My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Flying Machine Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla Flying Machine Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Flying Machine Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Guards
Giant Snowball
Archers Flying Machine Hog Rider Guards Baby Dragon
Zap
Archers Flying Machine Guards
Barbarian Barrel
Archers Knight Tesla Wizard Guards
The Log
Archers Hog Rider Guards
Earthquake
Archers Tesla Hog Rider Guards
Arrows
Archers Flying Machine Guards
Royal Delivery
Archers Knight Flying Machine Hog Rider Wizard Guards Baby Dragon
Fireball
Archers Tesla Flying Machine Hog Rider Wizard Baby Dragon
Poison
Archers Flying Machine Wizard Guards
Lightning
Knight Tesla Wizard Baby Dragon
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Guards Tesla Flying Machine Hog Rider Baby Dragon Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Knight Guards Tesla

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Hog Rider Baby Dragon
Knight
Archers Hog Rider Baby Dragon Flying Machine Wizard
Tesla
Flying Machine
Knight Hog Rider Baby Dragon
Hog Rider
Knight Archers Flying Machine Wizard Guards Baby Dragon
Wizard
Knight Hog Rider
Guards
Hog Rider
Baby Dragon
Knight Archers Flying Machine Hog Rider

Defense Synergies 2 13

Archers
Knight Tesla Guards Baby Dragon
Knight
Archers Tesla Flying Machine Wizard Baby Dragon
Tesla
Knight Archers Wizard Guards Baby Dragon
Flying Machine
Knight Guards Baby Dragon
Hog Rider
Wizard
Knight Tesla Guards
Guards
Archers Tesla Flying Machine Wizard Baby Dragon
Baby Dragon
Archers Knight Tesla Flying Machine Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Flying Machine Wizard Baby Dragon
Knight Tesla Flying Machine
Tesla Archers Knight
Tesla Knight Guards
Archers Tesla Flying Machine Guards Baby Dragon
Tesla Archers Flying Machine Wizard Baby Dragon
Tesla Flying Machine Baby Dragon
Tesla
Knight Guards Archers Tesla
Archers Guards Knight Tesla Flying Machine Wizard Baby Dragon
Tesla Archers Flying Machine Wizard Baby Dragon
Tesla Knight Flying Machine Wizard Guards
Wizard Tesla Guards Baby Dragon
Knight Tesla
Tesla
Tesla Wizard Knight
Tesla Archers Knight Flying Machine Wizard Guards Baby Dragon
Wizard Baby Dragon Archers Knight Tesla Flying Machine Guards
Tesla
Wizard Archers Knight Tesla Flying Machine Guards Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Archers Tesla
Archers Knight Tesla Flying Machine Wizard Baby Dragon
Guards Knight
Guards Knight Tesla
Knight Tesla Guards
Wizard Archers Tesla Flying Machine Baby Dragon
Guards Archers Knight Tesla Flying Machine
Knight Tesla
Knight Flying Machine Baby Dragon
Tesla Guards
Knight Tesla Flying Machine Guards
Guards
Knight Tesla Wizard Guards
Wizard Archers Tesla Flying Machine Baby Dragon
Tesla Guards Archers Knight Flying Machine Baby Dragon
Archers Tesla Flying Machine Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Flying Machine Guards Baby Dragon
Flying Machine Baby Dragon
Flying Machine Baby Dragon
Knight Flying Machine Guards
Wizard Baby Dragon
Wizard Flying Machine Baby Dragon
Archers Flying Machine Wizard Baby Dragon
Flying Machine Wizard Baby Dragon
Flying Machine Wizard
Guards
Knight Flying Machine Wizard
Archers Flying Machine Wizard Baby Dragon
Flying Machine Knight Baby Dragon
Flying Machine Baby Dragon
Flying Machine Baby Dragon
Flying Machine Wizard Baby Dragon
Flying Machine Wizard Baby Dragon
Archers Flying Machine Wizard Baby Dragon
Flying Machine Wizard Baby Dragon
Baby Dragon
Wizard
Flying Machine Baby Dragon
Wizard Baby Dragon
Flying Machine Wizard Baby Dragon
Flying Machine Wizard Baby Dragon
Baby Dragon
Archers Flying Machine Wizard Baby Dragon
Flying Machine Wizard Guards
Wizard
Wizard
Archers Flying Machine Guards
Archers Flying Machine Wizard Baby Dragon
Knight Flying Machine Wizard Baby Dragon
Flying Machine Wizard Baby Dragon
Flying Machine
Flying Machine Guards Baby Dragon
Flying Machine
Flying Machine Baby Dragon

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