My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Baby Dragon
Zap
Inferno Tower
Barbarian Barrel
Knight Inferno Tower Electro Wizard
The Log
Hog Rider
Earthquake
Hog Rider Inferno Tower
Arrows
Royal Delivery
Knight Hog Rider Baby Dragon Electro Wizard
Fireball
Hog Rider Inferno Tower Baby Dragon Electro Wizard
Poison
Inferno Tower Electro Wizard
Lightning
Knight Inferno Tower Baby Dragon Electro Wizard
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Hog Rider Baby Dragon Electro Wizard Inferno Tower Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Knight Hog Rider Baby Dragon

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight Lightning Mega Knight
Knight
Hog Rider Baby Dragon Arrows Electro Wizard
Hog Rider
Arrows Knight Lightning Baby Dragon Electro Wizard Mega Knight
Inferno Tower
Baby Dragon
Knight Hog Rider Lightning Electro Wizard Mega Knight
Lightning
Hog Rider Arrows Baby Dragon
Electro Wizard
Knight Hog Rider Baby Dragon Mega Knight
Mega Knight
Arrows Hog Rider Baby Dragon Electro Wizard

Defense Synergies 4 8

Arrows
Mega Knight Knight Inferno Tower Lightning
Knight
Inferno Tower Electro Wizard Arrows Baby Dragon
Hog Rider
Inferno Tower
Knight Electro Wizard Arrows Baby Dragon Mega Knight
Baby Dragon
Knight Inferno Tower Mega Knight
Lightning
Arrows
Electro Wizard
Knight Inferno Tower Mega Knight
Mega Knight
Arrows Inferno Tower Baby Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Inferno Tower Baby Dragon Electro Wizard
Inferno Tower Knight Electro Wizard Mega Knight
Inferno Tower Mega Knight Knight Lightning Electro Wizard
Inferno Tower Knight Electro Wizard Mega Knight
Lightning Arrows Mega Knight
Arrows Baby Dragon Electro Wizard Mega Knight
Inferno Tower Lightning Electro Wizard Arrows Baby Dragon
Lightning Arrows Inferno Tower Baby Dragon Electro Wizard Mega Knight
Inferno Tower
Knight Inferno Tower Electro Wizard Mega Knight
Electro Wizard Arrows Knight Baby Dragon Mega Knight
Arrows Inferno Tower Baby Dragon Electro Wizard
Inferno Tower Mega Knight Knight Lightning Electro Wizard
Mega Knight Arrows Baby Dragon Electro Wizard
Inferno Tower Knight Electro Wizard Mega Knight
Inferno Tower Lightning Electro Wizard Mega Knight
Mega Knight Arrows Knight Inferno Tower Electro Wizard
Arrows Mega Knight Knight Baby Dragon Electro Wizard
Arrows Baby Dragon Knight Electro Wizard Mega Knight
Inferno Tower Electro Wizard
Mega Knight Arrows Knight Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Inferno Tower Electro Wizard
Electro Wizard Arrows Knight Baby Dragon Lightning Mega Knight
Mega Knight Knight Inferno Tower Lightning Electro Wizard
Lightning Mega Knight Knight Inferno Tower Electro Wizard
Inferno Tower Knight Mega Knight
Arrows Baby Dragon Electro Wizard
Knight Inferno Tower Lightning Electro Wizard
Inferno Tower Mega Knight Knight
Lightning Electro Wizard Mega Knight Knight Inferno Tower Baby Dragon
Inferno Tower
Mega Knight Knight Inferno Tower
Lightning Mega Knight Arrows Electro Wizard
Lightning Mega Knight Knight Inferno Tower
Baby Dragon Mega Knight
Inferno Tower Electro Wizard Knight Baby Dragon Lightning
Arrows Mega Knight Inferno Tower Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Knight Baby Dragon
Arrows Baby Dragon Electro Wizard
Lightning Arrows Baby Dragon
Lightning Arrows Knight
Arrows Baby Dragon Mega Knight
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Lightning
Arrows Lightning
Lightning Electro Wizard
Lightning Arrows Knight Electro Wizard
Lightning Arrows Baby Dragon
Lightning Knight Baby Dragon
Lightning Arrows Baby Dragon
Lightning Arrows Baby Dragon
Lightning Arrows Baby Dragon
Lightning Arrows Baby Dragon Mega Knight
Lightning Arrows
Lightning
Lightning Arrows Baby Dragon Electro Wizard Mega Knight
Lightning Arrows Baby Dragon Mega Knight
Lightning Baby Dragon Mega Knight
Lightning Arrows
Lightning
Lightning Arrows Baby Dragon
Arrows Baby Dragon Mega Knight
Arrows Baby Dragon Lightning Electro Wizard
Lightning Arrows Baby Dragon Mega Knight
Lightning Arrows Baby Dragon
Lightning Arrows Baby Dragon Electro Wizard
Lightning Electro Wizard
Lightning
Lightning Arrows Mega Knight
Lightning Arrows Electro Wizard
Mega Knight
Arrows Lightning
Lightning Electro Wizard
Lightning Arrows Baby Dragon Electro Wizard
Arrows
Lightning Knight Baby Dragon Electro Wizard Mega Knight
Arrows Baby Dragon Lightning
Lightning Arrows
Mega Knight
Baby Dragon Lightning Electro Wizard
Lightning Electro Wizard
Lightning Baby Dragon Electro Wizard Mega Knight

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