My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Archers Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Archers Hog Rider Dark Prince
Giant Snowball
Skeletons Bats Archers Hog Rider
Zap
Skeletons Bats Archers Inferno Tower Dark Prince
Barbarian Barrel
Skeletons Archers Inferno Tower Dark Prince
The Log
Skeletons Archers Hog Rider Dark Prince
Earthquake
Skeletons Archers Hog Rider Inferno Tower
Arrows
Skeletons Bats Archers
Royal Delivery
Skeletons Bats Archers Hog Rider Dark Prince
Fireball
Archers Hog Rider Inferno Tower
Poison
Bats Archers Inferno Tower
Lightning
Inferno Tower Dark Prince
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Earthquake Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Dark Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Giant Snowball Archers Earthquake Hog Rider Dark Prince Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Giant Snowball Archers

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Hog Rider Dark Prince
Giant Snowball
Earthquake Hog Rider Archers Dark Prince
Archers
Giant Snowball Hog Rider Dark Prince
Earthquake
Giant Snowball Hog Rider Dark Prince
Hog Rider
Bats Giant Snowball Earthquake Archers Dark Prince
Inferno Tower
Dark Prince
Bats Giant Snowball Archers Earthquake Hog Rider

Defense Synergies 0 18

Skeletons
Bats Giant Snowball Archers Earthquake Inferno Tower Dark Prince
Bats
Skeletons Giant Snowball Earthquake Inferno Tower Dark Prince
Giant Snowball
Skeletons Bats Archers Earthquake Inferno Tower Dark Prince
Archers
Skeletons Giant Snowball Inferno Tower Dark Prince
Earthquake
Skeletons Bats Giant Snowball Inferno Tower
Hog Rider
Inferno Tower
Skeletons Bats Giant Snowball Archers Earthquake Dark Prince
Dark Prince
Skeletons Bats Giant Snowball Archers Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Inferno Tower
Inferno Tower Skeletons Bats Dark Prince
Inferno Tower Skeletons Bats Giant Snowball Archers Dark Prince
Inferno Tower Skeletons Bats Dark Prince
Earthquake Dark Prince
Skeletons Bats Giant Snowball Archers Earthquake Dark Prince
Bats Giant Snowball Inferno Tower Archers
Earthquake Inferno Tower
Inferno Tower Skeletons
Skeletons Giant Snowball Archers Inferno Tower Dark Prince
Bats Archers Skeletons Giant Snowball Earthquake Dark Prince
Inferno Tower Bats Giant Snowball Archers
Inferno Tower Skeletons Bats Giant Snowball Earthquake Dark Prince
Bats Giant Snowball Earthquake Dark Prince
Inferno Tower
Inferno Tower Giant Snowball
Skeletons Bats Inferno Tower Dark Prince
Bats Giant Snowball Archers Dark Prince
Giant Snowball Earthquake Bats Archers Dark Prince
Inferno Tower
Dark Prince Bats Giant Snowball Archers Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Snowball Archers Inferno Tower Dark Prince
Giant Snowball Archers
Skeletons Bats Inferno Tower Dark Prince
Dark Prince Bats Inferno Tower
Inferno Tower Skeletons Dark Prince
Skeletons Bats Giant Snowball Archers
Dark Prince Skeletons Bats Archers Inferno Tower
Inferno Tower Dark Prince
Skeletons Bats Giant Snowball Inferno Tower Dark Prince
Inferno Tower Skeletons
Bats Inferno Tower Dark Prince
Giant Snowball Dark Prince
Dark Prince Skeletons Inferno Tower
Archers
Inferno Tower Skeletons Bats Archers Dark Prince
Bats Giant Snowball Archers Earthquake Inferno Tower Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake
Giant Snowball
Earthquake
Earthquake Dark Prince
Giant Snowball Earthquake Dark Prince
Bats Giant Snowball
Archers Earthquake
Earthquake Giant Snowball
Giant Snowball
Bats Giant Snowball
Earthquake Dark Prince
Giant Snowball Archers
Earthquake Giant Snowball
Earthquake
Earthquake Giant Snowball
Earthquake Giant Snowball
Earthquake
Giant Snowball Earthquake
Bats
Giant Snowball Archers Earthquake Dark Prince
Giant Snowball Earthquake
Earthquake
Giant Snowball
Earthquake Giant Snowball
Giant Snowball Earthquake Dark Prince
Giant Snowball Earthquake
Giant Snowball
Bats Giant Snowball Archers
Bats Giant Snowball
Giant Snowball
Giant Snowball Earthquake
Giant Snowball
Giant Snowball Earthquake
Earthquake Bats Archers Dark Prince
Giant Snowball Archers
Dark Prince
Giant Snowball Earthquake
Giant Snowball
Dark Prince
Bats Giant Snowball
Bats Giant Snowball
Giant Snowball Dark Prince

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