My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Princess Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Hog Rider Guards
Giant Snowball
Fire Spirit Minions Hog Rider Guards Princess
Zap
Fire Spirit Minions Royal Giant Guards Princess
Barbarian Barrel
Fire Spirit Guards Princess Ice Wizard
The Log
Fire Spirit Royal Giant Hog Rider Guards Princess
Earthquake
Hog Rider Guards
Arrows
Fire Spirit Minions Guards Princess
Royal Delivery
Fire Spirit Minions Hog Rider Guards Princess Ice Wizard
Fireball
Minions Hog Rider Princess Ice Wizard
Poison
Minions Guards Princess Ice Wizard
Lightning
Ice Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Guards Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Minions Guards Princess Ice Wizard Hog Rider Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Minions Guards

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Hog Rider Zap
Zap
Hog Rider Fire Spirit Minions Royal Giant Guards Princess Ice Wizard
Minions
Royal Giant Hog Rider Zap
Royal Giant
Fire Spirit Minions Ice Wizard Zap Hog Rider Guards Princess
Hog Rider
Fire Spirit Zap Minions Royal Giant Guards Princess
Guards
Zap Royal Giant Hog Rider
Princess
Zap Royal Giant Hog Rider
Ice Wizard
Royal Giant Zap

Defense Synergies 0 9

Fire Spirit
Zap
Zap
Fire Spirit Minions Guards Princess Ice Wizard
Minions
Zap Ice Wizard
Royal Giant
Hog Rider
Guards
Zap Princess Ice Wizard
Princess
Zap Guards Ice Wizard
Ice Wizard
Zap Minions Guards Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions
Zap Minions Ice Wizard
Fire Spirit Minions Ice Wizard
Minions Guards Ice Wizard
Princess
Fire Spirit Zap Minions Guards Ice Wizard
Minions Fire Spirit Zap Princess Ice Wizard
Zap
Minions Princess Ice Wizard
Guards Fire Spirit Ice Wizard
Minions Guards Ice Wizard Zap Princess
Minions Zap Princess Ice Wizard
Fire Spirit Zap Minions Guards Ice Wizard
Fire Spirit Zap Minions Guards Princess
Zap
Minions
Fire Spirit Zap Minions Guards Ice Wizard
Zap Fire Spirit Minions Guards Princess Ice Wizard
Fire Spirit Minions Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap
Zap
Guards Zap Minions
Guards Zap
Guards
Fire Spirit Zap Minions Princess Ice Wizard
Guards Minions Ice Wizard
Zap Minions
Guards
Minions Guards
Zap Guards
Guards
Princess
Guards Zap Minions
Minions Zap Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Guards
Zap Princess Ice Wizard
Guards
Fire Spirit Zap
Fire Spirit Zap Minions Princess Ice Wizard
Fire Spirit Princess
Fire Spirit Zap Princess Ice Wizard
Zap
Fire Spirit Minions Guards
Zap Princess
Fire Spirit Zap Princess
Fire Spirit Princess
Minions Princess
Princess Zap
Zap Princess
Princess
Minions
Fire Spirit Zap Princess
Fire Spirit Zap Princess
Minions
Princess
Zap
Zap Fire Spirit Princess Ice Wizard
Zap Princess Ice Wizard
Zap Princess
Zap
Fire Spirit Zap Princess Ice Wizard
Zap Minions Guards
Zap
Zap Princess
Princess
Zap Fire Spirit Minions Guards Princess
Fire Spirit Zap Princess Ice Wizard
Princess
Zap Princess
Zap
Zap Minions Guards Princess
Zap Princess
Zap Princess

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