My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Furnace Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider Furnace Baby Dragon
Zap
Bats Furnace
Barbarian Barrel
Valkyrie Furnace Wizard
The Log
Hog Rider Furnace
Earthquake
Hog Rider Furnace
Arrows
Bats Furnace
Royal Delivery
Bats Valkyrie Hog Rider Wizard Baby Dragon
Fireball
Hog Rider Furnace Wizard Baby Dragon
Poison
Bats Furnace Wizard
Lightning
Valkyrie Furnace Wizard Baby Dragon
Rocket
Valkyrie Hog Rider Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Furnace Wizard Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Fireball Valkyrie Hog Rider Furnace Baby Dragon Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats The Log Fireball Valkyrie

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Baby Dragon
Fireball
Hog Rider Baby Dragon The Log
Valkyrie
Bats Hog Rider Furnace Wizard Baby Dragon
Hog Rider
Bats Fireball Valkyrie The Log Furnace Wizard Baby Dragon
Furnace
Valkyrie Hog Rider Baby Dragon
Wizard
Valkyrie Hog Rider
Baby Dragon
Bats Fireball Valkyrie Hog Rider Furnace
The Log
Hog Rider Fireball

Defense Synergies 1 11

Bats
Valkyrie Baby Dragon The Log
Fireball
The Log Valkyrie
Valkyrie
Bats Fireball Furnace Wizard Baby Dragon The Log
Hog Rider
Furnace
Valkyrie Baby Dragon
Wizard
Valkyrie The Log
Baby Dragon
Bats Valkyrie Furnace The Log
The Log
Fireball Bats Valkyrie Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard Baby Dragon The Log
Bats Valkyrie Furnace The Log
Furnace Bats Valkyrie
Bats Valkyrie Furnace
Fireball Valkyrie The Log
Fireball The Log Bats Valkyrie Furnace Baby Dragon
Bats Furnace Fireball Wizard Baby Dragon
Fireball Valkyrie Baby Dragon The Log
Furnace
Valkyrie
Bats Valkyrie Fireball Furnace Wizard Baby Dragon The Log
Bats Fireball Furnace Wizard Baby Dragon
Furnace Bats Fireball Valkyrie Wizard The Log
Fireball Valkyrie Wizard Bats Furnace Baby Dragon The Log
Furnace
Fireball Furnace The Log
Wizard Bats Fireball Valkyrie Furnace
Fireball Bats Valkyrie Furnace Wizard Baby Dragon The Log
Valkyrie Furnace Wizard Baby Dragon The Log Bats Fireball
Valkyrie Wizard Bats Fireball Furnace Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Furnace
Fireball Valkyrie Wizard Baby Dragon The Log
Bats Valkyrie Furnace The Log
Valkyrie Bats Fireball The Log
Valkyrie
Fireball Furnace Wizard Bats Baby Dragon
Bats Fireball Valkyrie Furnace
Valkyrie
Bats Fireball Valkyrie Baby Dragon The Log
Bats Valkyrie
Fireball Valkyrie The Log
Fireball Valkyrie Wizard
Wizard Fireball Valkyrie Furnace Baby Dragon
Bats Fireball Valkyrie Furnace Baby Dragon The Log
Bats Valkyrie Fireball Wizard Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Valkyrie The Log
Fireball Wizard Valkyrie Furnace Baby Dragon The Log
Fireball Wizard Bats Furnace Baby Dragon
Furnace Wizard Baby Dragon The Log
Fireball The Log Wizard Baby Dragon
Fireball The Log Wizard
Bats Fireball
Fireball Valkyrie Wizard The Log
Fireball Wizard Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon
Fireball Furnace Baby Dragon The Log
Fireball Furnace Wizard Baby Dragon The Log
Fireball Furnace Wizard Baby Dragon The Log
Fireball
Bats
Fireball Wizard Baby Dragon The Log
Fireball Valkyrie Wizard Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Wizard
The Log
Fireball Baby Dragon The Log
The Log Fireball Valkyrie Furnace Wizard Baby Dragon
Fireball The Log Wizard Baby Dragon
Fireball Wizard Baby Dragon The Log
Fireball Baby Dragon The Log
Bats Fireball Furnace Wizard Baby Dragon
Bats Fireball Wizard
Fireball
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Bats Fireball
Fireball Wizard Baby Dragon
The Log Fireball
Fireball Valkyrie Wizard Baby Dragon
The Log Fireball Wizard Baby Dragon
Fireball
Bats Fireball Baby Dragon The Log
Bats Fireball
Fireball Baby Dragon The Log

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