My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Barbarian Barrel
Valkyrie Wizard Executioner Electro Wizard
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Valkyrie Hog Rider Wizard Executioner P.E.K.K.A Electro Wizard
Fireball
Hog Rider Wizard Executioner Electro Wizard
Poison
Wizard Executioner Electro Wizard
Lightning
Valkyrie Wizard Executioner Electro Wizard
Rocket
Valkyrie Hog Rider Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Fireball Valkyrie Hog Rider Electro Wizard Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Fireball Valkyrie Hog Rider

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider Electro Wizard
Valkyrie
Hog Rider Wizard Executioner P.E.K.K.A Electro Wizard
Hog Rider
Fireball Valkyrie Rage Wizard Executioner Electro Wizard
Wizard
Valkyrie Hog Rider Rage P.E.K.K.A
Rage
Hog Rider Wizard Electro Wizard
Executioner
Valkyrie Hog Rider P.E.K.K.A
P.E.K.K.A
Electro Wizard Valkyrie Wizard Executioner
Electro Wizard
P.E.K.K.A Fireball Valkyrie Hog Rider Rage

Defense Synergies 0 9

Fireball
Valkyrie Electro Wizard
Valkyrie
Fireball Wizard Executioner P.E.K.K.A Electro Wizard
Hog Rider
Wizard
Valkyrie P.E.K.K.A Electro Wizard
Rage
Executioner
Valkyrie
P.E.K.K.A
Valkyrie Wizard Electro Wizard
Electro Wizard
Fireball Valkyrie Wizard P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard Executioner Electro Wizard
P.E.K.K.A Valkyrie Executioner Electro Wizard
P.E.K.K.A Valkyrie Executioner Electro Wizard
P.E.K.K.A Valkyrie Electro Wizard
Fireball Valkyrie P.E.K.K.A
Fireball Valkyrie Executioner Electro Wizard
Electro Wizard Fireball Wizard Executioner
Fireball Valkyrie P.E.K.K.A Electro Wizard
P.E.K.K.A
Valkyrie Electro Wizard
Valkyrie Executioner Electro Wizard Fireball Wizard
Executioner Fireball Wizard Electro Wizard
P.E.K.K.A Fireball Valkyrie Wizard Electro Wizard
Fireball Valkyrie Wizard Executioner P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Fireball P.E.K.K.A Electro Wizard
Wizard Fireball Valkyrie Executioner P.E.K.K.A Electro Wizard
Fireball Valkyrie Wizard Executioner Electro Wizard
Valkyrie Wizard Executioner Fireball Electro Wizard
P.E.K.K.A Electro Wizard
Valkyrie Wizard Fireball Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Valkyrie Wizard Executioner
P.E.K.K.A Valkyrie Electro Wizard
Valkyrie P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A Valkyrie Executioner
Fireball Wizard Executioner Electro Wizard
P.E.K.K.A Fireball Valkyrie Electro Wizard
P.E.K.K.A Valkyrie
P.E.K.K.A Electro Wizard Fireball Valkyrie
P.E.K.K.A
P.E.K.K.A Valkyrie
P.E.K.K.A Fireball Valkyrie Electro Wizard
P.E.K.K.A Fireball Valkyrie Wizard Executioner
Wizard Fireball Valkyrie Executioner
Electro Wizard Fireball Valkyrie Executioner P.E.K.K.A
Valkyrie Executioner Fireball Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Executioner Electro Wizard
Fireball
Fireball Valkyrie
Fireball Wizard Executioner Valkyrie
Fireball Wizard Executioner
Wizard Executioner
Fireball Wizard Executioner
Fireball Wizard
Fireball Electro Wizard
Fireball Valkyrie Wizard Electro Wizard
Fireball Wizard Executioner
Fireball Executioner
Fireball
Fireball
Fireball Wizard Executioner
Fireball Wizard Executioner
Fireball
Fireball Wizard Executioner Electro Wizard
Fireball Valkyrie Wizard
Fireball
Fireball Wizard
Fireball
Fireball Valkyrie Wizard Executioner
Fireball Wizard Executioner Electro Wizard
Fireball Wizard
Fireball
Fireball Wizard Executioner Electro Wizard
Electro Wizard Fireball Wizard
Fireball
Fireball Wizard
Fireball Electro Wizard
P.E.K.K.A
Fireball Wizard
Electro Wizard Fireball
Fireball Wizard Executioner Electro Wizard
Fireball
Fireball Valkyrie Wizard Executioner Electro Wizard
Fireball Wizard Executioner
Fireball
Executioner P.E.K.K.A
Fireball Electro Wizard
Fireball Executioner Electro Wizard
Fireball Executioner Electro Wizard

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