My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Furnace Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Royal Giant Elite Barbarians Hog Rider
Giant Snowball
Minions Goblin Gang Hog Rider Furnace
Zap
Minions Goblin Gang Royal Giant Furnace
Barbarian Barrel
Goblin Gang Elite Barbarians Furnace Wizard
The Log
Goblin Gang Royal Giant Elite Barbarians Hog Rider Furnace
Earthquake
Goblin Gang Hog Rider Furnace
Arrows
Minions Goblin Gang Furnace
Royal Delivery
Minions Goblin Gang Elite Barbarians Hog Rider Wizard
Fireball
Minions Goblin Gang Elite Barbarians Hog Rider Furnace Wizard
Poison
Minions Goblin Gang Furnace Wizard
Lightning
Elite Barbarians Furnace Wizard
Rocket
Elite Barbarians Hog Rider Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard The Log

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Goblin Gang Hog Rider Furnace Wizard Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Goblin Gang Hog Rider

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Hog Rider Elite Barbarians
Goblin Gang
Hog Rider Royal Giant
Royal Giant
Minions Furnace Goblin Gang Elite Barbarians Hog Rider Wizard The Log
Elite Barbarians
Minions Royal Giant Hog Rider Furnace Wizard The Log
Hog Rider
Minions Goblin Gang The Log Royal Giant Elite Barbarians Furnace Wizard
Furnace
Royal Giant Elite Barbarians Hog Rider
Wizard
Royal Giant Elite Barbarians Hog Rider
The Log
Hog Rider Royal Giant Elite Barbarians

Defense Synergies 0 6

Minions
The Log
Goblin Gang
Furnace The Log
Royal Giant
Elite Barbarians
Wizard The Log
Hog Rider
Furnace
Goblin Gang
Wizard
Elite Barbarians The Log
The Log
Minions Goblin Gang Elite Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard The Log
Elite Barbarians Minions Goblin Gang Furnace The Log
Goblin Gang Furnace Minions Elite Barbarians
Elite Barbarians Minions Goblin Gang Furnace
Elite Barbarians The Log
Goblin Gang The Log Minions Furnace
Minions Furnace Goblin Gang Wizard
The Log
Minions Goblin Gang Elite Barbarians Furnace
Goblin Gang Elite Barbarians
Minions Goblin Gang Furnace Wizard The Log
Minions Goblin Gang Furnace Wizard
Furnace Minions Goblin Gang Elite Barbarians Wizard The Log
Wizard Minions Goblin Gang Furnace The Log
Elite Barbarians Goblin Gang Furnace
Goblin Gang Elite Barbarians Furnace The Log
Wizard Minions Goblin Gang Elite Barbarians Furnace
Minions Goblin Gang Elite Barbarians Furnace Wizard The Log
Furnace Wizard The Log Minions
Elite Barbarians
Goblin Gang Wizard Minions Elite Barbarians Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Furnace
Goblin Gang Elite Barbarians Wizard The Log
Goblin Gang Minions Elite Barbarians Furnace The Log
Goblin Gang Elite Barbarians The Log
Goblin Gang Elite Barbarians
Furnace Wizard Minions Goblin Gang
Goblin Gang Minions Elite Barbarians Furnace
Elite Barbarians
Minions Elite Barbarians The Log
Goblin Gang
Minions Elite Barbarians
Elite Barbarians The Log
Elite Barbarians Goblin Gang Wizard
Wizard Furnace
Goblin Gang Elite Barbarians Minions Furnace The Log
Minions Elite Barbarians Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
The Log
Wizard Furnace The Log
Wizard Minions Furnace
Furnace Wizard The Log
The Log Wizard
The Log Wizard
Minions Goblin Gang Elite Barbarians
Wizard The Log
Wizard
Elite Barbarians The Log
Minions
Elite Barbarians Furnace The Log
Furnace Wizard The Log
Furnace Wizard The Log
Minions
Wizard The Log
Wizard The Log
Minions The Log
Wizard
The Log
The Log
The Log Furnace Wizard
The Log Wizard
Wizard The Log
The Log
Elite Barbarians Furnace Wizard
Minions Wizard
Elite Barbarians
Wizard The Log
Wizard The Log
Minions Goblin Gang
Wizard
The Log
Goblin Gang Wizard
The Log Wizard
Elite Barbarians
Minions Goblin Gang Elite Barbarians The Log
The Log

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