My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Bandit
Giant Snowball
Hog Rider Guards
Zap
Guards Bandit
Barbarian Barrel
Guards Executioner Bandit
The Log
Mini P.E.K.K.A Hog Rider Guards Bandit
Earthquake
Hog Rider Guards
Arrows
Guards
Royal Delivery
Mini P.E.K.K.A Hog Rider Guards Executioner Bandit
Fireball
Hog Rider Executioner Bandit
Poison
Guards Executioner
Lightning
Mini P.E.K.K.A Executioner Bandit
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Freeze Executioner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Guards Bandit Mini P.E.K.K.A Hog Rider Freeze Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Guards Bandit

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Mirror Mini P.E.K.K.A Guards Freeze Executioner Bandit
Mini P.E.K.K.A
Zap Hog Rider Mirror
Hog Rider
Zap Freeze Mini P.E.K.K.A Mirror Guards Executioner Bandit
Mirror
Zap Mini P.E.K.K.A Hog Rider Freeze
Guards
Zap Hog Rider Bandit
Freeze
Hog Rider Zap Mirror
Executioner
Zap Hog Rider Bandit
Bandit
Zap Hog Rider Guards Executioner

Defense Synergies 2 10

Zap
Mini P.E.K.K.A Mirror Guards Executioner Bandit
Mini P.E.K.K.A
Zap Mirror Guards Freeze Executioner
Hog Rider
Mirror
Zap Mini P.E.K.K.A Executioner
Guards
Zap Mini P.E.K.K.A Executioner
Freeze
Mini P.E.K.K.A
Executioner
Zap Mini P.E.K.K.A Mirror Guards Bandit
Bandit
Zap Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner
Mini P.E.K.K.A Zap Executioner Bandit
Mini P.E.K.K.A Freeze Executioner Bandit
Mini P.E.K.K.A Guards Bandit
Mini P.E.K.K.A
Freeze Zap Guards Executioner Bandit
Zap Freeze Executioner
Zap Bandit
Mini P.E.K.K.A
Guards Mini P.E.K.K.A Bandit
Guards Executioner Zap Freeze Bandit
Executioner Zap
Mini P.E.K.K.A Zap Guards Freeze Bandit
Executioner Zap Mini P.E.K.K.A Guards Freeze
Mini P.E.K.K.A Bandit
Zap Mini P.E.K.K.A Freeze Bandit
Mini P.E.K.K.A Executioner
Zap Guards Executioner Bandit
Zap Freeze Executioner Guards Bandit
Mini P.E.K.K.A
Mini P.E.K.K.A Guards Executioner Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Zap Bandit
Bandit Zap Mini P.E.K.K.A Executioner
Guards Bandit Zap Mini P.E.K.K.A
Mini P.E.K.K.A Guards Zap Bandit
Mini P.E.K.K.A Guards Executioner Bandit
Executioner Zap Freeze
Mini P.E.K.K.A Guards Bandit
Mini P.E.K.K.A
Zap Freeze Mini P.E.K.K.A Bandit
Guards
Mini P.E.K.K.A Guards
Zap Guards
Mini P.E.K.K.A Guards Executioner Bandit
Executioner
Guards Zap Mini P.E.K.K.A Freeze Executioner
Executioner Zap Mini P.E.K.K.A Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Freeze Bandit
Zap Executioner Bandit
Bandit
Guards Freeze
Executioner Zap
Executioner Zap Freeze
Executioner
Zap Freeze Executioner
Zap Bandit
Mini P.E.K.K.A Guards
Zap Bandit
Zap Executioner
Executioner Bandit
Freeze Bandit
Zap
Zap Executioner Bandit
Executioner Bandit
Freeze
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Executioner Bandit
Zap
Zap
Zap Freeze Executioner
Zap Executioner Bandit
Zap Bandit
Zap Bandit
Zap Executioner
Zap Guards Freeze
Mini P.E.K.K.A
Zap Bandit
Zap Freeze
Zap Guards Freeze Bandit
Zap Executioner
Freeze
Mini P.E.K.K.A Executioner
Zap Executioner
Zap
Executioner
Zap Guards Freeze
Zap Executioner
Zap Freeze Executioner Bandit

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