My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Royal Giant Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Hog Rider Sparky
Giant Snowball
Barbarians Minion Horde Hog Rider
Zap
Minion Horde Royal Giant Sparky
Barbarian Barrel
Barbarians Wizard Sparky
The Log
Barbarians Royal Giant Hog Rider Sparky
Earthquake
Barbarians Hog Rider
Arrows
Minion Horde
Royal Delivery
Barbarians Minion Horde Hog Rider Wizard Sparky
Fireball
Barbarians Minion Horde Hog Rider Wizard Sparky
Poison
Barbarians Minion Horde Wizard Sparky
Lightning
Wizard Sparky
Rocket
Barbarians Minion Horde Hog Rider Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Tornado Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Tornado Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Hog Rider Barbarians Minion Horde Wizard Royal Giant Rocket Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Tornado Hog Rider Barbarians Minion Horde

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Minion Horde
Royal Giant Hog Rider Sparky
Royal Giant
Minion Horde Hog Rider Wizard Rocket Tornado Sparky
Hog Rider
Barbarians Minion Horde Royal Giant Wizard Rocket Tornado
Wizard
Tornado Royal Giant Hog Rider Sparky
Rocket
Tornado Royal Giant Hog Rider
Tornado
Wizard Rocket Sparky Royal Giant Hog Rider
Sparky
Tornado Minion Horde Royal Giant Wizard

Defense Synergies 3 4

Barbarians
Minion Horde
Minion Horde
Barbarians Tornado Sparky
Royal Giant
Hog Rider
Wizard
Tornado
Rocket
Tornado
Tornado
Wizard Rocket Sparky Minion Horde Sparky
Sparky
Tornado Minion Horde Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Wizard Sparky
Barbarians Minion Horde Sparky
Barbarians Minion Horde Rocket Tornado Sparky
Barbarians Minion Horde Sparky
Barbarians Rocket Tornado Sparky
Tornado
Minion Horde Rocket Tornado Wizard
Rocket Barbarians Sparky
Barbarians Minion Horde Sparky Tornado
Tornado Barbarians Minion Horde Sparky
Barbarians Minion Horde Wizard Tornado
Minion Horde Wizard Tornado
Barbarians Minion Horde Sparky Wizard Rocket
Wizard Rocket Sparky Barbarians Minion Horde Tornado
Barbarians Sparky Minion Horde
Barbarians Minion Horde Rocket Tornado Sparky
Barbarians Minion Horde Wizard Sparky Tornado
Barbarians Minion Horde Wizard Tornado
Wizard Tornado Barbarians
Barbarians Sparky Tornado
Wizard Barbarians Minion Horde Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Sparky
Wizard Rocket
Barbarians Minion Horde Rocket Sparky
Rocket Barbarians Minion Horde Tornado Sparky
Barbarians Minion Horde Sparky
Wizard Rocket Minion Horde Tornado
Rocket Sparky Barbarians Minion Horde
Barbarians Minion Horde Sparky
Minion Horde Rocket Barbarians Tornado Sparky
Barbarians Minion Horde Sparky
Barbarians Minion Horde Sparky
Rocket Barbarians Tornado
Barbarians Rocket Minion Horde Wizard Sparky
Wizard Barbarians Minion Horde Sparky
Barbarians Sparky Minion Horde Rocket Tornado
Barbarians Minion Horde Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket Sparky
Tornado
Rocket Minion Horde Sparky
Barbarians Rocket Sparky
Wizard Rocket Minion Horde Sparky
Wizard Minion Horde Rocket Tornado
Minion Horde Wizard Tornado Sparky
Wizard Tornado
Wizard Tornado
Rocket Minion Horde Tornado Sparky
Rocket Minion Horde Wizard Tornado Sparky
Wizard Rocket Tornado
Rocket Sparky
Minion Horde Rocket
Sparky
Rocket Minion Horde Wizard Sparky
Minion Horde Wizard Rocket Sparky
Rocket Tornado Sparky
Minion Horde Rocket Sparky
Rocket Wizard Sparky
Rocket Wizard Tornado
Rocket Minion Horde Sparky
Rocket Wizard Tornado
Rocket Tornado Sparky
Rocket Barbarians Minion Horde
Tornado Wizard Sparky
Minion Horde
Wizard Tornado Sparky
Wizard Tornado Sparky
Rocket Tornado Sparky
Minion Horde Wizard Tornado Sparky
Rocket Minion Horde Wizard
Minion Horde Sparky
Minion Horde Wizard Rocket Sparky
Rocket Minion Horde Sparky
Minion Horde Sparky
Rocket Wizard Sparky
Minion Horde Barbarians Rocket
Rocket Wizard Tornado
Minion Horde Wizard Rocket Sparky
Wizard
Rocket Tornado Sparky
Minion Horde Sparky
Minion Horde Rocket Tornado Sparky
Rocket Tornado
Rocket Tornado Sparky

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