Zap Mini P.E.K.K.A Minion Horde Rascals Guards Witch
Zap
Ice Spirit Mini P.E.K.K.A Minion Horde Rascals Guards Witch
Minion Horde
Ice Spirit Zap
Rascals
Ice Spirit Zap
Royal Giant
Mini P.E.K.K.A
Ice Spirit Zap Guards Witch
Guards
Ice Spirit Zap Mini P.E.K.K.A Witch
Witch
Ice Spirit Zap Mini P.E.K.K.A Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde
Minion Horde Mini P.E.K.K.A Ice Spirit Zap Rascals Witch
Minion Horde Mini P.E.K.K.A Witch Rascals
Minion Horde Mini P.E.K.K.A Witch Rascals Guards
Mini P.E.K.K.A
Zap Rascals Guards
Minion Horde Ice Spirit Zap Rascals Witch
Zap Rascals
Minion Horde Mini P.E.K.K.A Witch Rascals
Guards Ice Spirit Minion Horde Rascals Mini P.E.K.K.A
Minion Horde Guards Witch Zap Rascals
Minion Horde Zap Rascals Witch
Minion Horde Mini P.E.K.K.A Ice Spirit Zap Rascals Guards Witch
Ice Spirit Zap Minion Horde Rascals Mini P.E.K.K.A Guards Witch
Mini P.E.K.K.A Minion Horde Rascals
Minion Horde Ice Spirit Zap Rascals Mini P.E.K.K.A
Minion Horde Rascals Mini P.E.K.K.A Witch
Ice Spirit Zap Minion Horde Rascals Guards Witch
Zap Witch Ice Spirit Rascals Guards
Mini P.E.K.K.A
Rascals Minion Horde Mini P.E.K.K.A Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mini P.E.K.K.A Guards Zap Witch
Zap Mini P.E.K.K.A
Guards Ice Spirit Zap Minion Horde Rascals Mini P.E.K.K.A Witch
Mini P.E.K.K.A Guards Zap Minion Horde Rascals
Minion Horde Rascals Mini P.E.K.K.A Guards Witch
Ice Spirit Zap Minion Horde Rascals Witch
Rascals Mini P.E.K.K.A Guards Minion Horde Witch
Mini P.E.K.K.A Minion Horde Rascals
Zap Minion Horde Ice Spirit Mini P.E.K.K.A Witch
Witch Minion Horde Guards
Minion Horde Rascals Mini P.E.K.K.A Guards Witch
Zap Guards
Rascals Mini P.E.K.K.A Minion Horde Guards Witch
Minion Horde Rascals Witch
Rascals Guards Witch Ice Spirit Zap Minion Horde Mini P.E.K.K.A
Zap Minion Horde Rascals Mini P.E.K.K.A Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rascals Guards
Zap
Minion Horde
Rascals Guards
Zap Minion Horde
Ice Spirit Zap Minion Horde Witch
Minion Horde Witch
Ice Spirit Zap
Zap
Minion Horde Mini P.E.K.K.A Guards
Zap Minion Horde
Zap
Minion Horde
Zap
Zap Minion Horde Witch
Minion Horde
Minion Horde Mini P.E.K.K.A
Zap Mini P.E.K.K.A
Zap Witch
Minion Horde
Zap Minion Horde
Zap Ice Spirit Witch
Minion Horde Witch
Zap Witch
Zap Witch
Zap
Zap Minion Horde Witch
Zap Ice Spirit Minion Horde Guards Witch
Minion Horde Mini P.E.K.K.A
Zap Minion Horde
Zap Ice Spirit Minion Horde
Minion Horde
Zap Minion Horde Ice Spirit Guards Witch
Zap Witch
Minion Horde Rascals Mini P.E.K.K.A
Zap
Zap
Minion Horde
Zap Ice Spirit Minion Horde Rascals Guards Witch
Zap Witch
Zap Witch

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