My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Mega Minion Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Valkyrie Prince Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Prince Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Prince
Giant Snowball
Minion Horde Mega Minion Skeleton Army Lumberjack
Zap
Minion Horde Skeleton Army Prince
Barbarian Barrel
Valkyrie Skeleton Army Magic Archer Lumberjack
The Log
Skeleton Army Prince Lumberjack
Earthquake
Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Mega Minion Valkyrie Skeleton Army Prince Magic Archer Lumberjack
Fireball
Minion Horde Mega Minion Skeleton Army Magic Archer Lumberjack
Poison
Minion Horde Mega Minion Skeleton Army Magic Archer
Lightning
Mega Minion Valkyrie Prince Magic Archer Lumberjack
Rocket
Minion Horde Valkyrie Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Rocket Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Valkyrie Rocket Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Skeleton Army Valkyrie Magic Archer Lumberjack Minion Horde Prince Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Mega Minion Skeleton Army Valkyrie Magic Archer

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Prince Lumberjack
Mega Minion
Valkyrie
Valkyrie
Prince Lumberjack Mega Minion Magic Archer
Rocket
Skeleton Army
Prince
Valkyrie Minion Horde Magic Archer Lumberjack
Magic Archer
Valkyrie Prince Lumberjack
Lumberjack
Valkyrie Minion Horde Prince Magic Archer

Defense Synergies 0 11

Minion Horde
Mega Minion
Valkyrie Skeleton Army Lumberjack
Valkyrie
Mega Minion Prince Magic Archer Lumberjack
Rocket
Skeleton Army
Mega Minion Prince Magic Archer Lumberjack
Prince
Valkyrie Skeleton Army Magic Archer
Magic Archer
Valkyrie Skeleton Army Prince Lumberjack
Lumberjack
Mega Minion Valkyrie Skeleton Army Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Mega Minion Valkyrie Magic Archer
Minion Horde Skeleton Army Lumberjack Mega Minion Valkyrie Prince
Minion Horde Rocket Skeleton Army Prince Lumberjack Mega Minion Valkyrie
Minion Horde Skeleton Army Prince Lumberjack Mega Minion Valkyrie
Valkyrie Rocket Skeleton Army Prince Lumberjack
Skeleton Army Mega Minion Valkyrie Magic Archer Lumberjack
Minion Horde Mega Minion Rocket Magic Archer
Rocket Valkyrie Magic Archer
Minion Horde Skeleton Army Prince Lumberjack
Skeleton Army Minion Horde Valkyrie Prince Lumberjack
Minion Horde Valkyrie Skeleton Army Mega Minion Magic Archer Lumberjack
Minion Horde Mega Minion Magic Archer
Minion Horde Skeleton Army Prince Lumberjack Valkyrie Rocket
Valkyrie Rocket Skeleton Army Minion Horde Mega Minion Prince Magic Archer Lumberjack
Skeleton Army Minion Horde Prince Lumberjack
Minion Horde Rocket Skeleton Army Prince Lumberjack
Minion Horde Valkyrie Skeleton Army Prince Lumberjack
Minion Horde Mega Minion Valkyrie Skeleton Army Prince Magic Archer Lumberjack
Valkyrie Mega Minion Magic Archer Lumberjack
Prince Lumberjack
Valkyrie Skeleton Army Minion Horde Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack Prince
Mega Minion Valkyrie Rocket Prince Magic Archer Lumberjack
Skeleton Army Lumberjack Minion Horde Valkyrie Rocket Prince
Valkyrie Rocket Skeleton Army Prince Lumberjack Minion Horde
Minion Horde Valkyrie Skeleton Army Prince Lumberjack
Rocket Minion Horde Magic Archer
Rocket Skeleton Army Prince Minion Horde Mega Minion Valkyrie Lumberjack
Minion Horde Valkyrie Skeleton Army Prince Lumberjack
Minion Horde Rocket Mega Minion Valkyrie Skeleton Army Prince Magic Archer
Minion Horde Mega Minion Skeleton Army
Minion Horde Mega Minion Valkyrie Prince Lumberjack
Rocket Skeleton Army Valkyrie Prince
Rocket Skeleton Army Prince Minion Horde Valkyrie Lumberjack
Minion Horde Valkyrie Skeleton Army Magic Archer
Skeleton Army Minion Horde Mega Minion Valkyrie Rocket Prince Magic Archer Lumberjack
Valkyrie Minion Horde Mega Minion Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Minion Horde Valkyrie Rocket
Magic Archer
Rocket Minion Horde Magic Archer
Valkyrie Rocket Prince
Rocket Minion Horde Valkyrie Magic Archer
Minion Horde Mega Minion Rocket Magic Archer
Minion Horde Magic Archer
Magic Archer
Rocket Minion Horde Prince Lumberjack
Rocket Minion Horde Valkyrie Prince Magic Archer
Rocket Magic Archer
Rocket Magic Archer
Minion Horde Rocket Magic Archer
Prince Magic Archer
Rocket Minion Horde Magic Archer
Magic Archer Minion Horde Rocket
Rocket
Minion Horde Rocket
Rocket Mega Minion Prince Magic Archer
Rocket Valkyrie Magic Archer
Rocket Minion Horde Prince Magic Archer
Rocket
Rocket Prince
Rocket Minion Horde
Valkyrie Magic Archer
Minion Horde Mega Minion
Magic Archer
Prince Magic Archer
Rocket Magic Archer
Minion Horde Magic Archer
Rocket Minion Horde Mega Minion
Minion Horde Mega Minion
Minion Horde Rocket Magic Archer
Rocket Minion Horde Magic Archer
Minion Horde Prince
Rocket Magic Archer
Minion Horde Rocket Skeleton Army Prince Magic Archer
Rocket Mega Minion Magic Archer
Minion Horde Mega Minion Valkyrie Rocket Prince Magic Archer Lumberjack
Magic Archer
Rocket
Minion Horde Mega Minion Prince
Minion Horde Rocket Magic Archer
Rocket Magic Archer
Rocket Prince Magic Archer

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