My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Wizard Bowler Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army Lumberjack
Zap
Inferno Tower Skeleton Army
Barbarian Barrel
Inferno Tower Wizard Skeleton Army Lumberjack
The Log
Hog Rider Skeleton Army Lumberjack
Earthquake
Hog Rider Inferno Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Hog Rider Wizard Skeleton Army Bowler Lumberjack
Fireball
Hog Rider Inferno Tower Wizard Skeleton Army Bowler Lumberjack
Poison
Inferno Tower Wizard Skeleton Army
Lightning
Ice Golem Inferno Tower Wizard Bowler Lumberjack
Rocket
Hog Rider Inferno Tower Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Wizard Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Inferno Tower Skeleton Army Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Skeleton Army Hog Rider Lumberjack Inferno Tower Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Ice Golem Skeleton Army Hog Rider

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Ice Golem Bowler Lumberjack
Ice Golem
Hog Rider Lumberjack Zap
Hog Rider
Zap Ice Golem Wizard Bowler Lumberjack
Inferno Tower
Wizard
Hog Rider Lumberjack
Skeleton Army
Bowler
Zap Hog Rider Lumberjack
Lumberjack
Ice Golem Zap Hog Rider Wizard Bowler

Defense Synergies 2 13

Zap
Ice Golem Inferno Tower Skeleton Army Bowler Lumberjack
Ice Golem
Inferno Tower Zap Wizard Bowler Lumberjack
Hog Rider
Inferno Tower
Ice Golem Skeleton Army Zap Lumberjack
Wizard
Ice Golem Skeleton Army Lumberjack
Skeleton Army
Inferno Tower Zap Wizard Lumberjack
Bowler
Zap Ice Golem Lumberjack
Lumberjack
Zap Ice Golem Inferno Tower Wizard Skeleton Army Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Ice Golem Inferno Tower Wizard
Inferno Tower Skeleton Army Lumberjack Zap
Inferno Tower Skeleton Army Bowler Lumberjack
Inferno Tower Skeleton Army Lumberjack Bowler
Skeleton Army Bowler Lumberjack
Skeleton Army Bowler Zap Lumberjack
Inferno Tower Zap Wizard
Bowler Zap Ice Golem Inferno Tower
Inferno Tower Skeleton Army Lumberjack
Skeleton Army Ice Golem Inferno Tower Bowler Lumberjack
Skeleton Army Zap Ice Golem Wizard Bowler Lumberjack
Inferno Tower Zap Wizard
Inferno Tower Skeleton Army Bowler Lumberjack Zap Wizard
Wizard Skeleton Army Bowler Zap Lumberjack
Inferno Tower Skeleton Army Lumberjack
Inferno Tower Skeleton Army Zap Bowler Lumberjack
Wizard Inferno Tower Skeleton Army Bowler Lumberjack
Zap Wizard Skeleton Army Bowler Lumberjack
Zap Wizard Ice Golem Bowler Lumberjack
Inferno Tower Lumberjack
Wizard Skeleton Army Bowler Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap Ice Golem Inferno Tower Bowler
Zap Ice Golem Wizard Bowler Lumberjack
Skeleton Army Lumberjack Zap Ice Golem Inferno Tower Bowler
Skeleton Army Bowler Lumberjack Zap Ice Golem Inferno Tower
Inferno Tower Skeleton Army Bowler Lumberjack
Wizard Zap Ice Golem
Skeleton Army Ice Golem Inferno Tower Bowler Lumberjack
Inferno Tower Skeleton Army Lumberjack
Zap Ice Golem Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Inferno Tower Bowler Lumberjack
Skeleton Army Zap Bowler
Skeleton Army Bowler Ice Golem Inferno Tower Wizard Lumberjack
Wizard Skeleton Army Bowler
Inferno Tower Skeleton Army Zap Ice Golem Bowler Lumberjack
Bowler Zap Ice Golem Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem
Zap Bowler
Ice Golem
Wizard Zap Bowler
Wizard Zap Ice Golem
Wizard Bowler
Zap Ice Golem Wizard Bowler
Zap Wizard
Bowler Lumberjack
Zap Wizard Bowler
Zap Wizard
Ice Golem Bowler
Zap Ice Golem
Zap Wizard Bowler
Wizard Bowler
Zap Wizard Bowler
Zap Wizard Bowler
Bowler
Wizard
Bowler
Zap
Zap Ice Golem Wizard Bowler
Zap Wizard Bowler
Zap Wizard Bowler
Zap
Zap Ice Golem Wizard
Zap Wizard
Bowler
Zap Wizard
Zap
Wizard Bowler
Zap Skeleton Army
Zap Wizard
Wizard Bowler Lumberjack
Zap Ice Golem Wizard Bowler
Zap
Zap Bowler
Zap
Zap Bowler

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