My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Minion Horde Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Wall Breakers Miner
Giant Snowball
Goblins Bats Minion Horde Musketeer Wall Breakers Miner
Zap
Goblins Bats Minion Horde Wall Breakers
Barbarian Barrel
Goblins Knight Musketeer Wall Breakers
The Log
Goblins Musketeer Wall Breakers
Earthquake
Arrows
Goblins Bats Minion Horde Wall Breakers
Royal Delivery
Goblins Bats Knight Minion Horde Musketeer Wall Breakers Miner
Fireball
Minion Horde Musketeer Wall Breakers
Poison
Bats Minion Horde Musketeer
Lightning
Knight Musketeer
Rocket
Minion Horde Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minion Horde Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Wall Breakers Arrows Knight Miner Musketeer Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats Wall Breakers Arrows

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner
Bats
Knight Miner Wall Breakers
Arrows
Knight Wall Breakers Miner
Knight
Bats Musketeer Wall Breakers Arrows Minion Horde Miner
Minion Horde
Miner Knight
Musketeer
Knight Miner
Wall Breakers
Knight Miner Bats Arrows
Miner
Goblins Bats Minion Horde Wall Breakers Arrows Knight Musketeer

Defense Synergies 2 7

Goblins
Knight Minion Horde Musketeer
Bats
Knight Musketeer
Arrows
Knight
Knight
Bats Musketeer Goblins Arrows Minion Horde
Minion Horde
Goblins Knight
Musketeer
Knight Goblins Bats Miner
Wall Breakers
Miner
Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Musketeer
Minion Horde Goblins Bats Knight Musketeer
Minion Horde Goblins Bats Knight Musketeer
Minion Horde Goblins Bats Knight Musketeer
Arrows
Arrows Goblins Bats Musketeer
Bats Minion Horde Musketeer Arrows
Arrows Musketeer
Minion Horde Goblins Musketeer
Knight Goblins Minion Horde Musketeer Miner
Goblins Bats Minion Horde Arrows Knight Musketeer
Arrows Minion Horde Musketeer Bats
Minion Horde Bats Knight Musketeer
Goblins Bats Arrows Minion Horde
Knight Minion Horde
Minion Horde
Minion Horde Goblins Bats Arrows Knight Musketeer
Arrows Goblins Bats Knight Minion Horde Musketeer
Arrows Bats Knight Musketeer
Musketeer
Goblins Bats Arrows Knight Minion Horde Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins
Arrows Knight Musketeer Miner
Goblins Bats Knight Minion Horde Musketeer
Bats Knight Minion Horde Musketeer
Knight Minion Horde Musketeer
Arrows Bats Minion Horde Musketeer
Goblins Bats Knight Minion Horde Musketeer
Knight Minion Horde
Minion Horde Goblins Bats Knight
Minion Horde Musketeer
Bats Knight Minion Horde Musketeer
Arrows
Knight Minion Horde
Minion Horde Musketeer
Goblins Bats Knight Minion Horde Musketeer
Bats Arrows Minion Horde Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Minion Horde Musketeer
Arrows Musketeer Miner
Arrows Minion Horde Miner
Arrows Knight Musketeer
Arrows Minion Horde
Arrows Bats Minion Horde Musketeer
Arrows Minion Horde Musketeer
Arrows
Arrows Miner
Goblins Bats Minion Horde Musketeer
Miner Arrows Knight Minion Horde Musketeer
Arrows Musketeer
Knight Musketeer Miner
Arrows Minion Horde Musketeer
Arrows Musketeer
Arrows Minion Horde Musketeer
Arrows Minion Horde Musketeer
Arrows
Bats Minion Horde
Arrows Musketeer
Arrows Miner
Minion Horde Musketeer
Arrows
Musketeer
Arrows Minion Horde Musketeer
Arrows
Minion Horde
Arrows Miner Musketeer
Arrows Musketeer Miner
Miner Arrows Musketeer
Bats Arrows Minion Horde Musketeer
Bats Minion Horde Musketeer
Minion Horde
Arrows Minion Horde Musketeer Miner
Arrows Minion Horde
Minion Horde
Arrows
Minion Horde Bats Musketeer
Arrows Musketeer
Arrows
Miner Knight Minion Horde Musketeer
Arrows Musketeer
Arrows
Minion Horde Musketeer
Bats Minion Horde Musketeer
Bats Musketeer
Musketeer Miner

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