My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bats Archers Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Archers Hog Rider
Giant Snowball
Skeletons Goblins Bats Archers Hog Rider
Zap
Skeletons Goblins Bats Archers
Barbarian Barrel
Skeletons Ice Spirit Goblins Archers
The Log
Skeletons Ice Spirit Goblins Archers Hog Rider
Earthquake
Skeletons Archers Hog Rider
Arrows
Skeletons Ice Spirit Goblins Bats Archers
Royal Delivery
Skeletons Ice Spirit Goblins Bats Archers Hog Rider
Fireball
Archers Hog Rider
Poison
Bats Archers
Lightning
Ice Golem
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Goblins Bats Zap Ice Golem Archers Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Goblins Bats

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Hog Rider Goblins Bats Archers
Goblins
Hog Rider Ice Spirit Zap Archers Ice Golem
Bats
Ice Golem Hog Rider Ice Spirit Zap
Zap
Ice Spirit Hog Rider Goblins Bats Archers Ice Golem
Archers
Ice Golem Ice Spirit Goblins Zap Hog Rider
Ice Golem
Bats Archers Hog Rider Goblins Zap
Hog Rider
Ice Spirit Goblins Bats Zap Ice Golem Archers

Defense Synergies 2 16

Skeletons
Ice Spirit Bats Zap Archers Ice Golem
Ice Spirit
Zap Skeletons Goblins Bats Archers Ice Golem
Goblins
Ice Spirit Zap Archers Ice Golem
Bats
Skeletons Ice Spirit Zap Ice Golem
Zap
Ice Spirit Skeletons Goblins Bats Archers Ice Golem
Archers
Ice Golem Skeletons Ice Spirit Goblins Zap
Ice Golem
Archers Skeletons Ice Spirit Goblins Bats Zap
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem
Skeletons Ice Spirit Goblins Bats Zap
Skeletons Goblins Bats Archers
Skeletons Goblins Bats
Skeletons Goblins Bats Zap Archers
Bats Ice Spirit Zap Archers
Zap Ice Golem
Skeletons Goblins
Skeletons Ice Spirit Goblins Archers Ice Golem
Goblins Bats Archers Skeletons Zap Ice Golem
Bats Zap Archers
Skeletons Ice Spirit Bats Zap
Ice Spirit Goblins Bats Zap
Ice Spirit Zap
Skeletons Goblins Bats
Ice Spirit Goblins Bats Zap Archers
Zap Ice Spirit Bats Archers Ice Golem
Goblins Bats Archers

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Goblins Zap Archers Ice Golem
Zap Archers Ice Golem
Skeletons Ice Spirit Goblins Bats Zap Ice Golem
Bats Zap Ice Golem
Skeletons
Skeletons Ice Spirit Bats Zap Archers Ice Golem
Skeletons Goblins Bats Archers Ice Golem
Zap Skeletons Ice Spirit Goblins Bats Ice Golem
Skeletons
Bats
Zap
Skeletons Ice Golem
Archers
Skeletons Ice Spirit Goblins Bats Zap Archers Ice Golem
Bats Zap Archers Ice Golem

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem
Zap
Ice Golem
Zap
Ice Spirit Bats Zap Ice Golem
Archers
Ice Spirit Zap Ice Golem
Zap
Goblins Bats
Zap
Zap Archers
Ice Golem
Zap Ice Golem
Zap
Bats
Zap Archers
Zap
Zap
Zap Ice Golem Ice Spirit
Zap
Zap
Zap
Bats Zap Archers Ice Golem
Zap Ice Spirit Bats
Zap
Zap Ice Spirit
Zap Ice Spirit Bats Archers
Zap Archers
Zap Ice Golem
Zap
Zap Ice Spirit Bats
Bats Zap
Zap

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