My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No ground units!

You don't have any ground unit. You need those to stop or distract certain ground units. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Mega Minion Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Balloon Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Balloon Inferno Dragon Lava Hound
Giant Snowball
Bats Minion Horde Mega Minion Balloon Inferno Dragon Lava Hound
Zap
Bats Minion Horde Balloon Inferno Dragon Lava Hound
Barbarian Barrel
The Log
Earthquake
Arrows
Bats Minion Horde Lava Hound
Royal Delivery
Bats Minion Horde Mega Minion Balloon Inferno Dragon Lava Hound
Fireball
Minion Horde Mega Minion Balloon Inferno Dragon Lava Hound
Poison
Bats Minion Horde Mega Minion Balloon Lava Hound
Lightning
Mega Minion Balloon Inferno Dragon
Rocket
Minion Horde Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Rage Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Mega Minion Fireball Inferno Dragon Minion Horde Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Rage Mega Minion Fireball

Attack Synergies 9 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Lava Hound Mega Minion Rage Inferno Dragon
Minion Horde
Rage Lava Hound
Mega Minion
Lava Hound Bats Fireball Balloon
Fireball
Lava Hound Mega Minion
Rage
Minion Horde Balloon Bats
Balloon
Bats Rage Lava Hound Mega Minion
Inferno Dragon
Lava Hound Bats
Lava Hound
Bats Minion Horde Mega Minion Fireball Balloon Inferno Dragon

Defense Synergies 0 1

Bats
Inferno Dragon
Minion Horde
Mega Minion
Fireball
Rage
Balloon
Inferno Dragon
Bats
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Mega Minion Fireball
Minion Horde Inferno Dragon Bats Mega Minion
Minion Horde Bats Mega Minion Inferno Dragon
Minion Horde Inferno Dragon Bats Mega Minion
Fireball
Fireball Bats Mega Minion
Bats Minion Horde Mega Minion Inferno Dragon Fireball
Fireball
Minion Horde Inferno Dragon
Minion Horde
Bats Minion Horde Mega Minion Fireball
Minion Horde Mega Minion Inferno Dragon Bats Fireball
Minion Horde Bats Fireball
Fireball Bats Minion Horde Mega Minion
Inferno Dragon Minion Horde
Minion Horde Fireball Inferno Dragon
Minion Horde Bats Fireball
Fireball Bats Minion Horde Mega Minion
Bats Mega Minion Fireball Inferno Dragon
Inferno Dragon
Bats Minion Horde Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball
Fireball Mega Minion Inferno Dragon
Bats Minion Horde
Bats Minion Horde Fireball
Minion Horde Inferno Dragon
Fireball Bats Minion Horde
Bats Minion Horde Mega Minion Fireball
Minion Horde Inferno Dragon
Minion Horde Bats Mega Minion Fireball Inferno Dragon
Minion Horde Mega Minion Inferno Dragon
Inferno Dragon Bats Minion Horde Mega Minion
Fireball
Minion Horde Fireball
Minion Horde Fireball
Bats Minion Horde Mega Minion Fireball Inferno Dragon
Bats Minion Horde Mega Minion Fireball Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball
Minion Horde Fireball
Fireball
Fireball Minion Horde
Fireball Bats Minion Horde Mega Minion
Minion Horde
Fireball
Fireball
Bats Minion Horde Fireball
Minion Horde Fireball
Fireball
Fireball
Minion Horde Fireball
Fireball
Minion Horde Fireball
Minion Horde Fireball
Fireball
Bats Minion Horde
Mega Minion Fireball
Fireball
Minion Horde Fireball
Fireball
Minion Horde Fireball
Fireball
Minion Horde Mega Minion Inferno Dragon
Fireball
Fireball
Fireball
Bats Minion Horde Fireball
Bats Minion Horde Mega Minion Fireball
Minion Horde Mega Minion Fireball
Minion Horde Fireball
Minion Horde Fireball
Minion Horde
Fireball
Minion Horde Bats Fireball
Fireball Mega Minion
Fireball
Fireball Minion Horde Mega Minion
Fireball
Fireball
Minion Horde Mega Minion
Bats Minion Horde Fireball
Bats Fireball
Fireball

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