My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Furnace Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Furnace Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon
Giant Snowball
Musketeer Hog Rider Furnace Inferno Dragon
Zap
Furnace Inferno Dragon
Barbarian Barrel
Knight Musketeer Furnace
The Log
Musketeer Hog Rider Furnace
Earthquake
Hog Rider Furnace
Arrows
Furnace
Royal Delivery
Knight Musketeer Hog Rider Inferno Dragon
Fireball
Musketeer Hog Rider Furnace Inferno Dragon
Poison
Musketeer Furnace
Lightning
Knight Musketeer Furnace Inferno Dragon
Rocket
Musketeer Hog Rider Furnace Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Furnace The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Fireball Musketeer Hog Rider Furnace Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Knight Fireball

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Knight
Knight
Musketeer Hog Rider Arrows Fireball Furnace The Log
Fireball
Arrows Hog Rider Knight The Log
Musketeer
Knight Hog Rider The Log
Hog Rider
Arrows Knight Fireball Musketeer The Log Furnace
Furnace
Knight Hog Rider
The Log
Hog Rider Knight Fireball Musketeer
Inferno Dragon

Defense Synergies 3 9

Arrows
Knight Fireball Furnace
Knight
Musketeer Arrows Fireball Furnace The Log
Fireball
The Log Arrows Knight Musketeer
Musketeer
Knight The Log Fireball Furnace
Hog Rider
Furnace
Arrows Knight Musketeer
The Log
Fireball Musketeer Knight Inferno Dragon
Inferno Dragon
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Musketeer The Log
Inferno Dragon Knight Musketeer Furnace The Log
Furnace Knight Musketeer Inferno Dragon
Inferno Dragon Knight Musketeer Furnace
Arrows Fireball The Log
Arrows Fireball The Log Musketeer Furnace
Musketeer Furnace Inferno Dragon Arrows Fireball
Arrows Fireball Musketeer The Log
Inferno Dragon Musketeer Furnace
Knight Musketeer
Arrows Knight Fireball Musketeer Furnace The Log
Arrows Musketeer Inferno Dragon Fireball Furnace
Furnace Knight Fireball Musketeer The Log
Fireball Arrows Furnace The Log
Inferno Dragon Knight Furnace
Fireball Furnace The Log Inferno Dragon
Arrows Knight Fireball Musketeer Furnace
Arrows Fireball Knight Musketeer Furnace The Log
Arrows Furnace The Log Knight Fireball Musketeer Inferno Dragon
Musketeer Inferno Dragon
Arrows Knight Fireball Musketeer Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Furnace
Fireball Arrows Knight Musketeer The Log Inferno Dragon
Knight Musketeer Furnace The Log
Knight Fireball Musketeer The Log
Knight Musketeer Inferno Dragon
Arrows Fireball Furnace Musketeer
Knight Fireball Musketeer Furnace
Knight Inferno Dragon
Knight Fireball The Log Inferno Dragon
Musketeer Inferno Dragon
Inferno Dragon Knight Musketeer
Arrows Fireball The Log
Knight Fireball
Fireball Musketeer Furnace
Knight Fireball Musketeer Furnace The Log Inferno Dragon
Arrows Fireball Musketeer The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Musketeer The Log
Arrows Fireball Musketeer The Log
Arrows Fireball The Log
Arrows Knight Fireball Musketeer The Log
Fireball Arrows Furnace The Log
Arrows Fireball Musketeer Furnace
Arrows Musketeer Furnace The Log
Arrows Fireball The Log
Arrows Fireball The Log
Fireball Musketeer
Arrows Knight Fireball Musketeer The Log
Fireball Arrows Musketeer
Knight Fireball Musketeer The Log
Arrows Fireball Musketeer
Arrows Fireball Musketeer Furnace The Log
Arrows Fireball Musketeer Furnace The Log
Arrows Fireball Musketeer Furnace The Log
Arrows Fireball
Arrows Fireball Musketeer The Log
Arrows Fireball The Log
Fireball Musketeer The Log
Arrows Fireball
Musketeer The Log
Arrows Fireball Musketeer The Log
Arrows The Log Fireball Furnace
Inferno Dragon
Arrows Fireball The Log Musketeer
Fireball Arrows Musketeer The Log
Fireball Arrows Musketeer The Log
Arrows Fireball Musketeer Furnace
Fireball Musketeer
Fireball
Arrows Fireball Musketeer The Log
Arrows Fireball
Arrows Fireball The Log
Fireball Musketeer
Fireball Arrows Musketeer
Arrows The Log Fireball
Fireball Knight Musketeer
Arrows The Log Fireball Musketeer
Arrows Fireball
Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log

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