My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Musketeer Hog Rider
Zap
Inferno Tower
Barbarian Barrel
Musketeer Valkyrie Inferno Tower Electro Wizard
The Log
Musketeer Hog Rider
Earthquake
Hog Rider Inferno Tower
Arrows
Royal Delivery
Musketeer Valkyrie Hog Rider Electro Wizard
Fireball
Musketeer Hog Rider Inferno Tower Electro Wizard
Poison
Musketeer Inferno Tower Electro Wizard
Lightning
Musketeer Valkyrie Inferno Tower Electro Wizard
Rocket
Musketeer Valkyrie Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fireball Musketeer Valkyrie Hog Rider Freeze Electro Wizard Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Fireball Musketeer Valkyrie

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Electro Wizard Musketeer Valkyrie Freeze
Fireball
Zap Hog Rider Freeze Electro Wizard
Musketeer
Valkyrie Hog Rider Zap
Valkyrie
Musketeer Hog Rider Zap Electro Wizard
Hog Rider
Zap Fireball Musketeer Valkyrie Freeze Electro Wizard
Inferno Tower
Freeze
Hog Rider Zap Fireball
Electro Wizard
Zap Fireball Valkyrie Hog Rider

Defense Synergies 4 14

Zap
Fireball Electro Wizard Musketeer Valkyrie Inferno Tower
Fireball
Zap Musketeer Valkyrie Inferno Tower Freeze Electro Wizard
Musketeer
Valkyrie Zap Fireball Inferno Tower Electro Wizard
Valkyrie
Musketeer Zap Fireball Inferno Tower Freeze Electro Wizard
Hog Rider
Inferno Tower
Electro Wizard Zap Fireball Musketeer Valkyrie
Freeze
Fireball Valkyrie Electro Wizard
Electro Wizard
Zap Inferno Tower Fireball Musketeer Valkyrie Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer Valkyrie Inferno Tower Electro Wizard
Inferno Tower Zap Musketeer Valkyrie Electro Wizard
Inferno Tower Musketeer Valkyrie Freeze Electro Wizard
Inferno Tower Musketeer Valkyrie Electro Wizard
Fireball Valkyrie
Fireball Freeze Zap Musketeer Valkyrie Electro Wizard
Musketeer Inferno Tower Electro Wizard Zap Fireball Freeze
Zap Fireball Musketeer Valkyrie Inferno Tower Electro Wizard
Inferno Tower Musketeer
Musketeer Valkyrie Inferno Tower Electro Wizard
Valkyrie Electro Wizard Zap Fireball Musketeer Freeze
Musketeer Inferno Tower Zap Fireball Electro Wizard
Inferno Tower Zap Fireball Musketeer Valkyrie Freeze Electro Wizard
Fireball Valkyrie Zap Freeze Electro Wizard
Inferno Tower Electro Wizard
Inferno Tower Zap Fireball Freeze Electro Wizard
Fireball Musketeer Valkyrie Inferno Tower Electro Wizard
Fireball Zap Musketeer Valkyrie Electro Wizard
Zap Valkyrie Freeze Fireball Musketeer Electro Wizard
Musketeer Inferno Tower Electro Wizard
Valkyrie Fireball Musketeer Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Fireball Inferno Tower Electro Wizard
Fireball Electro Wizard Zap Musketeer Valkyrie
Zap Musketeer Valkyrie Inferno Tower Electro Wizard
Valkyrie Zap Fireball Musketeer Inferno Tower Electro Wizard
Inferno Tower Musketeer Valkyrie
Fireball Zap Musketeer Freeze Electro Wizard
Fireball Musketeer Valkyrie Inferno Tower Electro Wizard
Inferno Tower Valkyrie
Zap Freeze Electro Wizard Fireball Valkyrie Inferno Tower
Inferno Tower Musketeer
Musketeer Valkyrie Inferno Tower
Zap Fireball Valkyrie Electro Wizard
Fireball Valkyrie Inferno Tower
Fireball Musketeer Valkyrie
Inferno Tower Electro Wizard Zap Fireball Musketeer Valkyrie Freeze
Valkyrie Zap Fireball Musketeer Inferno Tower Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie Freeze
Fireball Zap Musketeer Electro Wizard
Fireball
Fireball Musketeer Valkyrie Freeze
Fireball Zap Valkyrie
Fireball Zap Musketeer Freeze
Musketeer
Fireball Zap Freeze
Fireball Zap
Fireball Musketeer Electro Wizard
Zap Fireball Musketeer Valkyrie Electro Wizard
Fireball Zap Musketeer
Fireball Musketeer
Fireball Musketeer Freeze
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball Musketeer
Fireball Freeze
Zap Fireball Musketeer Electro Wizard
Zap Fireball Valkyrie
Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer
Zap Freeze Fireball Valkyrie
Fireball Zap Musketeer Electro Wizard
Fireball Zap Musketeer
Fireball Zap Musketeer
Zap Fireball Musketeer Electro Wizard
Zap Electro Wizard Fireball Musketeer Freeze
Fireball
Zap Fireball Musketeer
Zap Fireball Freeze Electro Wizard
Fireball
Zap Electro Wizard Fireball Musketeer Freeze
Fireball Zap Musketeer Electro Wizard
Freeze
Fireball
Fireball Musketeer Valkyrie Electro Wizard
Zap Fireball Musketeer
Zap Fireball
Musketeer
Zap Fireball Musketeer Freeze Electro Wizard
Zap Fireball Musketeer Electro Wizard
Zap Fireball Musketeer Freeze Electro Wizard

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