My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Dark Prince Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Hog Rider Baby Dragon Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince Prince
Giant Snowball
Hog Rider Baby Dragon
Zap
Dark Prince Prince
Barbarian Barrel
Valkyrie Dark Prince
The Log
Mini P.E.K.K.A Hog Rider Dark Prince Prince
Earthquake
Hog Rider
Arrows
Royal Delivery
Mini P.E.K.K.A Valkyrie Hog Rider Baby Dragon Dark Prince Prince
Fireball
Hog Rider Baby Dragon
Poison
Lightning
Mini P.E.K.K.A Valkyrie Baby Dragon Dark Prince Prince
Rocket
Valkyrie Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Rocket Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Rocket Baby Dragon Dark Prince Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Mini P.E.K.K.A Valkyrie Hog Rider Baby Dragon Dark Prince Prince Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Fireball Mini P.E.K.K.A Valkyrie Hog Rider

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider Baby Dragon Dark Prince
Mini P.E.K.K.A
Valkyrie Hog Rider Baby Dragon Dark Prince
Valkyrie
Hog Rider Prince Mini P.E.K.K.A Baby Dragon Dark Prince
Hog Rider
Fireball Valkyrie Mini P.E.K.K.A Rocket Baby Dragon Dark Prince Prince
Rocket
Hog Rider
Baby Dragon
Fireball Mini P.E.K.K.A Valkyrie Hog Rider Dark Prince Prince
Dark Prince
Prince Fireball Mini P.E.K.K.A Valkyrie Hog Rider Baby Dragon
Prince
Valkyrie Dark Prince Hog Rider Baby Dragon

Defense Synergies 0 10

Fireball
Mini P.E.K.K.A Valkyrie Dark Prince
Mini P.E.K.K.A
Fireball Valkyrie Baby Dragon
Valkyrie
Fireball Mini P.E.K.K.A Baby Dragon Prince
Hog Rider
Rocket
Baby Dragon
Mini P.E.K.K.A Valkyrie Dark Prince Prince
Dark Prince
Fireball Baby Dragon Prince
Prince
Valkyrie Baby Dragon Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Fireball Valkyrie Baby Dragon
Mini P.E.K.K.A Valkyrie Dark Prince Prince
Mini P.E.K.K.A Rocket Prince Valkyrie Dark Prince
Mini P.E.K.K.A Prince Valkyrie Dark Prince
Fireball Mini P.E.K.K.A Valkyrie Rocket Dark Prince Prince
Fireball Valkyrie Baby Dragon Dark Prince
Rocket Fireball Baby Dragon
Rocket Fireball Valkyrie Baby Dragon
Mini P.E.K.K.A Prince
Mini P.E.K.K.A Valkyrie Dark Prince Prince
Valkyrie Fireball Baby Dragon Dark Prince
Fireball Baby Dragon
Mini P.E.K.K.A Prince Fireball Valkyrie Rocket Dark Prince
Fireball Valkyrie Rocket Mini P.E.K.K.A Baby Dragon Dark Prince Prince
Mini P.E.K.K.A Prince
Rocket Fireball Mini P.E.K.K.A Prince
Fireball Mini P.E.K.K.A Valkyrie Dark Prince Prince
Fireball Valkyrie Baby Dragon Dark Prince Prince
Valkyrie Baby Dragon Fireball Dark Prince
Mini P.E.K.K.A Prince
Valkyrie Dark Prince Fireball Mini P.E.K.K.A Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Fireball Dark Prince Prince
Fireball Mini P.E.K.K.A Valkyrie Rocket Baby Dragon Prince
Mini P.E.K.K.A Valkyrie Rocket Dark Prince Prince
Mini P.E.K.K.A Valkyrie Rocket Dark Prince Prince Fireball
Mini P.E.K.K.A Valkyrie Dark Prince Prince
Fireball Rocket Baby Dragon
Mini P.E.K.K.A Rocket Dark Prince Prince Fireball Valkyrie
Mini P.E.K.K.A Valkyrie Dark Prince Prince
Rocket Fireball Mini P.E.K.K.A Valkyrie Baby Dragon Dark Prince Prince
Mini P.E.K.K.A Valkyrie Dark Prince Prince
Rocket Fireball Valkyrie Dark Prince Prince
Mini P.E.K.K.A Rocket Dark Prince Prince Fireball Valkyrie
Fireball Valkyrie Baby Dragon
Fireball Mini P.E.K.K.A Valkyrie Rocket Baby Dragon Dark Prince Prince
Valkyrie Fireball Mini P.E.K.K.A Baby Dragon Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Rocket Baby Dragon
Fireball Baby Dragon
Rocket Fireball Baby Dragon
Fireball Valkyrie Rocket Dark Prince Prince
Fireball Rocket Valkyrie Baby Dragon Dark Prince
Fireball Rocket Baby Dragon
Baby Dragon
Fireball Baby Dragon
Fireball
Rocket Fireball Mini P.E.K.K.A Prince
Rocket Fireball Valkyrie Dark Prince Prince
Fireball Rocket Baby Dragon
Rocket Fireball Baby Dragon
Fireball Rocket Baby Dragon
Fireball Baby Dragon Prince
Rocket Fireball Baby Dragon
Fireball Rocket Baby Dragon
Fireball Rocket
Mini P.E.K.K.A Rocket
Rocket Fireball Mini P.E.K.K.A Baby Dragon Dark Prince Prince
Rocket Fireball Valkyrie Baby Dragon
Rocket Fireball Baby Dragon Prince
Rocket Fireball
Rocket Prince
Rocket Fireball Baby Dragon
Fireball Valkyrie Baby Dragon Dark Prince
Fireball Baby Dragon
Fireball Baby Dragon Prince
Fireball Rocket Baby Dragon
Fireball Baby Dragon
Rocket Fireball
Fireball Mini P.E.K.K.A
Fireball Rocket
Rocket Fireball
Prince
Rocket Fireball
Fireball Rocket Dark Prince Prince
Fireball Rocket Baby Dragon
Fireball
Fireball Mini P.E.K.K.A Valkyrie Rocket Baby Dragon Dark Prince Prince
Fireball Baby Dragon
Rocket Fireball
Dark Prince Prince
Fireball Rocket Baby Dragon
Fireball Rocket
Fireball Rocket Baby Dragon Dark Prince Prince

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