My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Witch Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit
Giant Snowball
Barbarians Musketeer Hog Rider Witch
Zap
Witch Bandit
Barbarian Barrel
Barbarians Musketeer Valkyrie Witch Bandit
The Log
Barbarians Musketeer Hog Rider Witch Bandit
Earthquake
Barbarians Hog Rider Witch
Arrows
Witch
Royal Delivery
Barbarians Musketeer Valkyrie Hog Rider Witch Bandit
Fireball
Barbarians Musketeer Hog Rider Witch Bandit
Poison
Barbarians Musketeer Witch
Lightning
Musketeer Valkyrie Witch Bandit
Rocket
Barbarians Musketeer Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Bandit Fireball Musketeer Valkyrie Hog Rider Barbarians Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Bandit Fireball Musketeer

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Fireball
Hog Rider The Log
Musketeer
Valkyrie Hog Rider The Log Bandit
Valkyrie
Musketeer Hog Rider Witch Bandit
Hog Rider
Fireball Musketeer Valkyrie The Log Barbarians Witch Bandit
Witch
Valkyrie Hog Rider Bandit
The Log
Hog Rider Fireball Musketeer Bandit
Bandit
Musketeer Valkyrie Hog Rider Witch The Log

Defense Synergies 3 10

Barbarians
Fireball
The Log Musketeer Valkyrie Bandit
Musketeer
Valkyrie The Log Fireball Bandit
Valkyrie
Musketeer Fireball Witch The Log Bandit
Hog Rider
Witch
Valkyrie The Log Bandit
The Log
Fireball Musketeer Valkyrie Witch Bandit
Bandit
Fireball Musketeer Valkyrie Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Valkyrie The Log
Barbarians Musketeer Valkyrie Witch The Log Bandit
Barbarians Witch Musketeer Valkyrie Bandit
Barbarians Witch Musketeer Valkyrie Bandit
Barbarians Fireball Valkyrie The Log
Fireball The Log Musketeer Valkyrie Bandit
Musketeer Fireball Witch
Barbarians Fireball Musketeer Valkyrie The Log Bandit
Barbarians Witch Musketeer
Barbarians Musketeer Valkyrie Bandit
Barbarians Valkyrie Witch Fireball Musketeer The Log Bandit
Musketeer Fireball Witch
Barbarians Fireball Musketeer Valkyrie Witch The Log Bandit
Fireball Valkyrie Barbarians Witch The Log
Barbarians Bandit
Barbarians Fireball The Log Bandit
Barbarians Fireball Musketeer Valkyrie Witch
Fireball Barbarians Musketeer Valkyrie Witch The Log Bandit
Valkyrie Witch The Log Barbarians Fireball Musketeer Bandit
Barbarians Musketeer
Valkyrie Barbarians Fireball Musketeer Witch The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Fireball Witch Bandit
Fireball Bandit Musketeer Valkyrie The Log
Barbarians Bandit Musketeer Valkyrie Witch The Log
Valkyrie Barbarians Fireball Musketeer The Log Bandit
Barbarians Musketeer Valkyrie Witch Bandit
Fireball Musketeer Witch
Barbarians Fireball Musketeer Valkyrie Witch Bandit
Barbarians Valkyrie
Barbarians Fireball Valkyrie Witch The Log Bandit
Witch Barbarians Musketeer
Barbarians Musketeer Valkyrie Witch
Barbarians Fireball Valkyrie The Log
Barbarians Fireball Valkyrie Witch Bandit
Barbarians Fireball Musketeer Valkyrie Witch
Barbarians Witch Fireball Musketeer Valkyrie The Log
Valkyrie Barbarians Fireball Musketeer Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie The Log Bandit
Fireball Musketeer The Log Bandit
Fireball The Log Bandit
Barbarians Fireball Musketeer Valkyrie The Log
Fireball Valkyrie The Log
Fireball Musketeer Witch
Musketeer Witch The Log
Fireball The Log
Fireball The Log Bandit
Fireball Musketeer
Fireball Musketeer Valkyrie The Log Bandit
Fireball Musketeer
Fireball Musketeer The Log Bandit
Fireball Musketeer Bandit
Fireball Musketeer The Log
Fireball Musketeer Witch The Log Bandit
Fireball Musketeer The Log Bandit
Fireball
Fireball Musketeer The Log Bandit
Fireball Valkyrie Witch The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Barbarians Fireball Musketeer The Log
The Log Fireball Valkyrie Witch
Witch
Fireball The Log Musketeer Witch Bandit
Fireball Musketeer Witch The Log Bandit
Fireball Musketeer The Log Bandit
Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball
Fireball Musketeer The Log Bandit
Fireball
Fireball The Log
Barbarians Fireball Musketeer Witch Bandit
Fireball Musketeer Witch
The Log Fireball
Fireball Musketeer Valkyrie
The Log Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer Witch The Log
Fireball Musketeer Witch
Fireball Musketeer Witch The Log Bandit

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