My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Inferno Dragon Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Inferno Dragon Night Witch
Giant Snowball
Bats Hog Rider Baby Dragon Inferno Dragon Night Witch
Zap
Bats Inferno Dragon Night Witch
Barbarian Barrel
Night Witch
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Bats Night Witch
Royal Delivery
Bats Hog Rider Baby Dragon Inferno Dragon Night Witch
Fireball
Hog Rider Baby Dragon Inferno Dragon Night Witch
Poison
Bats Night Witch
Lightning
Baby Dragon Inferno Dragon Night Witch
Rocket
Hog Rider Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon Freeze Inferno Dragon Night Witch Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Hog Rider Baby Dragon Freeze Inferno Dragon Night Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Zap Hog Rider Baby Dragon

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Zap Baby Dragon Inferno Dragon
Zap
Hog Rider Bats Baby Dragon Freeze Night Witch Mega Knight
Hog Rider
Bats Zap Freeze Baby Dragon Mega Knight
Baby Dragon
Bats Zap Hog Rider Inferno Dragon Mega Knight
Freeze
Hog Rider Zap
Inferno Dragon
Mega Knight Bats Baby Dragon
Night Witch
Zap Mega Knight
Mega Knight
Bats Inferno Dragon Zap Hog Rider Baby Dragon Night Witch

Defense Synergies 1 13

Bats
Zap Baby Dragon Freeze Inferno Dragon Mega Knight
Zap
Mega Knight Bats Baby Dragon Inferno Dragon Night Witch
Hog Rider
Baby Dragon
Bats Zap Inferno Dragon Mega Knight
Freeze
Bats Mega Knight
Inferno Dragon
Bats Zap Baby Dragon Mega Knight
Night Witch
Zap Mega Knight
Mega Knight
Zap Bats Baby Dragon Freeze Inferno Dragon Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon
Inferno Dragon Bats Zap Night Witch Mega Knight
Mega Knight Bats Freeze Inferno Dragon Night Witch
Inferno Dragon Night Witch Bats Mega Knight
Mega Knight
Freeze Bats Zap Baby Dragon Night Witch Mega Knight
Bats Inferno Dragon Zap Baby Dragon Freeze Night Witch
Zap Baby Dragon Mega Knight
Inferno Dragon Night Witch
Night Witch Mega Knight
Bats Zap Baby Dragon Freeze Night Witch Mega Knight
Inferno Dragon Bats Zap Baby Dragon Night Witch
Night Witch Mega Knight Bats Zap Freeze
Mega Knight Bats Zap Baby Dragon Freeze Night Witch
Inferno Dragon Mega Knight
Zap Freeze Inferno Dragon Mega Knight
Mega Knight Bats Night Witch
Mega Knight Bats Zap Baby Dragon Night Witch
Zap Baby Dragon Freeze Bats Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Bats Baby Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap
Zap Baby Dragon Inferno Dragon Mega Knight
Mega Knight Bats Zap
Mega Knight Bats Zap Night Witch
Inferno Dragon Night Witch Mega Knight
Bats Zap Baby Dragon Freeze
Bats Night Witch
Mega Knight Inferno Dragon
Zap Freeze Mega Knight Bats Baby Dragon Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Bats
Mega Knight Zap
Mega Knight Night Witch
Baby Dragon Mega Knight
Bats Zap Baby Dragon Freeze Inferno Dragon Night Witch
Bats Mega Knight Zap Baby Dragon Freeze Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Freeze
Zap Baby Dragon
Baby Dragon
Freeze
Zap Baby Dragon Mega Knight
Bats Zap Baby Dragon Freeze
Baby Dragon
Zap Baby Dragon Freeze
Zap
Bats Night Witch
Zap
Zap Baby Dragon
Baby Dragon
Baby Dragon Freeze
Zap Baby Dragon
Zap Baby Dragon
Baby Dragon Mega Knight
Freeze
Bats Night Witch
Zap Baby Dragon Mega Knight
Zap Baby Dragon Mega Knight
Baby Dragon Night Witch Mega Knight
Zap Baby Dragon
Zap Freeze Baby Dragon Mega Knight
Inferno Dragon
Zap Baby Dragon
Zap Baby Dragon Mega Knight
Zap Baby Dragon
Bats Zap Baby Dragon Night Witch
Zap Bats Freeze
Night Witch
Zap Night Witch Mega Knight
Zap Freeze
Mega Knight
Zap Bats Freeze Night Witch
Zap Baby Dragon
Freeze
Baby Dragon Mega Knight
Zap Baby Dragon
Zap
Mega Knight
Zap Bats Baby Dragon Freeze
Bats Zap
Zap Baby Dragon Freeze Mega Knight

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