My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Rascals Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Knight Rascals Electro Dragon Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Rascals Hog Rider Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Dragon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Hog Rider
Giant Snowball
Skeletons Spear Goblins Hog Rider Electro Dragon
Zap
Skeletons Spear Goblins
Barbarian Barrel
Skeletons Spear Goblins Knight Rascals Royal Ghost
The Log
Skeletons Spear Goblins Rascals Hog Rider
Earthquake
Skeletons Spear Goblins Hog Rider
Arrows
Skeletons Spear Goblins Rascals
Royal Delivery
Skeletons Spear Goblins Knight Rascals Hog Rider Electro Dragon Royal Ghost
Fireball
Rascals Hog Rider Electro Dragon
Poison
Spear Goblins Rascals Electro Dragon
Lightning
Knight Electro Dragon
Rocket
Rascals Hog Rider Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Poison Electro Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Poison Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Knight Royal Ghost Hog Rider Poison Rascals Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Spear Goblins Knight Royal Ghost

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Knight Hog Rider Rascals Royal Ghost
Knight
Spear Goblins Hog Rider Poison Electro Dragon
Rascals
Spear Goblins Hog Rider Electro Dragon
Hog Rider
Spear Goblins Knight Rascals Poison
Poison
Knight Hog Rider Electro Dragon Royal Ghost
Electro Dragon
Knight Rascals Poison
Royal Ghost
Spear Goblins Poison

Defense Synergies 2 10

Skeletons
Spear Goblins Knight Poison Electro Dragon Royal Ghost
Spear Goblins
Knight Skeletons Rascals Poison Electro Dragon Royal Ghost
Knight
Spear Goblins Electro Dragon Skeletons Poison
Rascals
Spear Goblins
Hog Rider
Poison
Skeletons Spear Goblins Knight
Electro Dragon
Knight Skeletons Spear Goblins
Royal Ghost
Skeletons Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Electro Dragon
Skeletons Knight Rascals Electro Dragon
Skeletons Knight Rascals Electro Dragon
Skeletons Knight Rascals Electro Dragon
Poison
Skeletons Spear Goblins Rascals Electro Dragon Royal Ghost
Spear Goblins Rascals Poison Electro Dragon
Rascals Poison Electro Dragon
Skeletons Rascals
Knight Skeletons Spear Goblins Rascals Royal Ghost
Poison Skeletons Spear Goblins Knight Rascals Electro Dragon Royal Ghost
Spear Goblins Rascals Poison Electro Dragon
Skeletons Knight Rascals Electro Dragon
Rascals Poison Electro Dragon Royal Ghost
Knight Rascals
Rascals
Skeletons Knight Rascals Poison Electro Dragon
Spear Goblins Knight Rascals Electro Dragon Royal Ghost
Poison Spear Goblins Knight Rascals Electro Dragon Royal Ghost
Rascals Royal Ghost Spear Goblins Knight Poison Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals Skeletons Spear Goblins Royal Ghost
Poison Knight Electro Dragon Royal Ghost
Skeletons Spear Goblins Knight Rascals Electro Dragon
Knight Rascals
Skeletons Knight Rascals
Poison Skeletons Rascals Electro Dragon
Rascals Skeletons Spear Goblins Knight
Knight Rascals
Electro Dragon Skeletons Spear Goblins Knight Poison
Skeletons
Knight Rascals Electro Dragon
Poison
Rascals Skeletons Knight
Rascals Electro Dragon
Rascals Electro Dragon Skeletons Spear Goblins Knight Poison
Poison Rascals Electro Dragon Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Rascals Electro Dragon Royal Ghost
Poison Electro Dragon Royal Ghost
Poison Electro Dragon
Knight Rascals Poison
Poison
Poison Spear Goblins Electro Dragon
Poison
Poison Electro Dragon
Poison Electro Dragon
Poison Electro Dragon
Poison Knight Electro Dragon
Poison Electro Dragon
Poison Knight
Poison Electro Dragon
Poison
Spear Goblins Poison Electro Dragon
Poison Electro Dragon
Poison
Poison Electro Dragon
Poison Electro Dragon
Poison
Poison
Poison Electro Dragon
Poison Electro Dragon
Poison Electro Dragon Royal Ghost
Poison Electro Dragon
Poison
Poison Electro Dragon
Electro Dragon Poison
Poison Electro Dragon
Poison Electro Dragon
Poison
Spear Goblins Electro Dragon
Poison Electro Dragon
Poison Knight Rascals Electro Dragon
Poison Electro Dragon
Poison
Electro Dragon
Electro Dragon Rascals Poison
Poison Electro Dragon
Poison Electro Dragon Royal Ghost

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