My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Musketeer Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Fire Spirit Minions Musketeer Hog Rider
Zap
Fire Spirit Minions Inferno Tower
Barbarian Barrel
Fire Spirit Knight Musketeer Inferno Tower
The Log
Fire Spirit Musketeer Hog Rider
Earthquake
Hog Rider Inferno Tower
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Knight Minions Musketeer Hog Rider
Fireball
Minions Musketeer Hog Rider Inferno Tower
Poison
Minions Musketeer Inferno Tower
Lightning
Knight Musketeer Inferno Tower
Rocket
Musketeer Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Knight Minions Musketeer Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Knight

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Knight
Zap
Hog Rider Fire Spirit Knight Minions Musketeer The Log
Knight
Minions Musketeer Hog Rider Fire Spirit Zap The Log
Minions
Knight Hog Rider Zap
Musketeer
Knight Hog Rider Zap The Log
Hog Rider
Fire Spirit Zap Knight Minions Musketeer The Log
Inferno Tower
The Log
Hog Rider Zap Knight Musketeer

Defense Synergies 6 13

Fire Spirit
Knight Zap Inferno Tower The Log
Zap
Fire Spirit Knight Minions Musketeer Inferno Tower The Log
Knight
Fire Spirit Minions Musketeer Inferno Tower Zap The Log
Minions
Knight Zap Musketeer Inferno Tower The Log
Musketeer
Knight The Log Zap Minions Inferno Tower
Hog Rider
Inferno Tower
Knight The Log Fire Spirit Zap Minions Musketeer
The Log
Musketeer Inferno Tower Fire Spirit Zap Knight Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Musketeer Inferno Tower The Log
Inferno Tower Zap Knight Minions Musketeer The Log
Inferno Tower Fire Spirit Knight Minions Musketeer
Inferno Tower Knight Minions Musketeer
The Log
The Log Fire Spirit Zap Minions Musketeer
Minions Musketeer Inferno Tower Fire Spirit Zap
Zap Musketeer Inferno Tower The Log
Inferno Tower Minions Musketeer
Knight Fire Spirit Musketeer Inferno Tower
Minions Zap Knight Musketeer The Log
Minions Musketeer Inferno Tower Zap
Inferno Tower Fire Spirit Zap Knight Minions Musketeer The Log
Fire Spirit Zap Minions The Log
Inferno Tower Knight
Inferno Tower Zap The Log
Knight Minions Musketeer Inferno Tower
Fire Spirit Zap Knight Minions Musketeer The Log
Zap The Log Fire Spirit Knight Minions Musketeer
Musketeer Inferno Tower
Fire Spirit Knight Minions Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Inferno Tower
Zap Knight Musketeer The Log
Zap Knight Minions Musketeer Inferno Tower The Log
Zap Knight Musketeer Inferno Tower The Log
Inferno Tower Knight Musketeer
Fire Spirit Zap Minions Musketeer
Knight Minions Musketeer Inferno Tower
Inferno Tower Knight
Zap Knight Minions Inferno Tower The Log
Inferno Tower Musketeer
Knight Minions Musketeer Inferno Tower
Zap The Log
Knight Inferno Tower
Musketeer
Inferno Tower Zap Knight Minions Musketeer The Log
Minions Zap Musketeer Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer The Log
Zap Musketeer The Log
The Log
Knight Musketeer The Log
Fire Spirit Zap The Log
Fire Spirit Zap Minions Musketeer
Fire Spirit Musketeer The Log
The Log Fire Spirit Zap
The Log Zap
Fire Spirit Minions Musketeer
Zap Knight Musketeer The Log
Fire Spirit Zap Musketeer
Fire Spirit Knight Musketeer The Log
Minions Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Musketeer The Log
Minions
Fire Spirit Zap Musketeer The Log
Fire Spirit Zap The Log
Minions Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log Fire Spirit
The Log Zap Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Fire Spirit Zap Musketeer
Zap Minions Musketeer
Zap Musketeer The Log
Zap
The Log
Zap Fire Spirit Minions Musketeer
Fire Spirit Zap Musketeer
The Log
Knight Musketeer
The Log Zap Musketeer
Zap
Musketeer
Zap Minions Musketeer The Log
Zap Musketeer
Zap Musketeer The Log

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