My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Ice Golem Electro Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Hog Rider Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Hog Rider
Giant Snowball
Skeletons Bats Hog Rider Electro Dragon
Zap
Skeletons Bats
Barbarian Barrel
Skeletons Electro Wizard
The Log
Skeletons Hog Rider
Earthquake
Skeletons Hog Rider
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats Hog Rider Electro Dragon Electro Wizard
Fireball
Hog Rider Electro Dragon Electro Wizard
Poison
Bats Electro Dragon Electro Wizard
Lightning
Ice Golem Electro Dragon Electro Wizard
Rocket
Hog Rider Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Freeze Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Barbarian Barrel Freeze Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Ice Golem Barbarian Barrel Hog Rider Freeze Electro Wizard Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bats Ice Golem Barbarian Barrel

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Ice Golem Hog Rider Barbarian Barrel
Ice Golem
Bats Hog Rider Barbarian Barrel Electro Dragon Electro Wizard
Hog Rider
Bats Ice Golem Freeze Barbarian Barrel Electro Wizard
Barbarian Barrel
Bats Ice Golem Hog Rider Electro Dragon
Freeze
Hog Rider
Electro Dragon
Ice Golem Barbarian Barrel
Electro Wizard
Ice Golem Hog Rider

Defense Synergies 0 16

Skeletons
Bats Ice Golem Barbarian Barrel Electro Dragon Electro Wizard
Bats
Skeletons Ice Golem Barbarian Barrel Freeze Electro Wizard
Ice Golem
Skeletons Bats Barbarian Barrel Electro Dragon Electro Wizard
Hog Rider
Barbarian Barrel
Skeletons Bats Ice Golem Electro Dragon Electro Wizard
Freeze
Bats Electro Wizard
Electro Dragon
Skeletons Ice Golem Barbarian Barrel Electro Wizard
Electro Wizard
Skeletons Bats Ice Golem Barbarian Barrel Freeze Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Barbarian Barrel Electro Dragon Electro Wizard
Skeletons Bats Electro Dragon Electro Wizard
Skeletons Bats Freeze Electro Dragon Electro Wizard
Skeletons Bats Electro Dragon Electro Wizard
Barbarian Barrel
Barbarian Barrel Freeze Skeletons Bats Electro Dragon Electro Wizard
Bats Electro Wizard Freeze Electro Dragon
Ice Golem Barbarian Barrel Electro Dragon Electro Wizard
Skeletons
Skeletons Ice Golem Barbarian Barrel Electro Wizard
Bats Electro Wizard Skeletons Ice Golem Barbarian Barrel Freeze Electro Dragon
Bats Electro Dragon Electro Wizard
Skeletons Bats Freeze Electro Dragon Electro Wizard
Bats Barbarian Barrel Freeze Electro Dragon Electro Wizard
Electro Wizard
Freeze Electro Wizard
Skeletons Bats Electro Dragon Electro Wizard
Bats Barbarian Barrel Electro Dragon Electro Wizard
Barbarian Barrel Freeze Bats Ice Golem Electro Dragon Electro Wizard
Electro Wizard
Bats Barbarian Barrel Electro Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Ice Golem Barbarian Barrel Electro Wizard
Electro Wizard Ice Golem Barbarian Barrel Electro Dragon
Skeletons Bats Ice Golem Electro Dragon Electro Wizard
Bats Ice Golem Barbarian Barrel Electro Wizard
Skeletons
Skeletons Bats Ice Golem Freeze Electro Dragon Electro Wizard
Skeletons Bats Ice Golem Electro Wizard
Freeze Electro Dragon Electro Wizard Skeletons Bats Ice Golem Barbarian Barrel
Skeletons
Bats Electro Dragon
Electro Wizard
Skeletons Ice Golem
Electro Dragon
Electro Dragon Electro Wizard Skeletons Bats Ice Golem Barbarian Barrel Freeze
Bats Ice Golem Barbarian Barrel Freeze Electro Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Barbarian Barrel Freeze Electro Dragon
Barbarian Barrel Electro Dragon Electro Wizard
Barbarian Barrel Electro Dragon
Ice Golem Barbarian Barrel Freeze
Barbarian Barrel
Bats Ice Golem Freeze Electro Dragon
Ice Golem Barbarian Barrel Freeze Electro Dragon
Electro Dragon
Bats Electro Dragon Electro Wizard
Barbarian Barrel Electro Dragon Electro Wizard
Electro Dragon
Ice Golem Barbarian Barrel
Barbarian Barrel Freeze Electro Dragon
Ice Golem Barbarian Barrel
Barbarian Barrel Electro Dragon
Barbarian Barrel Electro Dragon
Barbarian Barrel Freeze
Bats
Barbarian Barrel Electro Dragon Electro Wizard
Barbarian Barrel Electro Dragon
Barbarian Barrel Electro Dragon
Ice Golem Freeze Barbarian Barrel Electro Dragon
Barbarian Barrel Electro Dragon Electro Wizard
Electro Dragon
Barbarian Barrel
Bats Ice Golem Electro Dragon Electro Wizard
Electro Dragon Electro Wizard Bats Freeze
Electro Dragon
Freeze Electro Dragon Electro Wizard
Electro Wizard Bats Barbarian Barrel Freeze Electro Dragon
Electro Dragon Electro Wizard
Freeze
Barbarian Barrel
Electro Dragon Electro Wizard
Ice Golem Electro Dragon
Electro Dragon
Electro Dragon Bats Freeze Electro Wizard
Bats Electro Dragon Electro Wizard
Electro Dragon Barbarian Barrel Freeze Electro Wizard

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